Btw before you stress out and think you have to look trough all these posts to find the string variable youare looking for... you don't, press Ctrl+F and type in the command you are looking for then keep hitting '
D
own' till you find the command you are looking for... hope these strings help ya :) --------------------------------------------------
ABANDON_PET = "Are you sure you want to permanently abandon your pet?"; -- Confirmation dialog ABANDON_QUEST = "Abandon Quest"; -- Quit the currently selected quest ABANDON_QUEST_CONFIRM = "Abandon "%s"?"; ABILITIES = "Abilities"; -- The player's abilities '' ABILITYBOOK_BUTTON = "Abilities"; ABSORB = "Absorb"; ABSORB_CAPS = "ABSORB"; -- Absorb an attack ACCEPT = "Accept"; -- Generic "accept" ADDMEMBER = "Add Member"; ADD_CHANNEL = "Enter channel name"; ADD_CHAT_CHANNEL = "Add a channel"; ADD_FRIEND = "Add Friend"; -- Add a friend to your friends list ADD_FRIEND_LABEL = "Enter name of friend to add:"; -- Editbox label for adding a friend ADD_GUILDMEMBER_LABEL = "Add Guild Member:"; ADD_GUILDRANK_LABEL = "Add Guild Rank:"; ADD_IGNORE_LABEL = "Enter name of player to ignore:"; -- Editbox label for ignoring a player ADD_RAIDMEMBER_LABEL = "Add Raid Member:"; ADD_RAID_MEMBER = "Add Member"; AGILITY_COLON = "Agility:"; -- Character's agility, with colon AGILITY_TOOLTIP = "Increases all characters chance to Critical Hit. Thenamount of the bonus is higher per point on Rogues thannother classes. Agility affects dodge. Rogues get morenDodge per point of Agility than other classes. Agilitynadds directly to Armor."; -- Tooltip description for "Agility" ALL = "All"; -- Generic All tag ALLIED = "Allied"; -- Label for whether you're allied with a faction or not ALL_INVENTORY_SLOTS = "All Slots"; -- Text for inventory slot filter in the tradeskills frame ALL_SUBCLASSES = "All Subclasses"; -- Text for subclass filter in the tradeskills frame ALREADY_LEARNED = "Already learned"; -- This service has already been learned AMBIENCE_VOLUME = "Ambience Volume"; -- Soundoptions tag AMMOSLOT = "Ammo"; AMMO_DAMAGE_TEMPLATE = "Adds %g damage per second"; AMMO_SCHOOL_DAMAGE_TEMPLATE = "Adds %g %s damage per second"; AMOUNT_TO_SEND = "Amount to send:"; ANIMATION = "Animation"; ANISOTROPIC = "Anisotropic Filtering"; ARMOR = "Armor"; -- Generic "armor" ARMOR_COLON = "Armor:"; -- Character's armor modifier, with colon ARMOR_TEMPLATE = "%d Armor"; -- Item's armor display template ARMOR_TOOLTIP = "Physical Damage Reduction"; -- Tooltip description for "Armor" ASSIGNED_COLON = "Currently Assigned:"; -- Header for currently assigned quests, with colon ASSIST_ATTACK = "Attack on assist"; -- Option to automatically attack after an "assist" command ATTACHMENT_TEXT = "Drag an item here to include it with your mail"; ATTACK = "Attack"; -- Attack a target ATTACK_COLON = "Attack:"; ATTACK_POWER_COLON = "Power:"; ATTACK_POWER_TOOLTIP = "Attack Power"; ATTACK_SPEED_COLON = "Attack Speed:"; -- Character's attack speed modifier, with colon ATTACK_SPEED_TOOLTIP1 = "Seconds per attack"; -- Tooltip for "Attack Speed" ATTACK_TOOLTIP = "Attack Rating"; -- Tooltip description for "Attack" AT_WAR = "At War"; -- At war tag for faction that the player is at war us AUCTIONS = "Auctions"; AUCTION_BUYOUT_ERROR = "(Must be >= the start price)"; AUCTION_DURATION = "Auction Duration"; AUCTION_DURATION_ERROR = "(Auction will be set to 5 mins)"; AUCTION_EXPIRED_MAIL_SUBJECT = "Auction expired: %s"; -- %s is the item name AUCTION_ITEM = "Auction Item"; AUCTION_ITEM_TEXT = "Drag an item here to auction it"; AUCTION_OUTBID_MAIL_SUBJECT = "Outbid on %s"; -- %s is the item name AUCTION_SOLD_MAIL_SUBJECT = "Auction successful: %s"; -- %s is the item name AUCTION_TIME_LEFT1 = "Short"; AUCTION_TIME_LEFT1_DETAIL = "Less than 30 mins"; AUCTION_TIME_LEFT2 = "Medium"; AUCTION_TIME_LEFT2_DETAIL = "Between 30 mins and 2hrs"; AUCTION_TIME_LEFT3 = "Long"; AUCTION_TIME_LEFT3_DETAIL = "Between 2hrs and 8 hrs"; AUCTION_TIME_LEFT4 = "Very Long"; AUCTION_TIME_LEFT4_DETAIL = "Greater than 8 hrs"; AUCTION_TITLE = "%s's Auctions"; AUCTION_WON_MAIL_SUBJECT = "Auction won: %s"; -- %s is the item name AURAADDEDOTHERHARMFUL = "%s is afflicted by %s."; -- Combat log text for aura events AURAADDEDOTHERHELPFUL = "%s gains %s."; -- Combat log text for aura events AURAADDEDSELFHARMFUL = "You are afflicted by %s."; -- Combat log text for aura events AURAADDEDSELFHELPFUL = "You gain %s."; -- Combat log text for aura events AURACHANGEDOTHER = "%s replaces %s with %s."; -- Combat log text for aura events AURACHANGEDSELF = "You replace %s with %s."; -- Combat log text for aura events AURADISPELOTHER = "%s's %s is removed."; AURADISPELSELF = "Your %s is removed."; AURAREMOVEDOTHER = "%s fades from %s."; -- Combat log text for aura events AURAREMOVEDSELF = "%s fades from you."; -- Combat log text for aura events AUTOFOLLOWSTART = "Following %s."; AUTOFOLLOWSTOP = "You stop following %s."; AUTOFOLLOWSTOPCOMBAT = "You stop moving to attack %s"; AVAILABLE = "Available"; -- Generic available tag AVAILABLE_QUESTS = "Available Quests"; -- Header for currently available quests AVAILABLE_SERVICES = "Available Services"; AVERAGE_WAIT_TIME = "Average Wait Time:"; BACKGROUND = "Background"; -- Title in the chat preferences menu BACKPACK_TOOLTIP = "Backpack"; -- Backpack tooltip BACKSLOT = "Back"; -- Back slot BAGSLOT = "Bag"; -- Bag slot BAGSLOTTEXT = "Bag Slots"; -- label for bags BAGS_ONLY = "Only bags can go here!"; -- The player can only put bags in this slot BAG_CANT_STACK = "This item cannot stack."; -- Can't have a stack of these BAG_CANT_SWAP = "These items can't be swapped."; -- An error of sorts? BAG_DROP_TOO_FAR_AWAY = "That point is too far away to drop an item."; -- You clicked too far away. BAG_ERROR = "Can't move item for unknown reason."; -- The client doesn't understand the specific result code, or the server had some sort of bug outside the bounds of things the player should know about. BAG_FULL = "That bag is full!"; -- The player is trying to put an item into a full bag BAG_ITEM_ALREADY_BOUND = "The item is soulbound."; -- The item is bound to its current owner and cannot be dropped or traded. BAG_ITEM_CLASS_MISMATCH = "Can't place that type of item in that bag."; -- E.G. Only arrows go in quivers BAG_ITEM_MAX_COUNT_EXCEEDED = "Carrying too many already."; -- Can only carry a limited number of the item total BAG_ITEM_NOT_FOUND = "The item was not found."; -- A request for an item that doesn't exist (could be caused by lag) BAG_ITEM_SPLIT_FAILED = "Couldn't split those items."; -- Some sort of internal error? BAG_ITEM_SUBTYPE_MISMATCH = "Can't place that item in that bag."; -- E.G. Only CERTAIN arrows?! BAG_ITEM_TOO_FEW_TO_SPLIT = "Tried to split more than number in stack."; -- Tried to split out too many of the item BAG_NOT_A_CONTAINER = "Not a container."; -- Something that should have been a container, wasn't BAG_NOT_EMPTY = "Bag is not empty."; -- Can't trade bags with stuff in 'em BAG_NOT_ENOUGH_GOLD = "Not enough gold"; -- Transaction related BAG_NOT_EQUIPPABLE = "This item cannot be equipped."; -- Item is not equippable, by anyone, ever BAG_NOT_OWNER = "You don't own that item."; -- Not owner of something specified BAG_SLOT_EMPTY = "That slot is empty."; BAG_SLOT_NOT_EMPTY = "That slot is not empty."; BANKSLOTPURCHASE = "Purchase"; -- Purchase button label BANKSLOTPURCHASE_LABEL = "Do you wish to purchase space for an additional bag?"; BANK_BAG = "Bag Slot"; -- Bag slot BANK_BAG_PURCHASE = "Purchasable Bag Slot"; -- Bank slot that is not yet opened BATTLEFIELDS = "Battlefields"; BATTLEFIELD_FULL = "%s (Full)"; BATTLEFIELD_JOIN = "Join Battle"; BATTLEFIELD_LEVEL = "Level Range:"; BATTLEFIELD_NAME = "Battlefield Name:"; BID = "Bid"; BIDS = "Bids"; BID_STATUS = "Bid Status"; BINDING_HEADER_ACTIONBAR = "Action Bar Functions"; BINDING_HEADER_CAMERA = "Camera Functions"; BINDING_HEADER_CHAT = "Chat Functions"; BINDING_HEADER_INTERFACE = "Interface Panel Functions"; BINDING_HEADER_MISC = "Miscellaneous Functions"; BINDING_HEADER_MOVEMENT = "Movement Keys"; BINDING_HEADER_TARGETING = "Targeting Functions"; BINDING_NAME_ACTIONBUTTON1 = "Action Button 1"; -- Keybinding name for ACTIONBUTTON1 BINDING_NAME_ACTIONBUTTON10 = "Action Button 10"; BINDING_NAME_ACTIONBUTTON11 = "Action Button 11"; BINDING_NAME_ACTIONBUTTON12 = "Action Button 12"; BINDING_NAME_ACTIONBUTTON2 = "Action Button 2"; -- Keybinding name for ACTIONBUTTON2 BINDING_NAME_ACTIONBUTTON3 = "Action Button 3"; BINDING_NAME_ACTIONBUTTON4 = "Action Button 4"; BINDING_NAME_ACTIONBUTTON5 = "Action Button 5"; BINDING_NAME_ACTIONBUTTON6 = "Action Button 6"; BINDING_NAME_ACTIONBUTTON7 = "Action Button 7"; BINDING_NAME_ACTIONBUTTON8 = "Action Button 8"; BINDING_NAME_ACTIONBUTTON9 = "Action Button 9"; BINDING_NAME_ACTIONPAGE1 = "Action Page 1"; BINDING_NAME_ACTIONPAGE2 = "Action Page 2"; BINDING_NAME_ACTIONPAGE3 = "Action Page 3"; BINDING_NAME_ACTIONPAGE4 = "Action Page 4"; BINDING_NAME_ACTIONPAGE5 = "Action Page 5"; BINDING_NAME_ACTIONPAGE6 = "Action Page 6"; BINDING_NAME_ASSISTTARGET = "Assist Target"; BINDING_NAME_ATTACKTARGET = "Attack Target"; BINDING_NAME_BONUSACTIONBUTTON1 = "Secondary Action Button 1"; BINDING_NAME_BONUSACTIONBUTTON10 = "Secondary Action Button 10"; BINDING_NAME_BONUSACTIONBUTTON2 = "Secondary Action Button 2"; BINDING_NAME_BONUSACTIONBUTTON3 = "Secondary Action Button 3"; BINDING_NAME_BONUSACTIONBUTTON4 = "Secondary Action Button 4"; BINDING_NAME_BONUSACTIONBUTTON5 = "Secondary Action Button 5"; BINDING_NAME_BONUSACTIONBUTTON6 = "Secondary Action Button 6"; BINDING_NAME_BONUSACTIONBUTTON7 = "Secondary Action Button 7"; BINDING_NAME_BONUSACTIONBUTTON8 = "Secondary Action Button 8"; BINDING_NAME_BONUSACTIONBUTTON9 = "Secondary Action Button 9"; BINDING_NAME_CAMERAZOOMIN = "Zoom In"; BINDING_NAME_CAMERAZOOMOUT = "Zoom Out"; BINDING_NAME_CHATBOTTOM = "Chat Bottom"; BINDING_NAME_CHATPAGEDOWN = "Chat Page Down"; BINDING_NAME_CHATPAGEUP = "Chat Page Up"; BINDING_NAME_COMBATLOGBOTTOM = "Combat Log Bottom"; BINDING_NAME_COMBATLOGPAGEDOWN = "Combat Log Page Down"; BINDING_NAME_COMBATLOGPAGEUP = "Combat Log Page Up"; BINDING_NAME_FLIPCAMERAYAW = "Flip Camera"; BINDING_NAME_FOLLOWTARGET = "Follow Target"; BINDING_NAME_JUMP = "Jump"; BINDING_NAME_MASTERVOLUMEDOWN = "Master Volume Down"; BINDING_NAME_MASTERVOLUMEUP = "Master Volume Up"; BINDING_NAME_MINIMAPZOOMIN = "Minimap Zoom In"; BINDING_NAME_MINIMAPZOOMOUT = "Minimap Zoom Out"; BINDING_NAME_MOVEBACKWARD = "Move Backward"; BINDING_NAME_MOVEFORWARD = "Move Forward"; BINDING_NAME_NAMEPLATES = "Show Name Plates"; BINDING_NAME_NEXTACTIONPAGE = "Next Action Bar"; BINDING_NAME_NEXTVIEW = "Next View"; BINDING_NAME_OPENALLBAGS = "Open All Bags"; BINDING_NAME_OPENCHAT = "Open Chat"; BINDING_NAME_OPENCHATSLASH = "Open Chat Slash"; BINDING_NAME_PETATTACK = "Pet Attack"; BINDING_NAME_PITCHDOWN = "Pitch Down"; BINDING_NAME_PITCHUP = "Pitch Up"; BINDING_NAME_PREVIOUSACTIONPAGE = "Previous Action Bar"; BINDING_NAME_PREVVIEW = "Previous View"; BINDING_NAME_REPLY = "Chat Reply"; BINDING_NAME_RESETVIEW1 = "Reset View 1"; BINDING_NAME_RESETVIEW2 = "Reset View 2"; BINDING_NAME_RESETVIEW3 = "Reset View 3"; BINDING_NAME_RESETVIEW4 = "Reset View 4"; BINDING_NAME_RESETVIEW5 = "Reset View 5"; BINDING_NAME_SAVEVIEW1 = "Save View 1"; BINDING_NAME_SAVEVIEW2 = "Save View 2"; BINDING_NAME_SAVEVIEW3 = "Save View 3"; BINDING_NAME_SAVEVIEW4 = "Save View 4"; BINDING_NAME_SAVEVIEW5 = "Save View 5"; BINDING_NAME_SCREENSHOT = "Screen Shot"; BINDING_NAME_SELFACTIONBUTTON1 = "Self Action Button 1"; BINDING_NAME_SELFACTIONBUTTON10 = "Self Action Button 10"; BINDING_NAME_SELFACTIONBUTTON11 = "Self Action Button 11"; BINDING_NAME_SELFACTIONBUTTON12 = "Self Action Button 12"; BINDING_NAME_SELFACTIONBUTTON2 = "Self Action Button 2"; BINDING_NAME_SELFACTIONBUTTON3 = "Self Action Button 3"; BINDING_NAME_SELFACTIONBUTTON4 = "Self Action Button 4"; BINDING_NAME_SELFACTIONBUTTON5 = "Self Action Button 5"; BINDING_NAME_SELFACTIONBUTTON6 = "Self Action Button 6"; BINDING_NAME_SELFACTIONBUTTON7 = "Self Action Button 7"; BINDING_NAME_SELFACTIONBUTTON8 = "Self Action Button 8"; BINDING_NAME_SELFACTIONBUTTON9 = "Self Action Button 9"; BINDING_NAME_SETVIEW1 = "Set View 1"; BINDING_NAME_SETVIEW2 = "Set View 2"; BINDING_NAME_SETVIEW3 = "Set View 3"; BINDING_NAME_SETVIEW4 = "Set View 4"; BINDING_NAME_SETVIEW5 = "Set View 5"; BINDING_NAME_SHAPESHIFTBUTTON1 = "Special Action Button 1"; BINDING_NAME_SHAPESHIFTBUTTON10 = "Special Action Button 10"; BINDING_NAME_SHAPESHIFTBUTTON2 = "Special Action Button 2"; BINDING_NAME_SHAPESHIFTBUTTON3 = "Special Action Button 3"; BINDING_NAME_SHAPESHIFTBUTTON4 = "Special Action Button 4"; BINDING_NAME_SHAPESHIFTBUTTON5 = "Special Action Button 5"; BINDING_NAME_SHAPESHIFTBUTTON6 = "Special Action Button 6"; BINDING_NAME_SHAPESHIFTBUTTON7 = "Special Action Button 7"; BINDING_NAME_SHAPESHIFTBUTTON8 = "Special Action Button 8"; BINDING_NAME_SHAPESHIFTBUTTON9 = "Special Action Button 9"; BINDING_NAME_SITORSTAND = "Toggle Sit/Stand"; BINDING_NAME_STRAFELEFT = "Strafe Left"; BINDING_NAME_STRAFERIGHT = "Strafe Right"; BINDING_NAME_TARGETLASTHOSTILE = "Target Last Hostile"; BINDING_NAME_TARGETNEARESTENEMY = "Target Nearest Enemy"; BINDING_NAME_TARGETNEARESTFRIEND = "Target Nearest Friend"; BINDING_NAME_TARGETPARTYMEMBER1 = "Target Party Member 1"; BINDING_NAME_TARGETPARTYMEMBER2 = "Target Party Member 2"; BINDING_NAME_TARGETPARTYMEMBER3 = "Target Party Member 3"; BINDING_NAME_TARGETPARTYMEMBER4 = "Target Party Member 4"; BINDING_NAME_TARGETPARTYPET1 = "Target Party Pet 1"; BINDING_NAME_TARGETPARTYPET2 = "Target Party Pet 2"; BINDING_NAME_TARGETPARTYPET3 = "Target Party Pet 3"; BINDING_NAME_TARGETPARTYPET4 = "Target Party Pet 4"; BINDING_NAME_TARGETPET = "Target Pet"; BINDING_NAME_TARGETPREVIOUSENEMY = "Target Previous Enemy"; BINDING_NAME_TARGETPREVIOUSFRIEND = "Target Previous Friend"; BINDING_NAME_TARGETSELF = "Target Self"; BINDING_NAME_TOGGLEABILITYBOOK = "Toggle Abilities"; BINDING_NAME_TOGGLEAUTORUN = "Toggle Autorun"; BINDING_NAME_TOGGLEBACKPACK = "Toggle Backpack"; BINDING_NAME_TOGGLEBAG1 = "Toggle Bag 1"; BINDING_NAME_TOGGLEBAG2 = "Toggle Bag 2"; BINDING_NAME_TOGGLEBAG3 = "Toggle Bag 3"; BINDING_NAME_TOGGLEBAG4 = "Toggle Bag 4"; BINDING_NAME_TOGGLEBAG5 = "Toggle Bag 5"; BINDING_NAME_TOGGLECHARACTER0 = "Toggle Character Pane"; BINDING_NAME_TOGGLECHARACTER1 = "Toggle Skill Pane"; BINDING_NAME_TOGGLECHARACTER2 = "Toggle Reputation Pane"; BINDING_NAME_TOGGLECHARACTER3 = "Toggle Pet Pane"; BINDING_NAME_TOGGLECOMBATLOG = "Toggle Combat Log"; BINDING_NAME_TOGGLEFPS = "Toggle Framerate Display"; BINDING_NAME_TOGGLEFRIENDSTAB = "Toggle Friends Pane"; BINDING_NAME_TOGGLEGAMEMENU = "Toggle Game Menu"; BINDING_NAME_TOGGLEGUILDTAB = "Toggle Guild Pane"; BINDING_NAME_TOGGLEIGNORETAB = "Toggle Ignore Pane"; BINDING_NAME_TOGGLEMINIMAP = "Toggle Minimap"; BINDING_NAME_TOGGLEMUSIC = "Toggle Music"; BINDING_NAME_TOGGLEPETBOOK = "Toggle Pet Book"; BINDING_NAME_TOGGLEQUESTLOG = "Toggle Quest Log"; BINDING_NAME_TOGGLERUN = "Toggle Run/Walk"; BINDING_NAME_TOGGLESHEATH = "Sheath/Unsheath Weapon"; BINDING_NAME_TOGGLESOCIAL = "Toggle Social Pane"; BINDING_NAME_TOGGLESOUND = "Toggle Sound"; -- Key binding tag BINDING_NAME_TOGGLESPELLBOOK = "Toggle Spellbook"; BINDING_NAME_TOGGLETALENTS = "Toggle Talent Pane"; BINDING_NAME_TOGGLEUI = "Toggle User Interface"; -- Keybinding name for TOGGLEUI BINDING_NAME_TOGGLEWHOTAB = "Toggle Who Pane"; BINDING_NAME_TOGGLEWORLDMAP = "Toggle World Map Pane"; BINDING_NAME_TURNLEFT = "Turn Left"; BINDING_NAME_TURNRIGHT = "Turn Right"; BIND_KEY_TO_COMMAND = "Press Key to Bind to Command -> %s"; BIND_ZONE_DISPLAY = "You are bound in %s."; -- The zone name where your character is bound BLOCK = "Block"; -- Block an attack BLOCKED = "Blocked"; -- Blocked an attack BLOCK_CAPS = "BLOCK"; -- Block an attack BLOCK_TRADES = "Block Trades"; BLOCK_TRAILER = " (%d blocked)"; -- Appended to attack strings in the combat log when a block happens. (NOTE SPACE AT BEGINNING) BREATH_LABEL = "Breath"; -- Used as the label for the breath status bar BROWSE = "Browse"; BROWSE_AUCTIONS = "Browse Auctions"; BROWSE_NO_RESULTS = "No items found"; BROWSE_SEARCH_TEXT = "Choose search criteria and press "Search""; BUFFERING = "Buffering"; BUFFER_DOUBLE = "Double"; BUFFER_TRIPLE = "Triple"; BUG_BUTTON = "Bugs & Suggestions"; BUG_CATEGORY10 = "Sound"; BUG_CATEGORY7 = "Monsters - Placement"; BUG_CATEGORY2 = "Outdoor Zones"; BUG_CATEGORY8 = "Quests & Story"; BUG_CATEGORY15 = "Language Translation"; BUG_CATEGORY6 = "Monsters - Balance/Abilities"; BUG_CATEGORY13 = "Miscellaneous"; BUG_CATEGORY12 = "Tradeskills"; BUG_CATEGORY11 = "Items"; BUG_CATEGORY9 = "Art"; BUG_CATEGORY4 = "Cities"; BUG_CATEGORY5 = "User Interface"; BUG_CATEGORY3 = "Dungeons"; BUG_CATEGORY14 = "Player vs. Player"; BUG_CATEGORY1 = "Character Classes"; BUG_CATEGORY_CHOOSE = "--> Please Choose a Category"; BUG_CATEGORY_ERROR = "You must choose a category to submit your bug/suggestion."; BUG_SUBMITTED = "Bug submitted"; BUG_SUBMIT_FAILED = "Bug submission failed"; BUYBACK_THIS_ITEM = "Buy Back This Item"; BUYOUT = "Buyout"; BUYOUT_AUCTION_CONFIRMATION = "Buyout auction for:"; BUYOUT_COST = "Buyout"; BUYOUT_PRICE = "Buyout Price"; CALIBRATION_TEXT = "Each of the 21 gray bars below should be distinct from one another. Adjust the gamma slider until you can distinguish between each shade of gray. If using the slider alone is not enough to achieve this, adjust your monitor's brightness and contrast settings until satisfied."; CAMERA_MODE = "Detach Camera"; CAMP_NOW = "Logout now"; -- Gives the time in minutes/seconds until you logout CAMP_TIMER = "%d %s until logout"; -- Gives the time in minutes/seconds until you logout CANCEL = "Cancel"; -- Generic "cancel" CANCEL_AUCTION = "Cancel Auction"; CANCEL_AUCTION_CONFIRMATION = "You will lose your initial deposit by cancelling this auction."; CANCEL_AUCTION_CONFIRMATION_MONEY = "Cancelling this auction will cost you your deposit and:"; CANT_AFFORD_ITEM = "You can't afford that."; -- The player tried to buy an item he couldn't afford CANT_USE_ITEM = "You can't use that item."; -- The player tried to use an item he doesn't have requisites for CASH_ON_DELIVERY = "C.O.D."; CAST_WHILE_MOVING = "%s Failed: Cannot cast while moving."; -- The player moved while casting a spell CHANCE_TO_BLOCK = "%.2f%% chance to block"; CHANCE_TO_CRIT = "%.2f%% chance to crit"; CHANCE_TO_DODGE = "%.2f%% chance to dodge"; CHANCE_TO_PARRY = "%.2f%% chance to parry"; CHANGE_MACRO_NAME_ICON = "Change Name/Icon"; CHANNELING = "Channeling"; -- Channeling tag for the channeling bar CHANNELS = "Channels"; CHARACTER = "Character"; -- Generic "character", as is the player's character CHARACTER_BUTTON = "Character Info"; CHARACTER_INFO = "Character Info"; -- Screen that displays all of a character's information CHARACTER_POINTS1_COLON = "Talent Points:"; -- Character's character points CHARACTER_POINTS2_COLON = "Skill Points:"; -- Character's skill points CHARACTER_POINTS_CHANGED = "Character Points Changed";
-- Edited by Creep at 14:49, 2005-01-24
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And more of them:
CHAT_AFK_GET = "%s is Away From Keyboard:32"; CHAT_ANNOUNCEMENTS_OFF_NOTICE = "[%s] Channel announcements disabled by %s."; CHAT_ANNOUNCEMENTS_ON_NOTICE = "[%s] Channel announcements enabled by %s."; CHAT_BANNED_NOTICE = "[%s] You are banned from that channel."; CHAT_CHANNEL_GET = "%s:32"; CHAT_CHANNEL_JOIN_GET = "%s joined channel."; -- another player joined CHAT_CHANNEL_LEAVE_GET = "%s left channel."; -- another player left CHAT_CHANNEL_LIST_GET = "[%s]32"; -- Channel user list, user list is the "message", this is the channel name. CHAT_CHANNEL_OWNER_NOTICE = "[%s] Channel owner is %s."; CHAT_CHANNEL_SEND = "[%d. %s]:32"; CHAT_COMBAT_CREATURE_VS_CREATURE_HITS_GET = ""; CHAT_COMBAT_CREATURE_VS_CREATURE_MISSES_GET = ""; CHAT_COMBAT_CREATURE_VS_PARTY_HITS_GET = ""; CHAT_COMBAT_CREATURE_VS_PARTY_MISSES_GET = ""; CHAT_COMBAT_CREATURE_VS_SELF_HITS_GET = ""; CHAT_COMBAT_CREATURE_VS_SELF_MISSES_GET = ""; CHAT_COMBAT_ERROR_GET = ""; CHAT_COMBAT_FRIENDLYPLAYER_HITS_GET = ""; CHAT_COMBAT_FRIENDLYPLAYER_MISSES_GET = ""; CHAT_COMBAT_FRIENDLY_DEATH_GET = ""; CHAT_COMBAT_HOSTILEPLAYER_HITS_GET = ""; CHAT_COMBAT_HOSTILEPLAYER_MISSES_GET = ""; CHAT_COMBAT_HOSTILE_DEATH_GET = ""; CHAT_COMBAT_LOG_ERROR_GET = ""; CHAT_COMBAT_LOG_MISC_INFO_GET = ""; CHAT_COMBAT_MISC_INFO_GET = ""; CHAT_COMBAT_PARTY_HITS_GET = ""; CHAT_COMBAT_PARTY_MISSES_GET = ""; CHAT_COMBAT_PET_HITS_GET = ""; CHAT_COMBAT_PET_MISSES_GET = ""; CHAT_COMBAT_SELF_HITS_GET = ""; CHAT_COMBAT_SELF_MISSES_GET = ""; CHAT_DND_GET = "%s does not wish to be disturbed:32"; CHAT_EMOTE_GET = "%s32"; -- Just the player's name for an emote, as in "Pimlet jumps up and down" CHAT_EMOTE_SEND = "%s32"; -- Just the player's name for an emote, as in "Pimlet jumps up and down" CHAT_EMOTE_UNKNOWN = "makes some strange gestures."; CHAT_FLAG_AFK = "<AFK>"; CHAT_FLAG_DND = "<DND>"; CHAT_FLAG_GM = "<GM>"; CHAT_GUILD_DEMOTE_SEND = "Demote"; -- Demote player within your guild CHAT_GUILD_GET = "[Guild] %s:32"; -- Guild message from player %s CHAT_GUILD_INVITE_SEND = "Invite to guild: "; -- Invite a player to your guild CHAT_GUILD_LEADER_SEND = "Set guild leader: "; -- Set player as the new guild leader CHAT_GUILD_MOTD_SEND = "Guild MOTD: "; -- Set the guild MOTD CHAT_GUILD_PROMOTE_SEND = "Promote "; -- Promote player within your guild CHAT_GUILD_SEND = "Guild:32"; -- Chat message to your guild CHAT_GUILD_UNINVITE_SEND = "Remove from guild: "; -- Remove player from your guild CHAT_HELP_TEXT_LINE2 = "/#, /c, /csay - Send text to channel # (E.G. /1 Hi!)"; CHAT_HELP_TEXT_LINE4 = "/join, /channel, /chan - Join a channel"; CHAT_HELP_TEXT_LINE8 = "/owner <channel> [player] - Display or change channel owner"; CHAT_HELP_TEXT_LINE1 = "Chat commands:"; CHAT_HELP_TEXT_LINE10 = "/mute, /squelch, /unvoice, /unmute, /unsquelch, /voice <channel> <player> - change a player's permission"; CHAT_HELP_TEXT_LINE12 = "/ckick <channel> <player> - kick a player off a channel"; CHAT_HELP_TEXT_LINE16 = "/afk, /dnd - Set your Away From Keyboard or Do Not Disturb flags"; CHAT_HELP_TEXT_LINE6 = "/chatlist, /chatwho, /chatinfo [channel] - List channels, or channel members"; CHAT_HELP_TEXT_LINE7 = "/password, /pass <channel> <password> - Change password"; CHAT_HELP_TEXT_LINE3 = "/chat, /chathelp - This help"; CHAT_HELP_TEXT_LINE13 = "/ban, /unban <channel> <player> - ban/unban a player from a channel"; CHAT_HELP_TEXT_LINE5 = "/leave, /chatleave, /chatexit [channel] - Leave a channel (or all channels)"; CHAT_HELP_TEXT_LINE14 = "/announcements, /ann <channel> - toggle join/leave announcements on a channel"; CHAT_HELP_TEXT_LINE15 = "/moderate <channel> - toggle moderation on a channel"; CHAT_HELP_TEXT_LINE11 = "/cinvite, /chatinvite <channel> <player> - invite a player to a channel"; CHAT_HELP_TEXT_LINE9 = "/mod, /moderator, /unmod, /unmoderator <channel> <player> - change a player's moderator status"; CHAT_IGNORED = "%s is ignoring you."; CHAT_INVALID_NAME_NOTICE = "Invalid channel name"; CHAT_INVITE_NOTICE = "%2$s has invited you to join the channel '%1$s'."; CHAT_INVITE_SEND = "Invite "; -- Invite another player to a group CHAT_INVITE_WRONG_FACTION_NOTICE = "Target is in the wrong alliance for %s."; CHAT_JOIN_HELP = "Type /join <channelname> [password] to create a channel or join an existing one."; CHAT_LOCKED_TEXT = "Lock Chat Settings"; CHAT_MODERATION_OFF_NOTICE = "[%s] Channel moderation disabled by %s."; CHAT_MODERATION_ON_NOTICE = "[%s] Channel moderation enabled by %s."; CHAT_MONSTER_EMOTE_GET = "%s32"; -- Just the monster's name for an emote, as in "Pimlet jumps up and down" CHAT_MONSTER_SAY_GET = "%s says:32"; -- Monster chat form monster named %s CHAT_MONSTER_WHISPER_GET = "%s whispers:32"; -- Whisper from NPCMonster %s CHAT_MONSTER_YELL_GET = "%s yells:32"; -- Monster yell form monster named %s CHAT_MSG_AFK = "AFK"; CHAT_MSG_CHANNEL_LIST = "Channel List"; CHAT_MSG_COMBAT_CREATURE_VS_CREATURE_HITS = "Creature Hits vs Creatures"; CHAT_MSG_COMBAT_CREATURE_VS_CREATURE_MISSES = "Creature Misses vs Creatures"; CHAT_MSG_COMBAT_CREATURE_VS_PARTY_HITS = "Creature Hits vs Party"; CHAT_MSG_COMBAT_CREATURE_VS_PARTY_MISSES = "Creature Misses vs Party"; CHAT_MSG_COMBAT_CREATURE_VS_SELF_HITS = "Creature Hits vs You"; CHAT_MSG_COMBAT_CREATURE_VS_SELF_MISSES = "Creature Misses vs You"; CHAT_MSG_COMBAT_FRIENDLYPLAYER_HITS = "Friendly Players' Hits"; CHAT_MSG_COMBAT_FRIENDLYPLAYER_MISSES = "Friendly Players' Misses"; CHAT_MSG_COMBAT_FRIENDLY_DEATH = "Friendly Deaths"; CHAT_MSG_COMBAT_HOSTILEPLAYER_HITS = "Hostile Players' Hits"; CHAT_MSG_COMBAT_HOSTILEPLAYER_MISSES = "Hostile Players' Misses"; CHAT_MSG_COMBAT_HOSTILE_DEATH = "Hostile Deaths"; CHAT_MSG_COMBAT_LOG_ERROR = "Error"; CHAT_MSG_COMBAT_LOG_MISC_INFO = "Misc"; CHAT_MSG_COMBAT_MISC_INFO = "Misc Info"; CHAT_MSG_COMBAT_PARTY_HITS = "Party's Hits"; CHAT_MSG_COMBAT_PARTY_MISSES = "Party's Misses"; CHAT_MSG_COMBAT_PET_HITS = "Pet's Hits"; CHAT_MSG_COMBAT_PET_MISSES = "Pet's Misses"; CHAT_MSG_COMBAT_SELF_HITS = "Your Hits"; CHAT_MSG_COMBAT_SELF_MISSES = "Your Misses"; CHAT_MSG_COMBAT_XP_GAIN = "XP Gain"; CHAT_MSG_DND = "DND"; CHAT_MSG_EMOTE = "Emote"; CHAT_MSG_GUILD = "Guild"; CHAT_MSG_IGNORED = "Ignored"; CHAT_MSG_LOOT = "Loot"; CHAT_MSG_MONSTER_EMOTE = "Creature Emote"; CHAT_MSG_MONSTER_SAY = "Creature Say"; CHAT_MSG_MONSTER_WHISPER = "Creature Whisper"; CHAT_MSG_MONSTER_YELL = "Creature Yell"; CHAT_MSG_OFFICER = "Officer"; CHAT_MSG_PARTY = "Party"; CHAT_MSG_RAID = "Raid"; CHAT_MSG_SAY = "Say"; CHAT_MSG_SKILL = "Skill"; CHAT_MSG_SPELL_AURA_GONE_OTHER = "Auras wearing off Others"; CHAT_MSG_SPELL_AURA_GONE_PARTY = "Auras wearing off Party"; CHAT_MSG_SPELL_AURA_GONE_SELF = "Auras wearing off You"; CHAT_MSG_SPELL_BREAK_AURA = "Break Aura"; CHAT_MSG_SPELL_CREATURE_VS_CREATURE_BUFF = "Creature Buff Spells on Others"; CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE = "Creature Damage Spells on Others"; CHAT_MSG_SPELL_CREATURE_VS_PARTY_BUFF = "Creature Buff Spells on Party"; CHAT_MSG_SPELL_CREATURE_VS_PARTY_DAMAGE = "Creature Damage Spells on Party"; CHAT_MSG_SPELL_CREATURE_VS_SELF_BUFF = "Creature Buff Spells on You"; CHAT_MSG_SPELL_CREATURE_VS_SELF_DAMAGE = "Creature Damage Spells on You"; CHAT_MSG_SPELL_DAMAGESHIELDS_ON_OTHERS = "Damageshields on Others"; CHAT_MSG_SPELL_DAMAGESHIELDS_ON_SELF = "Damageshields on You"; CHAT_MSG_SPELL_FAILED_LOCALPLAYER = "Your Insufficient Spell Resource Errors"; CHAT_MSG_SPELL_FRIENDLYPLAYER_BUFF = "Friendly Players' Buff Spells"; CHAT_MSG_SPELL_FRIENDLYPLAYER_DAMAGE = "Friendly Players' Damage Spells"; CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF = "Hostile Players' Buff Spells"; CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE = "Hostile Players' Damage Spells"; CHAT_MSG_SPELL_ITEM_ENCHANTMENTS = "Item Enchantments"; CHAT_MSG_SPELL_PARTY_BUFF = "Party's Buff Spells"; CHAT_MSG_SPELL_PARTY_DAMAGE = "Party's Damage Spells"; CHAT_MSG_SPELL_PERIODIC_CREATURE_BUFFS = "Creatures' Periodic Buffs"; CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE = "Creatures' Periodic Damage"; CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS = "Friendly Players' Periodic Buffs"; CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_DAMAGE = "Friendly Players' Periodic Damage"; CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_BUFFS = "Hostile Players' Periodic Buffs"; CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE = "Hostile Players' Periodic Damage"; CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS = "Party's Periodic Buffs"; CHAT_MSG_SPELL_PERIODIC_PARTY_DAMAGE = "Party's Periodic Damage"; CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS = "Your Periodic Buffs"; CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE = "Your Periodic Damage"; CHAT_MSG_SPELL_PET_BUFF = "Pet's Buff Spells"; CHAT_MSG_SPELL_PET_DAMAGE = "Pet's Damage Spells"; CHAT_MSG_SPELL_SELF_BUFF = "Your Buff Spells"; CHAT_MSG_SPELL_SELF_DAMAGE = "Your Damage Spells"; CHAT_MSG_SPELL_TRADESKILLS = "Tradeskills"; CHAT_MSG_SYSTEM = "System"; CHAT_MSG_TEXT_EMOTE = "Text Emote"; CHAT_MSG_WHISPER = "Incoming Whisper"; CHAT_MSG_WHISPER_INFORM = "Whisper"; CHAT_MSG_YELL = "Yell"; CHAT_MUTED_NOTICE = "[%s] You do not have permission to speak."; CHAT_NAME_TEMPLATE = "Chat %d"; -- Default names for chat windows CHAT_NOT_MEMBER_NOTICE = "Not on channel %s."; CHAT_NOT_MODERATED_NOTICE = "%s is not moderated"; CHAT_NOT_MODERATOR_NOTICE = "Not a moderator of %s."; CHAT_NOT_OWNER_NOTICE = "[%s] You are not the channel owner."; CHAT_OFFICER_GET = "[Officer] %s:32"; -- Officer chat from player %s CHAT_OFFICER_SEND = "Officer:32"; -- Chat message to officers in your guild CHAT_OWNER_CHANGED_NOTICE = "[%s] Owner changed to %s."; CHAT_PARTY_GET = "[Party] %s:32"; -- Party message from player %s CHAT_PARTY_SEND = "Party:32"; -- Chat message to your party CHAT_PASSWORD_CHANGED_NOTICE = "[%s] Password changed by %s."; CHAT_PLAYER_ALREADY_MEMBER_NOTICE = "[%s] Player %s is already on the channel."; CHAT_PLAYER_BANNED_NOTICE = "[%s] Player %s banned by %s."; CHAT_PLAYER_INVITED_NOTICE = "[%s] You invited %s to join the channel"; CHAT_PLAYER_INVITE_BANNED_NOTICE = "[%s] %s has been banned."; CHAT_PLAYER_KICKED_NOTICE = "[%s] Player %s kicked by %s."; CHAT_PLAYER_NOT_FOUND_NOTICE = "[%s] Player %s is not on channel."; CHAT_PLAYER_UNBANNED_NOTICE = "[%s] Player %s unbanned by %s."; CHAT_PROMOTE_SEND = "Promote "; -- Promote another player to leader of the party CHAT_RAID_GET = "[Raid] %s:32"; -- Raid message from player %s CHAT_RAID_SEND = "Raid:32"; -- Chat message to your raid CHAT_SAY_GET = "%s says:32"; -- Normal message from player %s CHAT_SAY_SEND = "Say:32"; -- Normal chat message CHAT_SET_MODERATOR_NOTICE = "[%s] Moderation privileges given to %s."; CHAT_SET_VOICE_NOTICE = "[%s] Voice given to %s."; CHAT_SPELL_AURA_GONE_OTHER_GET = ""; CHAT_SPELL_AURA_GONE_PARTY_GET = ""; CHAT_SPELL_AURA_GONE_SELF_GET = ""; CHAT_SPELL_BREAK_AURA_GET = ""; CHAT_SPELL_CREATURE_VS_CREATURE_BUFF_GET = ""; CHAT_SPELL_CREATURE_VS_CREATURE_DAMAGE_GET = ""; CHAT_SPELL_CREATURE_VS_PARTY_BUFF_GET = ""; CHAT_SPELL_CREATURE_VS_PARTY_DAMAGE_GET = ""; CHAT_SPELL_CREATURE_VS_SELF_BUFF_GET = ""; CHAT_SPELL_CREATURE_VS_SELF_DAMAGE_GET = ""; CHAT_SPELL_DAMAGESHIELDS_ON_OTHERS_GET = ""; CHAT_SPELL_DAMAGESHIELDS_ON_SELF_GET = ""; CHAT_SPELL_FRIENDLYPLAYER_BUFF_GET = ""; CHAT_SPELL_FRIENDLYPLAYER_DAMAGE_GET = ""; CHAT_SPELL_HOSTILEPLAYER_BUFF_GET = ""; CHAT_SPELL_HOSTILEPLAYER_DAMAGE_GET = ""; CHAT_SPELL_ITEM_ENCHANTMENTS_GET = ""; CHAT_SPELL_PARTY_BUFF_GET = ""; CHAT_SPELL_PARTY_DAMAGE_GET = ""; CHAT_SPELL_PERIODIC_CREATURE_BUFFS_GET = ""; CHAT_SPELL_PERIODIC_CREATURE_DAMAGE_GET = ""; CHAT_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS_GET = ""; CHAT_SPELL_PERIODIC_FRIENDLYPLAYER_DAMAGE_GET = ""; CHAT_SPELL_PERIODIC_HOSTILEPLAYER_BUFFS_GET = ""; CHAT_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE_GET = ""; CHAT_SPELL_PERIODIC_PARTY_BUFFS_GET = ""; CHAT_SPELL_PERIODIC_PARTY_DAMAGE_GET = ""; CHAT_SPELL_PERIODIC_SELF_BUFFS_GET = ""; CHAT_SPELL_PERIODIC_SELF_DAMAGE_GET = ""; CHAT_SPELL_PET_BUFF_GET = ""; CHAT_SPELL_PET_DAMAGE_GET = ""; CHAT_SPELL_SELF_BUFF_GET = ""; CHAT_SPELL_SELF_DAMAGE_GET = ""; CHAT_SPELL_TRADESKILLS_GET = ""; CHAT_SUSPENDED_NOTICE = "Left Channel: [%s]"; CHAT_UNINVITE_SEND = "Uninvite "; -- Kick a player out of your party CHAT_UNSET_MODERATOR_NOTICE = "[%s] Moderation privileges removed from %s."; CHAT_UNSET_VOICE_NOTICE = "[%s] %s muted."; CHAT_WHISPER_GET = "%s whispers:32"; -- Whisper from player %s CHAT_WHISPER_INFORM_GET = "To %s:32"; -- A whisper already sent to player %s CHAT_WHISPER_SEND = "Tell %s:32"; -- Whisper to a particular player CHAT_WRONG_FACTION_NOTICE = "Wrong alliance for %s."; CHAT_WRONG_PASSWORD_NOTICE = "Wrong password for %s."; CHAT_YELL_GET = "%s yells:32"; -- Yelled message from player %s CHAT_YELL_SEND = "Yell:32"; -- Yell a message CHAT_YOU_CHANGED_NOTICE = "Changed Channel: [%s]"; CHAT_YOU_JOINED_NOTICE = "Joined Channel: [%s]"; -- You joined CHAT_YOU_LEFT_NOTICE = "Left Channel: [%s]"; -- You left CHESTSLOT = "Chest"; -- Chest slot CHOOSE_BOX = "Choose a box:"; CHOOSE_STATIONERY = "Choose Stationery"; CINEMATIC_SUBTITLES = "Cinematic Subtitles"; CLASS = "Class"; CLASS_SKILLS = "%s Skills:"; -- Skills specific to the characters class CLEARED_AFK = "You are no longer AFK."; CLEARED_DND = "You are no longer marked DND."; CLEAR_AFK = "Auto Clear AFK"; CLICK_TO_LEARN = "Click to learn skill"; -- Tooltip in the skill frame for learn skill buttons CLICK_TO_MOVE = "Click to move"; CLIENT_RESTART_ALERT = "Some of your settings will not take effect until you restart the game."; CLOSE = "Close"; CLOSES_IN = "Time Left"; CLOSE_CHAT_WINDOW = "Remove Window"; CLOSE_LOG = "Close Log"; -- Close the quest log COD = "C.O.D."; -- Cash on delivery COD_AMOUNT = "C.O.D. Amount:"; COD_CONFIRMATION = "Accepting this item will cost:"; COD_INSUFFICIENT_MONEY = "You do not have enough money to pay the C.O.D. charges."; COD_PAYMENT = "COD Payment: %s"; -- %s is the subject of the original mail COLOR = "Color"; COLOR_PICKER = "Color Picker"; COMBATHITABSORBOTHEROTHER = "%s hits %s for %d (%d absorbed)."; COMBATHITABSORBOTHERSELF = "%s hits you for %d (%d absorbed)."; COMBATHITABSORBSELFOTHER = "You hit %s for %d (%d absorbed)."; COMBATHITCRITOTHEROTHER = "%s crits %s for %d."; COMBATHITCRITOTHERSELF = "%s crits you for %d."; COMBATHITCRITSELFOTHER = "You crit %s for %d."; COMBATHITOTHEROTHER = "%s hits %s for %d."; COMBATHITOTHERSELF = "%s hits you for %d."; COMBATHITSELFOTHER = "You hit %s for %d."; COMBATLOGDISABLED = "Combat file logging disabled."; COMBATLOGENABLED = "Combat file logging enabled."; COMBATLOG_XPGAIN = "%s gains %d experience."; COMBATLOG_XPGAIN_EXHAUSTION1 = "%s dies, you gain %d experience. (%s exp %s bonus)"; COMBATLOG_XPGAIN_EXHAUSTION2 = "%s dies, you gain %d experience. (%s exp %s bonus)"; COMBATLOG_XPGAIN_EXHAUSTION3 = "%s dies, you gain %d experience."; COMBATLOG_XPGAIN_EXHAUSTION4 = "%s dies, you gain %d experience. (%s exp %s penalty)"; COMBATLOG_XPGAIN_EXHAUSTION5 = "%s dies, you gain %d experience. (%s exp %s penalty)"; COMBATLOG_XPGAIN_FIRSTPERSON = "%s dies, you gain %d experience."; COMBATLOG_XPGAIN_FIRSTPERSON_UNNAMED = "You gain %d experience."; COMBATLOG_XPLOSS_FIRSTPERSON_UNNAMED = "You lose %d experience."; COMBATSPECIALOTHER = "%s %s for an additional %d."; COMBATSPECIALSELF = "You %s for an additional %d."; COMBAT_ENEMY = "Combat Enemy"; COMBAT_ERROR = "Combat Error"; COMBAT_LOG = "Combat Log"; COMBAT_MESSAGES = "Combat Messages"; COMBAT_MISC = "Combat Misc"; COMBAT_PARTY = "Combat Party"; COMBAT_SELF = "Combat Self"; COMMAND = "Command"; -- Command label for keybinding UI COMPLETE = "Complete"; -- Generic "complete" COMPLETE_QUEST = "Complete Quest"; -- Give items to a quest giver to complete a quest CONFIRM_XP_LOSS = "If you find your corpse, you can resurrect for no penalty. Would you like me to resurrect you now for a loss of %d XP?"; CONFIRM_XP_LOSS_AGAIN = "Remember, if you find your corpse there is no penalty. Are you sure you want to lose %d XP to resurrect now?"; CONTAINER_SLOTS = "%d Slot %s"; -- # of slots and bag type CONTESTED_TERRITORY = "Contested Territory"; CONTINENT = "Continent"; -- Label for "Continent" field in the world map CONTINUE = "Continue"; CONVERT_TO_RAID = "Convert To Raid"; COOLDOWN_REMAINING = "Cooldown remaining:"; COPPER = "Copper"; -- Lowest value coin denomination CORPSE = "|cffff2020Corpse|r"; -- Generic "corpse" CORPSE_TOOLTIP = "Corpse of %s"; -- Tooltip for corpses COSTS_LABEL = "Cost:"; -- Character point and money costs of a skill or bank slot CREATE = "Create"; -- Create a trade skill item CREATED_ITEM = "%s creates: %s|Hitem:%d:%d:%d:%d|h[%s]|h%s."; -- The second and last %s are color code strings, and the %s is an item id. The first %s is the player name, the other %s is the item name. CREATE_ALL = "Create All"; CREATE_AUCTION = "Create Auction"; CREATE_MACROS = "Create Macros"; -- Title for the MacroFrame CREATURE = "Creature"; CURRENTLY_EQUIPPED = "Currently Equipped"; -- Comparison tooltip text CURRENT_BID = "Current Bid"; CURRENT_MACROS = "Current Macros"; -- Header for current set of macros CURRENT_PET = "Current Pet:"; CURRENT_QUESTS = "Current Quests"; -- Header for currently assigned quests DAMAGE = "Damage"; -- Generic "damage" DAMAGESHIELDOTHEROTHER = "%s reflects %d %s damage to %s."; DAMAGESHIELDOTHERSELF = "%s reflects %d %s damage to you."; DAMAGESHIELDSELFOTHER = "You reflect %d %s damage to %s."; DAMAGE_BONUS_TOOLTIP = "Increases weapon damage"; -- Tooltop for damage increasing stat DAMAGE_COLON = "Damage:"; -- Character's damage modifier, with colon DAMAGE_TEMPLATE = "%d - %d Damage"; -- Weapon damage template DAMAGE_TEMPLATE_WITH_SCHOOL = "%d - %d %s Damage"; -- Weapon damage template, for weapons doing school damage DAMAGE_TOOLTIP = "Weapon Damage"; -- Tooltip description for "Damage" DAYS_ABBR = "Day"; DAYS_ABBR_P1 = "Days"; DEAD = "Dead"; -- Generic "dead" DEATHBINDALREADYBOUND = "You are already bound here!"; DEATHBIND_SUCCESSFUL = "Your soul is bound to this place."; -- Clicked on a bindstone DEATH_EFFECT = "Death Effect"; DEATH_RELEASE = "Release Spirit"; -- "Release" from your body after death before the timer expires DEATH_RELEASE_TIMER = "%d %s until release"; -- Gives the time in minutes/seconds until you automaticaly release DECLINE = "Decline"; -- Generic "decline" DEFAULTS = "Defaults"; DEFAULT_AFK_MESSAGE = "Away from Keyboard"; DEFAULT_DND_MESSAGE = "Do not Disturb"; DEFENSE_COLON = "Defense:"; -- Character's defense modifier, with colon DEFENSE_TOOLTIP = "Defense Rating"; -- Tooltip description for "Defense" DEFLECTED = "Deflect"; DEFLECTED_CAPS = "DEFLECT"; -- monster parried w/o a weapon DELETE = "Delete"; DELETE_ITEM = "Do you want to destroy %s?"; -- %s is the item name DELETE_MAIL_CONFIRMATION = "Deleting this mail will also destroy %s"; DELETE_MONEY_CONFIRMATION = "Deleting this mail will also destroy:"; DEMOTE = "Demote"; DEPOSIT_COLON = "Deposit:"; DESKTOP_GAMMA = "Use desktop gamma"; DISGUISE = "Disguise"; DISPELFAILEDOTHEROTHER = "%s fails to dispel %s's %s."; DISPELFAILEDOTHERSELF = "%s fails to dispel your %s."; DISPELFAILEDSELFOTHER = "You fail to dispel %s's %s."; DISPELLEDOTHEROTHER = "%s casts %s on %s."; DISPELLEDOTHERSELF = "%s casts %s on you."; DISPELLEDSELFOTHER = "You cast %s on %s."; DISPELLEDSELFSELF = "You cast %s."; DISPLAY = "Display"; DODGE = "Dodge"; -- Dodge an attack DODGED = "Dodged"; -- Dodged an attack DODGE_CAPS = "DODGE"; -- Dodge an attack DPS_TEMPLATE = "(%.1f damage per second)"; DUEL = "Duel"; DUEL_OUTOFBOUNDS_TIMER = "Exiting duel area, you will forfeit in %d %s."; DUEL_REQUESTED = "%s has challenged you to a duel."; DUEL_WINNER_KNOCKOUT = "%1$s has defeated %2$s in a duel"; -- %1$s is the winner, %2$s is the loser DUEL_WINNER_RETREAT = "%2$s has fled from %1$s in a duel"; -- %1$s is the winner, %2$s is the loser DURABILITY_TEMPLATE = "Durability %d / %d"; -- Item's durability display template EDIT_TICKET = "Save Changes"; EFFECTS_LABEL = "Effects:"; EMBLEM_BACKGROUND = "Background"; EMBLEM_BORDER = "Border"; EMBLEM_BORDER_COLOR = "Border Color"; EMBLEM_SYMBOL = "Icon"; EMBLEM_SYMBOL_COLOR = "Icon Color";
EMOTE100_CMD1 = "/tired"; EMOTE100_CMD2 = "/tired"; EMOTE101_CMD1 = "/victory"; EMOTE101_CMD2 = "/victory"; EMOTE102_CMD2 = "/wave"; EMOTE102_CMD1 = "/wave"; EMOTE103_CMD1 = "/welcome"; EMOTE103_CMD2 = "/welcome"; EMOTE104_CMD1 = "/whine"; EMOTE104_CMD2 = "/whine"; EMOTE105_CMD1 = "/whistle"; EMOTE105_CMD2 = "/whistle"; EMOTE106_CMD1 = "/work"; EMOTE106_CMD2 = "/work"; EMOTE107_CMD1 = "/yawn"; EMOTE107_CMD2 = "/yawn"; EMOTE108_CMD2 = "/boggle"; EMOTE108_CMD1 = "/boggle"; EMOTE109_CMD1 = "/calm"; EMOTE109_CMD2 = "/calm"; EMOTE109_CMD3 = "/calm"; EMOTE10_CMD1 = "/bleed"; EMOTE10_CMD2 = "/blood"; EMOTE10_CMD4 = "/blood"; EMOTE10_CMD3 = "/bleed"; EMOTE110_CMD1 = "/cold"; EMOTE110_CMD2 = "/cold"; EMOTE111_CMD1 = "/comfort"; EMOTE111_CMD2 = "/comfort"; EMOTE112_CMD1 = "/cuddle"; EMOTE112_CMD3 = "/cuddle"; EMOTE112_CMD4 = "/spoon"; EMOTE112_CMD2 = "/spoon"; EMOTE113_CMD1 = "/duck"; EMOTE113_CMD2 = "/duck"; EMOTE114_CMD2 = "/insult"; EMOTE114_CMD1 = "/insult"; EMOTE115_CMD1 = "/introduce"; EMOTE115_CMD2 = "/introduce"; EMOTE116_CMD2 = "/jk"; EMOTE116_CMD1 = "/jk"; EMOTE117_CMD1 = "/lick"; EMOTE117_CMD2 = "/lick"; EMOTE118_CMD1 = "/listen"; EMOTE118_CMD2 = "/listen"; EMOTE119_CMD1 = "/lost"; EMOTE119_CMD2 = "/lost"; EMOTE11_CMD2 = "/blink"; EMOTE11_CMD1 = "/blink"; EMOTE120_CMD1 = "/mock"; EMOTE120_CMD2 = "/mock"; EMOTE121_CMD1 = "/ponder"; EMOTE121_CMD2 = "/ponder"; EMOTE122_CMD1 = "/pounce"; EMOTE122_CMD2 = "/pounce"; EMOTE123_CMD2 = "/lavish"; EMOTE123_CMD1 = "/praise"; EMOTE123_CMD3 = "/praise"; EMOTE123_CMD4 = "/lavish"; EMOTE124_CMD1 = "/purr"; EMOTE124_CMD2 = "/purr"; EMOTE125_CMD2 = "/puzzled"; EMOTE125_CMD1 = "/puzzled"; EMOTE126_CMD1 = "/raise"; EMOTE126_CMD3 = "/raise"; EMOTE126_CMD4 = "/volunteer"; EMOTE126_CMD2 = "/volunteer"; EMOTE127_CMD1 = "/ready"; EMOTE127_CMD2 = "/rdy"; EMOTE127_CMD4 = "/rdy"; EMOTE127_CMD3 = "/ready"; EMOTE128_CMD1 = "/shimmy"; EMOTE128_CMD2 = "/shimmy"; EMOTE129_CMD1 = "/shiver"; EMOTE129_CMD2 = "/shiver"; EMOTE12_CMD1 = "/blush"; EMOTE12_CMD2 = "/blush"; EMOTE130_CMD1 = "/shoo"; EMOTE130_CMD2 = "/pest"; EMOTE130_CMD4 = "/pest"; EMOTE130_CMD3 = "/shoo"; EMOTE131_CMD1 = "/slap"; EMOTE131_CMD2 = "/slap"; EMOTE132_CMD1 = "/smirk"; EMOTE132_CMD2 = "/smirk"; EMOTE133_CMD1 = "/sniff"; EMOTE133_CMD2 = "/sniff"; EMOTE134_CMD1 = "/snub"; EMOTE134_CMD2 = "/snub"; EMOTE135_CMD1 = "/soothe"; EMOTE135_CMD2 = "/soothe"; EMOTE136_CMD1 = "/stink"; EMOTE136_CMD2 = "/smell"; EMOTE136_CMD4 = "/smell"; EMOTE136_CMD3 = "/stink"; EMOTE137_CMD1 = "/taunt"; EMOTE137_CMD2 = "/taunt"; EMOTE138_CMD1 = "/tease"; EMOTE138_CMD2 = "/tease"; EMOTE139_CMD1 = "/thirsty"; EMOTE139_CMD2 = "/thirsty"; EMOTE13_CMD2 = "/doh"; EMOTE13_CMD4 = "/doh"; EMOTE13_CMD3 = "/bonk"; EMOTE13_CMD1 = "/bonk"; EMOTE140_CMD1 = "/veto"; EMOTE140_CMD2 = "/veto"; EMOTE141_CMD1 = "/snicker"; EMOTE141_CMD2 = "/snicker"; EMOTE142_CMD1 = "/tickle"; EMOTE142_CMD2 = "/tickle"; EMOTE143_CMD1 = "/stand"; EMOTE143_CMD2 = "/stand"; EMOTE144_CMD1 = "/violin"; EMOTE144_CMD2 = "/violin"; EMOTE145_CMD1 = "/smile"; EMOTE145_CMD2 = "/smile"; EMOTE146_CMD1 = "/rasp"; EMOTE147_CMD1 = "/growl"; EMOTE147_CMD2 = "/growl"; EMOTE148_CMD1 = "/bark"; EMOTE148_CMD2 = "/bark"; EMOTE149_CMD1 = "/pity"; EMOTE149_CMD2 = "/pity"; EMOTE14_CMD1 = "/bored"; EMOTE14_CMD2 = "/bored"; EMOTE150_CMD1 = "/scared"; EMOTE150_CMD2 = "/scared"; EMOTE151_CMD1 = "/flop"; EMOTE151_CMD2 = "/flop"; EMOTE152_CMD1 = "/love"; EMOTE152_CMD2 = "/love"; EMOTE153_CMD1 = "/moo"; EMOTE153_CMD2 = "/moo"; EMOTE154_CMD1 = "/commend"; EMOTE155_CMD1 = "/train"; EMOTE15_CMD1 = "/bounce"; EMOTE15_CMD2 = "/bounce"; EMOTE16_CMD1 = "/brb"; EMOTE16_CMD2 = "/brb"; EMOTE17_CMD2 = "/bow"; EMOTE17_CMD1 = "/bow"; EMOTE18_CMD1 = "/burp"; EMOTE18_CMD3 = "/burp"; EMOTE18_CMD4 = "/belch"; EMOTE18_CMD2 = "/belch"; EMOTE19_CMD1 = "/bye"; EMOTE19_CMD2 = "/goodbye"; EMOTE19_CMD4 = "/bye"; EMOTE19_CMD6 = "/farewell"; EMOTE19_CMD5 = "/goodbye"; EMOTE19_CMD3 = "/farewell"; EMOTE1_CMD1 = "/agree"; EMOTE1_CMD4 = "/agree"; EMOTE20_CMD1 = "/cackle"; EMOTE20_CMD2 = "/cackle"; EMOTE21_CMD2 = "/cheer"; EMOTE21_CMD1 = "/cheer"; EMOTE22_CMD1 = "/chicken"; EMOTE22_CMD2 = "/flap"; EMOTE22_CMD5 = "/flap"; EMOTE22_CMD4 = "/chicken"; EMOTE22_CMD6 = "/strut"; EMOTE22_CMD3 = "/strut"; EMOTE23_CMD1 = "/chuckle"; EMOTE23_CMD2 = "/chuckle"; EMOTE24_CMD1 = "/clap"; EMOTE24_CMD2 = "/clap"; EMOTE25_CMD1 = "/confused"; EMOTE25_CMD2 = "/confused"; EMOTE26_CMD2 = "/congrats"; EMOTE26_CMD5 = "/congrats"; EMOTE26_CMD6 = "/cong"; EMOTE26_CMD1 = "/congratulate"; EMOTE26_CMD3 = "/cong"; EMOTE26_CMD4 = "/congratulate"; EMOTE27_CMD1 = "/unused"; EMOTE27_CMD2 = "/unused"; EMOTE28_CMD2 = "/cough"; EMOTE28_CMD1 = "/cough"; EMOTE29_CMD2 = "/fear"; EMOTE29_CMD3 = "/cower"; EMOTE29_CMD4 = "/fear"; EMOTE29_CMD1 = "/cower"; EMOTE2_CMD1 = "/amaze"; EMOTE2_CMD2 = "/amaze"; EMOTE30_CMD1 = "/crack"; EMOTE30_CMD3 = "/crack"; EMOTE30_CMD2 = "/knuckles"; EMOTE30_CMD4 = "/knuckles"; EMOTE31_CMD1 = "/cringe"; EMOTE31_CMD2 = "/cringe"; EMOTE32_CMD2 = "/sob"; EMOTE32_CMD6 = "/weep"; EMOTE32_CMD5 = "/sob"; EMOTE32_CMD4 = "/cry"; EMOTE32_CMD3 = "/weep"; EMOTE32_CMD1 = "/cry"; EMOTE33_CMD1 = "/curious"; EMOTE33_CMD2 = "/curious"; EMOTE34_CMD1 = "/curtsey"; EMOTE34_CMD2 = "/curtsey"; EMOTE35_CMD1 = "/dance"; EMOTE35_CMD2 = "/dance"; EMOTE36_CMD1 = "/drink"; EMOTE36_CMD4 = "/drink"; EMOTE36_CMD2 = "/party"; EMOTE36_CMD5 = "/shindig"; EMOTE36_CMD3 = "/shindig"; EMOTE37_CMD1 = "/drool"; EMOTE37_CMD2 = "/drool"; EMOTE38_CMD2 = "/chew"; EMOTE38_CMD1 = "/eat"; EMOTE38_CMD3 = "/feast"; EMOTE38_CMD4 = "/eat"; EMOTE38_CMD6 = "/feast"; EMOTE38_CMD5 = "/chew"; EMOTE39_CMD1 = "/eye"; EMOTE39_CMD2 = "/eye"; EMOTE3_CMD2 = "/mad"; EMOTE3_CMD3 = "/angry"; EMOTE3_CMD4 = "/mad"; EMOTE3_CMD1 = "/angry"; EMOTE40_CMD1 = "/fart"; EMOTE40_CMD2 = "/fart"; EMOTE41_CMD1 = "/fidget"; EMOTE41_CMD3 = "/fidget"; EMOTE41_CMD2 = "/impatient"; EMOTE41_CMD4 = "/impatient"; EMOTE42_CMD1 = "/flex"; EMOTE42_CMD2 = "/strong"; EMOTE42_CMD3 = "/flex"; EMOTE42_CMD4 = "/strong"; EMOTE43_CMD1 = "/frown"; EMOTE43_CMD3 = "/disappointment"; EMOTE43_CMD2 = "/disappointed"; EMOTE43_CMD6 = "/disappointment"; EMOTE43_CMD5 = "/disappointed"; EMOTE43_CMD4 = "/frown"; EMOTE44_CMD2 = "/gasp"; EMOTE44_CMD1 = "/gasp"; EMOTE45_CMD1 = "/gaze"; EMOTE45_CMD2 = "/gaze"; EMOTE46_CMD2 = "/giggle"; EMOTE46_CMD1 = "/giggle"; EMOTE47_CMD1 = "/glare"; EMOTE47_CMD2 = "/glare"; EMOTE48_CMD1 = "/gloat"; EMOTE48_CMD2 = "/gloat"; EMOTE49_CMD2 = "/greetings"; EMOTE49_CMD4 = "/greetings"; EMOTE49_CMD3 = "/greet"; EMOTE49_CMD1 = "/greet"; EMOTE4_CMD2 = "/sorry"; EMOTE4_CMD4 = "/sorry"; EMOTE4_CMD3 = "/apologize"; EMOTE4_CMD1 = "/apologize"; EMOTE50_CMD1 = "/grin"; EMOTE50_CMD2 = "/wicked"; EMOTE50_CMD6 = "/wickedly"; EMOTE50_CMD4 = "/grin"; EMOTE50_CMD3 = "/wickedly"; EMOTE50_CMD5 = "/wicked"; EMOTE51_CMD1 = "/groan"; EMOTE51_CMD2 = "/groan"; EMOTE52_CMD2 = "/peon"; EMOTE52_CMD4 = "/peon"; EMOTE52_CMD1 = "/grovel"; EMOTE52_CMD3 = "/grovel"; EMOTE53_CMD1 = "/guffaw"; EMOTE53_CMD2 = "/guffaw"; EMOTE54_CMD1 = "/hail"; EMOTE54_CMD2 = "/hail"; EMOTE55_CMD2 = "/glad"; EMOTE55_CMD1 = "/happy"; EMOTE55_CMD4 = "/happy"; EMOTE55_CMD6 = "/yay"; EMOTE55_CMD5 = "/glad"; EMOTE55_CMD3 = "/yay"; EMOTE56_CMD2 = "/hi"; EMOTE56_CMD3 = "/hello"; EMOTE56_CMD4 = "/hi"; EMOTE56_CMD1 = "/hello"; EMOTE57_CMD1 = "/hug"; EMOTE57_CMD2 = "/hug"; EMOTE58_CMD2 = "/food"; EMOTE58_CMD3 = "/hungry"; EMOTE58_CMD1 = "/hungry"; EMOTE58_CMD4 = "/food"; EMOTE59_CMD2 = "/blow"; EMOTE59_CMD3 = "/kiss"; EMOTE59_CMD4 = "/blow"; EMOTE59_CMD1 = "/kiss"; EMOTE5_CMD1 = "/applaud"; EMOTE5_CMD5 = "/bravo"; EMOTE5_CMD6 = "/applause"; EMOTE5_CMD4 = "/applaud"; EMOTE5_CMD3 = "/applause"; EMOTE5_CMD2 = "/bravo"; EMOTE60_CMD2 = "/kneel"; EMOTE60_CMD1 = "/kneel"; EMOTE61_CMD1 = "/laugh"; EMOTE61_CMD3 = "/laugh"; EMOTE61_CMD4 = "/lol"; EMOTE61_CMD2 = "/lol"; EMOTE62_CMD1 = "/laydown"; EMOTE62_CMD2 = "/liedown"; EMOTE62_CMD4 = "/lie"; EMOTE62_CMD3 = "/lay"; EMOTE62_CMD7 = "/lay"; EMOTE62_CMD8 = "/lie"; EMOTE62_CMD6 = "/liedown"; EMOTE62_CMD5 = "/laydown"; EMOTE63_CMD1 = "/massage"; EMOTE63_CMD2 = "/massage"; EMOTE64_CMD1 = "/moan"; EMOTE64_CMD2 = "/moan"; EMOTE65_CMD1 = "/moon"; EMOTE65_CMD2 = "/moon"; EMOTE66_CMD1 = "/mourn"; EMOTE66_CMD2 = "/mourn"; EMOTE67_CMD1 = "/no"; EMOTE67_CMD2 = "/no"; EMOTE68_CMD1 = "/nod"; EMOTE68_CMD2 = "/yes"; EMOTE68_CMD3 = "/nod"; EMOTE68_CMD4 = "/yes"; EMOTE69_CMD2 = "/pick"; EMOTE69_CMD1 = "/nosepick"; EMOTE69_CMD4 = "/pick"; EMOTE69_CMD3 = "/nosepick"; EMOTE6_CMD1 = "/bashful"; EMOTE6_CMD2 = "/bashful"; EMOTE70_CMD1 = "/panic"; EMOTE70_CMD2 = "/panic"; EMOTE71_CMD2 = "/peer"; EMOTE71_CMD1 = "/peer"; EMOTE72_CMD1 = "/plead"; EMOTE72_CMD2 = "/plead"; EMOTE73_CMD1 = "/point"; EMOTE73_CMD2 = "/point"; EMOTE74_CMD1 = "/poke"; EMOTE74_CMD2 = "/poke"; EMOTE75_CMD1 = "/pray"; EMOTE75_CMD2 = "/pray"; EMOTE76_CMD2 = "/roar"; EMOTE76_CMD1 = "/roar"; EMOTE77_CMD1 = "/rofl"; EMOTE77_CMD2 = "/rofl"; EMOTE78_CMD2 = "/rude"; EMOTE78_CMD1 = "/rude"; EMOTE79_CMD1 = "/salute"; EMOTE79_CMD2 = "/salute"; EMOTE7_CMD2 = "/beckon"; EMOTE7_CMD1 = "/beckon"; EMOTE80_CMD2 = "/cat"; EMOTE80_CMD1 = "/scratch"; EMOTE80_CMD4 = "/scratch"; EMOTE80_CMD3 = "/catty"; EMOTE80_CMD5 = "/cat"; EMOTE80_CMD6 = "/catty"; EMOTE81_CMD1 = "/sexy"; EMOTE81_CMD2 = "/sexy"; EMOTE82_CMD2 = "/rear"; EMOTE82_CMD3 = "/shake"; EMOTE82_CMD4 = "/rear"; EMOTE82_CMD1 = "/shake"; EMOTE83_CMD1 = "/shout"; EMOTE84_CMD1 = "/shrug"; EMOTE84_CMD2 = "/shrug"; EMOTE85_CMD1 = "/shy"; EMOTE85_CMD2 = "/shy"; EMOTE86_CMD1 = "/sigh"; EMOTE86_CMD2 = "/sigh"; EMOTE87_CMD1 = "/sit"; EMOTE87_CMD2 = "/sit"; EMOTE88_CMD1 = "/sleep"; EMOTE88_CMD2 = "/sleep"; EMOTE89_CMD1 = "/snarl"; EMOTE89_CMD2 = "/snarl"; EMOTE8_CMD1 = "/beg"; EMOTE8_CMD2 = "/beg"; EMOTE90_CMD1 = "/spit"; EMOTE90_CMD2 = "/spit"; EMOTE91_CMD1 = "/stare"; EMOTE91_CMD2 = "/stare"; EMOTE92_CMD1 = "/surprised"; EMOTE92_CMD2 = "/surprised"; EMOTE93_CMD1 = "/surrender"; EMOTE93_CMD2 = "/surrender"; EMOTE94_CMD1 = "/talk"; EMOTE94_CMD2 = "/talk"; EMOTE95_CMD2 = "/excited"; EMOTE95_CMD4 = "/excited"; EMOTE95_CMD1 = "/talkex"; EMOTE95_CMD3 = "/talkex"; EMOTE96_CMD2 = "/question"; EMOTE96_CMD1 = "/talkq"; EMOTE96_CMD4 = "/question"; EMOTE96_CMD3 = "/talkq"; EMOTE97_CMD1 = "/tap"; EMOTE97_CMD2 = "/tap"; EMOTE98_CMD2 = "/thanks"; EMOTE98_CMD4 = "/thank"; EMOTE98_CMD6 = "/ty"; EMOTE98_CMD5 = "/thanks"; EMOTE98_CMD3 = "/ty"; EMOTE98_CMD1 = "/thank"; EMOTE99_CMD2 = "/doom"; EMOTE99_CMD1 = "/threaten"; EMOTE99_CMD8 = "/wrath"; EMOTE99_CMD7 = "/threat"; EMOTE99_CMD6 = "/doom"; EMOTE99_CMD5 = "/threaten"; EMOTE99_CMD4 = "/wrath"; EMOTE99_CMD3 = "/threat"; EMOTE9_CMD1 = "/bite"; EMOTE9_CMD2 = "/bite"; EMOTE_MESSAGE = "Emote"; -- Text emote EMOTE_STATE_KNEEL = "/kneel"; EMPTY = "Empty"; -- Generic "Empty" label EMPTY_STABLE_SLOT = "Empty Stable Slot"; ENABLE_ALL_SHADERS = "Enable All Shader Effects"; ENABLE_ALL_SOUND = "Enable All Sound"; ENABLE_AMBIENCE = "Enable Ambience"; ENABLE_ERROR_SPEECH = "Enable Error Speech"; -- Sound option tag ENABLE_GROUP_SPEECH = "Enable Group Speech"; -- Sound option tag ENABLE_MUSIC = "Enable Music"; -- Sound options tag ENABLE_SOUND = "Enable Sound"; -- Sound options tag ENABLE_SOUND_AT_CHARACTER = "Enable Sound at Character"; ENABLE_TUTORIAL_TEXT = "Continue tutorials"; ENCLOSED_MONEY = "Enclosed amount"; ENERGY = "Energy"; -- Generic "energy" ENERGY_COST = "%d Energy"; ENERGY_COST_PER_TIME = "%d Energy, plus %d per sec"; ENERGY_POINTS = "Energy"; ENSCRIBE = "Enchant"; ENTER_MACRO_LABEL = "Enter Macro Commands:"; ENVIRONMENT_DETAIL = "Environment Detail"; EQUIP_CONTAINER = "Equip Container"; -- Equip a container EQUIP_NO_DROP = "Equipping this item will bind it to you."; -- Tells player he is about to equip a no drop item ERROR_CAPS = "ERROR"; -- Generic "error", in all capitals ERR_2HANDED_EQUIPPED = "Cannot equip that with a two-handed weapon."; ERR_2HSKILLNOTFOUND = "You can't dual-wield yet!"; ERR_ABILITY_COOLDOWN = "Ability is not ready yet."; ERR_ALREADY_INVITED_TO_GUILD_S = "%s has already been invited to a guild."; ERR_ALREADY_IN_GROUP_S = "%s is already in a group."; ERR_ALREADY_IN_GUILD = "You are already in a guild."; ERR_ALREADY_IN_GUILD_S = "%s is already in a guild."; ERR_ALREADY_TRADING = "You are already trading"; ERR_AMMO_ONLY = "Only ammo can go there."; ERR_ATTACK_CHARMED = "Can't attack while charmed."; ERR_ATTACK_CONFUSED = "Can't attack while confused."; ERR_ATTACK_DEAD = "Can't attack while dead."; ERR_ATTACK_FLEEING = "Can't attack while fleeing."; ERR_ATTACK_PACIFIED = "Can't attack while pacified."; ERR_ATTACK_STUNNED = "Can't attack while stunned."; ERR_AUCTION_BAG = "You cannot sell a non-empty bag."; ERR_AUCTION_BID_INCREMENT = "Your bid increment is too small."; ERR_AUCTION_BID_OWN = "You cannot bid on your own auction."; ERR_AUCTION_BID_PLACED = "Bid accepted."; ERR_AUCTION_BOUND_ITEM = "You cannot sell a soulbound item."; ERR_AUCTION_CONJURED_ITEM = "You cannot auction a conjured item"; ERR_AUCTION_DATABASE_ERROR = "Internal auction error"; ERR_AUCTION_EXPIRED_S = "Your auction of %s has expired"; -- %s is the item name ERR_AUCTION_HIGHER_BID = "There is already a higher bid on that item."; ERR_AUCTION_LOOT_ITEM = "You cannot auction a lootable item"; ERR_AUCTION_MIN_BID = "You must meet the min bid."; ERR_AUCTION_OUTBID_S = "You have been outbid on %s."; -- %s is the item name ERR_AUCTION_QUEST_ITEM = "You cannot sell a quest item."; ERR_AUCTION_REMOVED_S = "Your auction of %s has been cancelled by the seller"; ERR_AUCTION_REPAIR_ITEM = "You must repair that item before you auction it"; ERR_AUCTION_SOLD_S = "Your auction of %s sold"; -- %s is the item name ERR_AUCTION_STARTED = "Auction created"; ERR_AUCTION_WON_S = "You won an auction for %s"; -- %s is the item name ERR_AUCTION_WRAPPED_ITEM = "You cannot auction a wrapped item"; ERR_AUTOFOLLOW_TOO_FAR = "Target is too far away."; ERR_AUTOLOOT_MONEY_S = "You loot %s"; ERR_BADATTACKFACING = "You are facing the wrong way!"; -- Melee combat error ERR_BADATTACKPOS = "You are too far away!"; -- Melee combat error ERR_BAD_PLAYER_NAME_S = "Cannot find '%s'."; -- %s is the target's name ERR_BAG_FULL = "That bag is full."; ERR_BAG_IN_BAG = "Can't put non-empty bags in other bags."; ERR_BANKSLOT_FAILED_TOO_MANY = "You've reached your limit of bag slots!"; ERR_BANKSLOT_INSUFFICIENT_FUNDS = "You can't afford that."; ERR_BANKSLOT_NOTBANKER = "That unit is not a banker!"; ERR_BANK_FULL = "Your bank is full"; ERR_BUTTON_LOCKED = "That has already been used."; ERR_CANNOTCREATEDIRECTORY = "Cannot create directory %s."; ERR_CANNOTCREATEFILE = "Cannot create file %s."; ERR_CANTATTACK_NOTSTANDING = "You have to be standing to attack anything!"; ERR_CANT_EQUIP_EVER = "You can never use that item."; ERR_CANT_EQUIP_LEVEL_I = "You must reach level %d to use that item."; -- %d is the required level ERR_CANT_EQUIP_SKILL = "You aren't skilled enough to use that item."; ERR_CANT_INTERACT_SHAPESHIFTED = "Can't speak while shapeshifted."; ERR_CANT_STACK = "This item cannot stack."; ERR_CANT_SWAP = "These items can't be swapped."; ERR_CANT_USE_DISARMED = "You cannot use an item that is disarmed."; -- This error message happens when you attempt to use an item that a monster has disarmed from you. ERR_CANT_USE_ITEM = "You can't use that item."; ERR_CANT_WRAP_BAGS = "Bags can't be wrapped."; ERR_CANT_WRAP_BOUND = "Bound items can't be wrapped."; ERR_CANT_WRAP_EQUIPPED = "Equipped items can't be wrapped."; ERR_CANT_WRAP_STACKABLE = "Stackable items can't be wrapped."; ERR_CANT_WRAP_UNIQUE = "Unique items can't be wrapped."; ERR_CANT_WRAP_WRAPPED = "Wrapped items can't be wrapped."; ERR_CHAT_PLAYER_NOT_FOUND_S = "No player named '%s' is currently playing."; ERR_CHAT_WHILE_DEAD = "You can't chat when you're dead!"; ERR_CHAT_WRONG_FACTION = "You can only whisper to members of your alliance."; ERR_CHEST_IN_USE = "That is already being used."; ERR_CLICK_ON_ITEM_TO_FEED = "Click on an item to feed to your pet"; ERR_CLIENT_LOCKED_OUT = "You can't do that right now."; ERR_COMBAT_DAMAGE_SSI = "%s hits %s for %d damage!"; -- Attacker, target, and damage ERR_COMMAND_NEEDS_TARGET = "You must specify a target: /<command> <target's name>"; ERR_DEATHBINDALREADYBOUND = "You are already bound here!"; ERR_DEATHBIND_SUCCESS_S = "%s is now your home."; ERR_DECLINE_GROUP_S = "%s declines your group invitation."; ERR_DESTROY_NONEMPTY_BAG = "You can only do that with empty bags."; ERR_DISMOUNT_NOPET = "INTERNAL ERROR, YOU DON'T HAVE A PET TO DISMOUNT"; ERR_DISMOUNT_NOTMOUNTED = "You're not mounted!"; ERR_DISMOUNT_NOTYOURPET = "INTERNAL ERROR, DISMOUNTING A NON-PET"; ERR_DOOR_LOCKED = "The door is locked."; ERR_DROP_BOUND_ITEM = "You can't drop a soulbound item."; ERR_DUEL_CANCELLED = "Duel cancelled."; ERR_DUEL_REQUESTED = "You have requested a duel."; ERR_EAT_WHILE_MOVNG = "You can't eat while moving."; ERR_EMBLEMERROR_NOTABARDGEOSET = "Change back to your normal form first!"; -- Displayed when attempting to create a guild emblem while in shapeshift form ERR_EXHAUSTION_EXHAUSTED = "You feel exhausted."; ERR_EXHAUSTION_NORMAL = "You feel normal."; ERR_EXHAUSTION_RESTED = "You feel rested."; ERR_EXHAUSTION_TIRED = "You feel tired."; ERR_EXHAUSTION_WELLRESTED = "You feel well rested."; ERR_FISH_ESCAPED = "Your fish got away!"; ERR_FISH_NOT_HOOKED = "No fish are hooked."; ERR_FOOD_COOLDOWN = "You are too full to eat more now."; ERR_FRIEND_ADDED_S = "%s added to friends."; ERR_FRIEND_ALREADY_S = "%s is already your friend."; ERR_FRIEND_DB_ERROR = "Friend lookup database error."; ERR_FRIEND_ERROR = "Unknown friend response from server."; ERR_FRIEND_LIST_FULL = "You don't have room for any more friends."; ERR_FRIEND_NOT_FOUND = "Player not found."; ERR_FRIEND_OFFLINE_S = "%s has gone offline."; ERR_FRIEND_ONLINE_S = "%s has come online."; ERR_FRIEND_REMOVED_S = "%s removed from friends list."; ERR_FRIEND_SELF = "You can't put yourself on your friend list."; ERR_FRIEND_WRONG_FACTION = "Friends must be part of your alliance."; -- Player tried to set an enemy player as a friend ERR_GENERIC_NO_TARGET = "You have no target."; ERR_GENERIC_STUNNED = "You are stunned"; -- Generic failure due to being stunned (not spell/loot) ERR_GROUP_DISBANDED = "Your group has been disbanded."; ERR_GROUP_FULL = "Your party is full."; ERR_GUILDEMBLEM_COLORSPRESENT = "Your guild already has an emblem!"; ERR_GUILDEMBLEM_INVALIDVENDOR = "That's not an emblem vendor!"; ERR_GUILDEMBLEM_INVALID_TABARD_COLORS = "Invalid Guild Emblem colors."; ERR_GUILDEMBLEM_NOGUILD = "You are not part of a guild!"; ERR_GUILDEMBLEM_NOTENOUGHMONEY = "You can't afford to do that."; ERR_GUILDEMBLEM_NOTGUILDMASTER = "Only guild leaders can create emblems."; ERR_GUILDEMBLEM_SUCCESS = "Guild Emblem saved."; ERR_GUILD_ACCEPT = "You have joined the guild."; ERR_GUILD_CREATE_S = "%s created."; ERR_GUILD_DECLINE_S = "%s declines your guild invitation."; ERR_GUILD_DEMOTE_SSS = "%s has demoted %s to %s."; -- demoter's name, player's name, new rank ERR_GUILD_DISBANDED = "Guild has been disbanded."; ERR_GUILD_DISBAND_S = "%s has disbanded the guild."; -- %s is the guild leader ERR_GUILD_DISBAND_SELF = "You have disbanded the guild."; ERR_GUILD_ENTER_NAME = "Enter a name for your guild."; ERR_GUILD_FOUNDER_S = "Congratulations, you are a founding member of %s!"; ERR_GUILD_INTERNAL = "Internal guild error."; ERR_GUILD_INVITE_S = "You have invited %s to join your guild."; ERR_GUILD_JOIN_S = "%s has joined the guild."; -- %s is the player's name ERR_GUILD_LEADER_CHANGED_SS = "%s has made %s the new Guild Master."; ERR_GUILD_LEADER_IS_S = "%s is the leader of your guild."; ERR_GUILD_LEADER_LEAVE = "You must promote a new Guild Master using /gleader before leaving the guild."; ERR_GUILD_LEADER_S = "%s has been promoted to Guild Master."; ERR_GUILD_LEADER_SELF = "You are now the Guild Master."; ERR_GUILD_LEAVE_RESULT = "You have left the guild."; ERR_GUILD_LEAVE_S = "%s has left the guild."; -- %s is the player's name ERR_GUILD_NAME_EXISTS_S = "There is already a guild named "%s"."; ERR_GUILD_NAME_INVALID = "That name contains invalid characters, Enter a new name."; ERR_GUILD_NAME_MIXED_LANGUAGES = "Names must use one language. Enter a new name."; ERR_GUILD_NAME_PROFANE = "That name is profane. Enter a new name."; ERR_GUILD_NAME_RESERVED = "That name is reserved. Enter a new name."; ERR_GUILD_NAME_TOO_SHORT = "That name is too short. Enter a new name."; ERR_GUILD_NOT_ALLIED = "You cannot invite players from the opposing alliance into your guild"; ERR_GUILD_PERMISSIONS = "You don't have permission to do that."; ERR_GUILD_PLAYER_NOT_FOUND_S = ""%s" not found."; ERR_GUILD_PLAYER_NOT_IN_GUILD = "You are not in a guild."; ERR_GUILD_PLAYER_NOT_IN_GUILD_S = "%s is not in your guild."; ERR_GUILD_PROMOTE_SSS = "%s has promoted %s to %s."; -- promoter's name, player's name, new rank ERR_GUILD_QUIT_S = "You are no longer a member of %s."; ERR_GUILD_RANKS_LOCKED = "Temporary guild error. Please try again!"; ERR_GUILD_RANK_IN_USE = "That guild rank is currently in use."; ERR_GUILD_RANK_TOO_HIGH_S = "%s's rank is too high"; ERR_GUILD_RANK_TOO_LOW_S = "%s is already at the lowest rank"; ERR_GUILD_REMOVE_SELF = "You have been kicked out of the guild."; ERR_GUILD_REMOVE_SS = "%s has been kicked out of the guild by %s."; -- %s is the player's name, then remover's name ERR_HUNGER_HIGH = "You eat the food and are now full."; ERR_HUNGER_LOW = "You eat the food, but are still hungry."; ERR_HUNGER_MED = "You eat the food and are nearly full."; ERR_HUNGER_SATIATED = "You are too full to eat."; ERR_HUNGER_VERY_LOW = "You eat the food, but are still very hungry."; ERR_IGNORE_ADDED_S = "%s is now being ignored."; ERR_IGNORE_ALREADY_S = "%s is already being ignored."; ERR_IGNORE_FULL = "You can't ignore any more players."; ERR_IGNORE_NOT_FOUND = "Player not found."; ERR_IGNORE_REMOVED_S = "%s is no longer being ignored."; ERR_IGNORE_SELF = "You can't ignore yourself."; ERR_IGNORING_YOU_S = "%s is ignoring you."; ERR_INITIATE_TRADE_S = "You have requested to trade with %s."; -- %s is your trade target ERR_INSPECT_S = "%s is inspecting you."; ERR_INVALID_ATTACK_TARGET = "You cannot attack that target."; ERR_INVALID_FOLLOW_TARGET = "You can't follow that unit."; ERR_INVALID_ITEM_TARGET = "That item is not a valid target."; ERR_INVALID_PETNAME = "Error, invalid name entered."; ERR_INVITED_TO_GROUP_S = "%s has invited you to join a group."; -- %s is the inviter's name ERR_INVITED_TO_GUILD = "You have already been invited into a guild."; ERR_INVITED_TO_GUILD_SS = "%s invites you join %s."; -- %s's are the inviter's name and the guild name respectively ERR_INVITE_PLAYER_S = "You have invited %s to join your group."; -- %s is the target player's name ERR_INVITE_SELF = "You can't invite yourself to a group."; ERR_INV_FULL = "Inventory is full."; ERR_ITEM_CANT_BE_DESTROYED = "That item cannot be destroyed."; ERR_ITEM_COOLDOWN = "Item is not ready yet."; ERR_ITEM_LOCKED = "Item is locked."; ERR_ITEM_MAX_COUNT = "You can't carry any more of those items."; ERR_ITEM_NOT_FOUND = "The item was not found."; ERR_JOINED_GROUP_S = "%s joins the party."; -- %s is the player's name ERR_KILLED_BY_S = "%s has slain you."; ERR_LEARN_ABILITY_S = "You have learned a new ability: %s."; -- %s is the ability name ERR_LEARN_RECIPE_S = "You have learned how to create a new item: %s."; -- %s is the recipe name ERR_LEARN_SPELL_S = "You have learned a new spell: %s."; -- %s is the spell name ERR_LEFT_GROUP_S = "%s leaves the party."; ERR_LEFT_GROUP_YOU = "You leave the group."; ERR_LOGGING_OUT = "You are logging out"; ERR_LOGOUT_FAILED = "You can't logout now."; ERR_LOOT_BAD_FACING = "You must be facing the corpse to loot it."; ERR_LOOT_DIDNT_KILL = "You don't have permission to loot that corpse."; ERR_LOOT_LOCKED = "Someone is already looting that corpse."; ERR_LOOT_NOTSTANDING = "You need to be standing up to loot something!"; ERR_LOOT_NO_UI = "You can't loot right now."; ERR_LOOT_PLAYER_NOT_FOUND = "Player not found"; ERR_LOOT_ROLL_PENDING = "That item is still being rolled for"; ERR_LOOT_STUNNED = "You can't loot anything while stunned!"; ERR_LOOT_TOO_FAR = "You are too far away to loot that corpse."; ERR_LOOT_WHILE_INVULNERABLE = "Cannot loot while invulnerable."; ERR_MAIL_BAG = "You can't mail non-empty bags."; ERR_MAIL_BOUND_ITEM = "You can't mail soulbound items."; ERR_MAIL_CONJURED_ITEM = "You cannot mail conjured items"; ERR_MAIL_DATABASE_ERROR = "Internal mail database error."; ERR_MAIL_QUEST_ITEM = "You can't mail quest items."; ERR_MAIL_SENT = "Mail sent."; ERR_MAIL_TARGET_NOT_FOUND = "Cannot find mail recipient."; ERR_MAIL_TO_SELF = "You can't send mail to yourself."; ERR_MOUNT_ALREADYMOUNTED = "You're already mounted!"; ERR_MOUNT_FORCEDDISMOUNT = "You dismount before continuing."; ERR_MOUNT_INVALIDMOUNTEE = "You can't mount that unit!"; ERR_MOUNT_LOOTING = "You can't mount while looting!"; ERR_MOUNT_NOTMOUNTABLE = "That unit can't be mounted!"; ERR_MOUNT_NOTYOURPET = "That mount isn't your pet!"; ERR_MOUNT_OTHER = "UNKNOWN MOUNT ERROR"; ERR_MOUNT_RACECANTMOUNT = "You can't mount because of your race!"; ERR_MOUNT_SHAPESHIFTED = "You can't mount while shapeshifted!"; ERR_MOUNT_TOOFARAWAY = "That mount is too far away!";
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Creep
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The list aint ending...:
ERR_MUST_EQUIP_ITEM = "You must equip that item to use it."; ERR_MUST_REPAIR_DURABILITY = "You must repair that item's durability to use it."; -- This is the error message displayed when a player tries to use an item that has run out of durability. ERR_NEWTAXIPATH = "New flight path discovered!"; ERR_NEW_LEADER_S = "%s is now the group leader."; -- Player %s is the new group leader ERR_NEW_LEADER_YOU = "You are now the group leader."; ERR_NEW_LOOT_MASTER_S = "%s is now the loot master."; ERR_NOAMMO_S = "%s"; ERR_NOEMOTEWHILERUNNING = "You can't do that while moving!"; ERR_NOTYOURPET = "That is not your pet!"; ERR_NOT_A_BAG = "Not a bag."; ERR_NOT_ENOUGH_GOLD = "Not enough gold"; ERR_NOT_ENOUGH_MONEY = "You don't have enough money."; ERR_NOT_EQUIPPABLE = "This item cannot be equipped."; ERR_NOT_IN_GROUP = "You aren't in a party."; ERR_NOT_IN_RAID = "You are not in a raid group"; ERR_NOT_LEADER = "You are not the party leader."; ERR_NOT_OWNER = "You don't own that item."; ERR_NOT_WHILE_SHAPESHIFTED = "You can't do that while shapeshifted."; ERR_NO_ATTACK_TARGET = "There is nothing to attack."; ERR_NO_BANK_HERE = "You are too far away from a bank."; ERR_NO_BANK_SLOT = "You must purchase that bag slot first"; ERR_NO_GUILD_CHARTER = "You don't have a guild charter."; ERR_NO_ITEMS_WHILE_SHAPESHIFTED = "Can't use items while shapeshifted."; ERR_NO_PET = "You don't have a pet!"; ERR_NO_REPLY_TARGET = "You have nobody to reply to yet."; ERR_NO_SLOT_AVAILABLE = "No equipment slot is available for that item."; ERR_NULL_PETNAME = "Error, empty pet name entered."; ERR_OBJECT_IS_BUSY = "That object is busy."; ERR_ONLY_ONE_AMMO = "You can only equip one ammo pouch."; -- Only one ammo pouch at a time ERR_ONLY_ONE_BOLT = "You can only equip one quiver."; -- Only one quiver at a time (crossbows) ERR_ONLY_ONE_QUIVER = "You can only equip one quiver."; -- Only one quiver at a time ERR_OUT_OF_ENERGY = "Not enough energy"; ERR_OUT_OF_FOCUS = "Not enough focus"; ERR_OUT_OF_HEALTH = "Not enough health"; ERR_OUT_OF_MANA = "Not enough mana"; ERR_OUT_OF_RAGE = "Not enough rage"; ERR_OUT_OF_RANGE = "Out of range."; ERR_PASSIVE_ABILITY = "You can't put a passive ability in the action bar."; ERR_PETITION_ALREADY_SIGNED = "You have already signed that guild charter."; ERR_PETITION_CREATOR = "You can't sign your own guild charter."; ERR_PETITION_DECLINED_S = "%s has declined your guild invitation."; ERR_PETITION_IN_GUILD = "You are already in a guild."; ERR_PETITION_NOT_ENOUGH_SIGNATURES = "You need more signatures."; ERR_PETITION_OFFERED_S = "You have requested %s's signature."; ERR_PETITION_SIGNED = "Guild charter signed."; ERR_PETITION_SIGNED_S = "%s has signed your guild charter."; ERR_PET_NOT_RENAMEABLE = "Your pet can't be renamed."; ERR_PET_SPELL_DEAD = "Your pet is dead."; ERR_PET_SPELL_NOT_BEHIND = "Your pet must be behind its target."; ERR_PET_SPELL_OUT_OF_RANGE = "Pet is out of range."; ERR_PLAYER_BUSY_S = "%s is busy right now."; ERR_PLAYER_DEAD = "You can't do that when you're dead."; ERR_PLAYER_DIED_S = "%s has died."; -- %s is the player's name ERR_PLAYER_WRONG_FACTION = "Target is not part of your alliance."; ERR_POTION_COOLDOWN = "You cannot drink any more yet."; ERR_PROFICIENCY_GAINED_S = "You have gained %s proficiency"; ERR_PROFICIENCY_NEEDED = "You do not have the required proficiency for that item."; ERR_PVP_KILL_DISHONORABLE = "Dishonorable kill!"; ERR_PVP_KILL_HONORABLE = "Honorable kill!"; ERR_QUEST_ACCEPTED_S = "Quest accepted: %s"; -- %s is the quest name ERR_QUEST_ADD_FOUND_SII = "%s: %d/%d"; -- %s is the object name ERR_QUEST_ADD_ITEM_SII = "%s: %d/%d"; -- %s is the item name ERR_QUEST_ADD_KILL_SII = "%s slain: %d/%d"; -- %s is the monster name ERR_QUEST_ALREADY_ON = "You are already on that quest"; ERR_QUEST_COMPLETE_S = "%s completed."; -- %s is the quest name ERR_QUEST_FAILED_BAG_FULL_S = "%s failed: Inventory is full."; -- %s is the quest name ERR_QUEST_FAILED_LOW_LEVEL = "You are not high enough level for that quest."; ERR_QUEST_FAILED_MAX_COUNT_S = "%s failed: Duplicate item found."; -- %s is the quest name ERR_QUEST_FAILED_MISSING_ITEMS = "You don't have the required items with you. Check storage."; ERR_QUEST_FAILED_NOT_ENOUGH_MONEY = "You don't have enough money for that quest"; ERR_QUEST_FAILED_S = "%s failed."; -- %s is the quest name ERR_QUEST_FAILED_WRONG_RACE = "That quest is not available to your race"; ERR_QUEST_LOG_FULL = "Your quest log is full."; ERR_QUEST_MUST_CHOOSE = "You must choose a reward."; ERR_QUEST_NEED_PREREQS = "You don't meet the requirements for that quest"; ERR_QUEST_OBJECTIVE_COMPLETE_S = "%s. (Complete)"; -- %s is the objective text ERR_QUEST_ONLY_ONE_TIMED = "You can only be on one timed quest at a time"; ERR_QUEST_PUSH_ACCEPTED_S = "%s has accepted your quest"; ERR_QUEST_PUSH_BUSY_S = "%s is busy"; ERR_QUEST_PUSH_DECLINED_S = "%s has declined your quest"; ERR_QUEST_PUSH_INVALID_S = "%s is not eligible for that quest"; ERR_QUEST_PUSH_LOG_FULL_S = "%s's quest log is full"; ERR_QUEST_PUSH_SUCCESS_S = "Sharing quest with %s..."; ERR_QUEST_PUSH_TOO_FAR_S = "%s is too far away to receive your quest"; ERR_QUEST_REWARD_EXP_I = "Experience gained: %d."; -- %d is amount of xp gain ERR_QUEST_REWARD_ITEM_S = "Received item: %s."; -- %s is the item name ERR_QUEST_REWARD_MONEY_S = "Received %s."; -- %s is string containing money amounts ERR_QUEST_UNKNOWN_COMPLETE = "Objective Complete."; ERR_RAID_GROUP_ONLY = "You are not in this instance's group"; ERR_RAID_MEMBER_ADDED_S = "%s has joined the raid group"; ERR_RAID_MEMBER_REMOVED_S = "%s has left the raid group"; ERR_RAID_YOU_JOINED = "You have joined a raid group"; ERR_RAID_YOU_LEFT = "You have left the raid group"; ERR_RECEIVE_ITEM_S = "%s received."; -- player was given an item called %s ERR_SET_LOOT_FREEFORALL = "Looting changed to free-for-all."; ERR_SET_LOOT_GROUP = "Looting changed to group loot."; ERR_SET_LOOT_MASTER = "Looting changed to master looter."; ERR_SET_LOOT_NBG = "Looting set to need before greed."; ERR_SET_LOOT_ROUNDROBIN = "Looting changed to round robin."; ERR_SET_LOOT_THRESHOLD_S = "Loot threshold set to %s"; ERR_SKILL_GAINED_S = "You have gained the %s skill."; -- %s is the skill name ERR_SKILL_UP_SI = "Your skill in %s has increased to %d."; -- %s is the skill name, %d is the new rank ERR_SLOT_EMPTY = "That slot is empty."; ERR_SPECIFY_MASTER_LOOTER = "You must specify a loot master."; ERR_SPELL_ALREADY_KNOWN_S = "You already know %s."; -- %s is the spell name ERR_SPELL_COOLDOWN = "Spell is not ready yet."; ERR_SPELL_FAILED_ALREADY_AT_FULL_HEALTH = "You are already at full health."; ERR_SPELL_FAILED_ALREADY_AT_FULL_POWER_S = "You are already at full %s."; ERR_SPELL_FAILED_EQUIPPED_ITEM = "Must have the proper item equipped"; ERR_SPELL_FAILED_EQUIPPED_ITEM_CLASS_S = "%s"; ERR_SPELL_FAILED_NOTUNSHEATHED = "You have to be unsheathed to do that!"; ERR_SPELL_FAILED_REAGENTS = "%s"; ERR_SPELL_FAILED_S = "%s"; ERR_SPELL_FAILED_SHAPESHIFT_FORM_S = "%s"; ERR_SPELL_FAILED_SS = "%s failed: %s."; ERR_SPELL_FAILED_TITLE = "%s failed: %s."; ERR_SPELL_FAILED_TOTEMS = "%s"; ERR_SPELL_OUT_OF_RANGE = "Out of range."; ERR_SPELL_UNLEARNED_S = "You have unlearned %s."; ERR_SPLIT_FAILED = "Couldn't split those items."; ERR_TAME_FAILED = "%s."; ERR_TARGET_LOGGING_OUT = "That player is logging out"; ERR_TARGET_NOT_IN_GROUP_S = "%s is not in your party."; ERR_TARGET_STUNNED = "Target is stunned"; -- Trade failure ERR_TAXINOPATH = "The selected path doesn't exist!"; ERR_TAXINOPATHS = "You dont know any flight locations connected to this one."; ERR_TAXINOSUCHPATH = "There is no direct path to that destination!"; ERR_TAXINOTENOUGHMONEY = "You don't have enough money!"; ERR_TAXINOTSTANDING = "You need to be standing to go anywhere."; ERR_TAXINOTVISITED = "You haven't reached that taxi node on foot yet!"; ERR_TAXINOVENDORNEARBY = "There is no taxi vendor nearby!"; ERR_TAXIPLAYERALREADYMOUNTED = "You are already mounted! Dismount first."; ERR_TAXIPLAYERBUSY = "You are busy and can't use the taxi service now."; ERR_TAXIPLAYERMOVING = "You are moving."; ERR_TAXIPLAYERSHAPESHIFTED = "You can't take a taxi while disguised!"; ERR_TAXISAMENODE = "You are already there!"; ERR_TAXITOOFARAWAY = "You are too far away from the taxi stand!"; ERR_TAXIUNSPECIFIEDSERVERERROR = "UNSPECIFIED TAXI SERVER ERROR"; ERR_THIRST_HIGH = "You take a drink and your thirst is quenched."; ERR_THIRST_LOW = "You take a drink, but are still thirsty."; ERR_THIRST_MED = "You take a drink and your thirst is nearly quenched."; ERR_THIRST_SATIATED = "Your thirst is already quenched."; ERR_THIRST_VERY_LOW = "You take a drink, but are still very thirsty."; ERR_TICKET_ALREADY_EXISTS = "You already have a GM ticket."; ERR_TICKET_CREATE_ERROR = "Error creating GM ticket."; ERR_TICKET_DB_ERROR = "Error retrieving GM ticket."; ERR_TICKET_NO_TEXT = "You must enter text for your ticket."; ERR_TICKET_UPDATE_ERROR = "Error updating GM ticket."; ERR_TOOBUSYTOFOLLOW = "You're too busy to follow anything!"; ERR_TOO_FAR_TO_ATTACK = "You are too far away from your victim!"; -- Player is too far from the target ERR_TOO_FEW_TO_SPLIT = "Tried to split more than number in stack."; ERR_TOO_MANY_CHAT_CHANNELS = "You can only be in 10 channels at a time"; ERR_TRADE_BAG = "You can't trade non-empty bags."; ERR_TRADE_BAG_FULL = "Trade failed, you don't have enough space."; ERR_TRADE_BLOCKED_S = "%s has requested to trade. You have refused."; ERR_TRADE_BOUND_ITEM = "You can't trade a soulbound item."; ERR_TRADE_CANCELLED = "Trade cancelled."; ERR_TRADE_COMPLETE = "Trade complete."; ERR_TRADE_GROUND_ITEM = "You can't trade an item from the ground."; ERR_TRADE_MAX_COUNT_EXCEEDED = "You have too many of a unique item."; ERR_TRADE_QUEST_ITEM = "You can't trade a quest item."; ERR_TRADE_REQUEST_S = "%s has requested to trade with you."; -- %s is the trade initiator ERR_TRADE_TARGET_BAG_FULL = "Trade failed, target doesn't have enough space."; ERR_TRADE_TARGET_DEAD = "You can't trade with dead players."; ERR_TRADE_TARGET_MAX_COUNT_EXCEEDED = "Your trade partner has too many of a unique item."; ERR_TRADE_TOO_FAR = "Trade target is too far away."; ERR_UNINVITE_YOU = "You have been removed from the group."; ERR_UNIT_NOT_FOUND = "Unknown unit."; ERR_USE_BAD_ANGLE = "You aren't facing the right angle!"; ERR_USE_CANT_IMMUNE = "You cannot use that while you are immune."; -- This is the error message when a player is under any kind of immunity effect and they are not allowed to do something because of it ERR_USE_CANT_OPEN = "You can't open that."; ERR_USE_DESTROYED = "That is destroyed."; ERR_USE_LOCKED = "Item is locked."; ERR_USE_LOCKED_WITH_ITEM_S = "Requires %s"; -- %s is the item required ERR_USE_LOCKED_WITH_SPELL_KNOWN_SI = "Requires %s %d"; -- %s is the open lock skill required, %d is the required rank ERR_USE_LOCKED_WITH_SPELL_S = "Requires %s"; -- %s is the open lock skill required ERR_USE_OBJECT_MOVING = "Object is in motion."; ERR_USE_SPELL_FOCUS = "Object is a spell focus."; ERR_USE_TOO_FAR = "You are too far away."; ERR_VENDOR_HATES_YOU = "That merchant doesn't like you."; ERR_VENDOR_NOT_INTERESTED = "The merchant doesn't want that item."; ERR_VENDOR_SOLD_OUT = "That item is currently sold out."; ERR_VENDOR_TOO_FAR = "You are too far away."; ERR_WRONG_BAG_TYPE = "That item doesn't go in that bag."; ERR_WRONG_BAG_TYPE_SUBCLASS = "Only %ss can be placed in that."; ERR_WRONG_DIRECTION_FOR_ATTACK = "You aren't facing the right way to attack!"; -- Player is not facing the target ERR_WRONG_SLOT = "That item does not go in that slot."; ERR_ZONE_EXPLORED = "Discovered: %s"; ERR_ZONE_EXPLORED_XP = "Discovered %s: %d experience gained"; EVADE = "Evade"; -- Evade, first letter capitalized EVADE_CAPS = "EVADE"; -- Resisted a spell, in all capitals EXHAUSTION_LABEL = "Fatigue"; -- Used as the label for the exhaustion status bar EXHAUST_TOOLTIP1 = "|cffffd200%s|rn|cffffffff%d%% of normal experiencengained from monsters.|r"; EXHAUST_TOOLTIP2 = "n|cffff0000You should rest at an Inn.|r"; EXHAUST_TOOLTIP3 = "nnIn this condition, you can getn%d more monster experiencenbefore the next rest state."; EXHAUST_TOOLTIP4 = "nn|cffffd200Resting|rn|cffffffffYou must rest for %d additionalnminutes to become|r |cffffd200Fully Rested|r|cffffffff.|r"; EXIT = "Exit"; -- Generic "exit" EXOTICS = "Exotic Weapons"; -- Exotic Weapons EXPERIENCE_COLON = "Experience:"; -- Character's experience, with colon FACING_WRONG_DIRECTION = "You aren't facing the right direction!"; -- The player is facing the wrong direction FACTION = "Faction"; -- Generic faction label FACTION_CONTROLLED_TERRITORY = "%s Territory"; -- Faction name FACTION_OTHER = "Other"; FACTION_STANDING_DECREASED1 = "Your reputation with %s has slightly decreased."; FACTION_STANDING_DECREASED2 = "Your reputation with %s has decreased."; FACTION_STANDING_DECREASED3 = "Your reputation with %s has greatly decreased."; FACTION_STANDING_INCREASED1 = "Your reputation with %s has slightly increased."; FACTION_STANDING_INCREASED3 = "Your reputation with %s has greatly increased."; FACTION_STANDING_INCREASED2 = "Your reputation with %s has increased."; FACTION_STANDING_LABEL1 = "Hated"; -- "Hated" faction standing FACTION_STANDING_LABEL2 = "Hostile"; -- "Hostile" faction standing FACTION_STANDING_LABEL3 = "Unfriendly"; -- "Unfriendly" faction standing FACTION_STANDING_LABEL4 = "Neutral"; -- "Neutral" faction standing FACTION_STANDING_LABEL5 = "Friendly"; -- "Friendly" faction standing FACTION_STANDING_LABEL6 = "Honored"; -- "Honored" faction standing FACTION_STANDING_LABEL7 = "Revered"; -- "Revered" faction standing FAILED = "Failed"; -- Something failed FARCLIP = "Terrain Distance"; FEEDPET_LOG_FIRSTPERSON = "Your pet begins eating the %s."; FEEDPET_LOG_THIRDPERSON = "%s's pet begins eating a %s."; FEETSLOT = "Feet"; -- Feet slot FEMALE = "Female"; -- Generic "Female" gender tag FILTERS = "Filters"; FINGER0SLOT = "Finger"; -- Finger slot FINGER1SLOT = "Finger"; -- Finger slot FOCUS = "Focus"; -- Generic "focus" FOCUS_COST = "%d Focus"; FOCUS_COST_PER_TIME = "%d Focus, plus %d per sec"; FOCUS_POINTS = "Focus"; FOLLOW = "Follow"; FONT_SIZE = "Font Size"; FONT_SIZE_TEMPLATE = "%d pt"; FOOD_TIMER = "You are too full to eat more now."; -- The player is trying to eat food before the cooldown timer expires FRAMERATE_LABEL = "FPS:"; FREE_FOR_ALL_TERRITORY = "PvP Area"; FRIENDS = "Friends"; FRIENDS_LEVEL_TEMPLATE = "Level %d %s"; -- For "name location" in friends list FRIENDS_LIST = "Friends List"; FRIENDS_LIST_OFFLINE_TEMPLATE = "|cff999999%s - Offline|r"; -- For "name location" in friends list FRIENDS_LIST_TEMPLATE = "%s |cffffffff- %s|r"; -- For "name location" in friends list FROM = "From:"; FULL_SCREEN_GLOW = "Full-Screen Glow Effect"; GAINING_LOYALTY = "Gaining Loyalty"; GAME_VERSION_LABEL = "Version"; -- generic version GAMMA = "Gamma"; GENERAL = "General"; -- Name for the general chat tab GENERICPOWERGAIN_OTHER = "%s gains %d %s."; GENERICPOWERGAIN_SELF = "You gain %d %s."; GIVE_LOOT = "Give Loot To:"; GOLD = "Gold"; -- Highest value coin denomination GOODBYE = "Goodbye"; -- Say "Goodbye" to an NPC GOSSIP_OPTIONS = "Gossip Options"; GROUP = "Group"; GROUPS = "Groups"; GROUP_INVITE = "Group Invite"; -- Invite a friend into your group GUILD = "Guild"; GUILDADDRANK_BUTTON_TOOLTIP = "Click to add rank"; GUILDCONTROL = "Guild Control"; GUILDCONTROL_ALLOWRANK = "Allow this rank to:"; GUILDCONTROL_OPTION1 = "Guildchat Listen"; GUILDCONTROL_OPTION10 = "Edit Public Note"; GUILDCONTROL_OPTION11 = "View Officer Note"; GUILDCONTROL_OPTION12 = "Edit Officer Note"; GUILDCONTROL_OPTION2 = "Guildchat Speak"; GUILDCONTROL_OPTION3 = "Officerchat Listen"; GUILDCONTROL_OPTION4 = "Officerchat Speak"; GUILDCONTROL_OPTION5 = "Promote"; GUILDCONTROL_OPTION6 = "Demote"; GUILDCONTROL_OPTION7 = "Invite Member"; GUILDCONTROL_OPTION8 = "Remove Member"; GUILDCONTROL_OPTION9 = "Set MOTD"; GUILDCONTROL_RANKLABEL = "Rank Label:"; GUILDCONTROL_SELECTRANK = "Select guild rank to modify:"; GUILDMEMBER_ALERT = "Guild Member Alert"; GUILDMOTD_BUTTON_TOOLTIP = "Click to View the Guild Message Of The Day"; GUILDNOTE_BUTTON_TOOLTIP = "Click to View the selected player's Public Note"; GUILDOFFICERNOTE_BUTTON_TOOLTIP = "Click to View the selected player's Officer's Note"; GUILDREMOVERANK_BUTTON_TOOLTIP = "Click to remove this rank"; GUILD_CHARTER = "Guild Charter"; GUILD_CHARTER_CREATOR = "Guild Master: %s"; GUILD_CHARTER_PURCHASE = "Purchase a Guild Charter"; GUILD_CHARTER_REGISTER = "Register a Guild Charter"; GUILD_CHARTER_TEMPLATE = "%s Guild Charter"; GUILD_CHARTER_TITLE = "Guild Name: %s"; GUILD_CREST_DESIGN = "Design a Guild Crest"; GUILD_FRAME_TITLE = "Guild Roster"; GUILD_HELP_TEXT_LINE1 = "For now, to create a guild type 'guildcreate ' in the console."; GUILD_HELP_TEXT_LINE5 = "'/ginvite ' invites another player to join your guild"; GUILD_HELP_TEXT_LINE4 = "'/o ' sends a chat message to all officers in your guild"; GUILD_HELP_TEXT_LINE9 = "'/gmotd ' sets the guild's message of the day"; GUILD_HELP_TEXT_LINE11 = "'/groster' gives an entire guild roster"; GUILD_HELP_TEXT_LINE13 = "'/gdisband' disbands your guild"; GUILD_HELP_TEXT_LINE3 = "'/g ' sends a chat message to all members of your guild"; GUILD_HELP_TEXT_LINE10 = "'/gquit' removes you from your guild"; GUILD_HELP_TEXT_LINE12 = "'/gleader ' sets another player as the guild leader"; GUILD_HELP_TEXT_LINE7 = "'/gpromote ' promotes a player one rank within your guild"; GUILD_HELP_TEXT_LINE6 = "'/gremove ' removes a player from your guild"; GUILD_HELP_TEXT_LINE2 = "'/ginfo' gives some basic information about your guild"; GUILD_HELP_TEXT_LINE8 = "'/gdemote ' demotes a player one rank within your guild"; GUILD_INFO_TEMPLATE = "Guild created %d-%d-%d, %d players, %d accounts"; -- Guild creation date (m-d-y), # players and accounts GUILD_INVITATION = "%s invites you to join %s"; -- Tells the player he has been invited to a guild GUILD_MEMBER_TEMPLATE = "%s, %s"; -- Member name, rank GUILD_MESSAGE = "Guild Chat"; -- Message to your guild GUILD_MOTD = "Guild MOTD"; GUILD_MOTD_EDITLABEL = "Click here to set the Guild Message Of The Day."; GUILD_MOTD_LABEL = "Guild Message Of The Day:"; GUILD_MOTD_TEMPLATE = "Guild Message of the Day: %s"; -- %s is the guild MOTD GUILD_NAME = "Guild Name"; GUILD_NAME_TEMPLATE = "Guild: %s"; -- Name of guild GUILD_NOTES_LABEL = "Player Notes:"; GUILD_NOTE_EDITLABEL = "Click here to set a Public Note."; GUILD_NOT_ALLIED_S = "%s is not part of your alliance."; GUILD_OFFICERNOTES_LABEL = "Officer's Notes"; GUILD_OFFICERNOTE_EDITLABEL = "Click here to set an Officer's Note."; GUILD_ONLINE_LABEL = "Online"; GUILD_PETITION_LEADER_INSTRUCTIONS = "Select a player you wish to invite and click . To create this guild, turn it in to the guild registrar when you have filled the charter."; GUILD_PETITION_MEMBER_INSTRUCTIONS = "Click the button to become a charter member of this guild."; GUILD_RANK0_DESC = "Guild Master"; GUILD_RANK1_DESC = "Officer"; GUILD_RANK2_DESC = "Veteran"; GUILD_RANK3_DESC = "Member"; GUILD_RANK4_DESC = "Initiate"; GUILD_REGISTRAR_PURCHASE_TEXT = "To create a guild you must purchase this charter, get 9 unique player signatures, and return the charter to me. Please enter the desired name for your guild."; GUILD_ROSTER_TEMPLATE = "%d players, %d accounts"; -- # players and accounts in the guild GUILD_STATUS = "Show Guild Status"; GUILD_TEMPLATE = "%s of %s"; -- Character's rank and guild, as in "Guildmaster of Doomhammer's Slammers" GUILD_TITLE_TEMPLATE = "%s of %s"; -- Guild rank, guild name GUILD_TOTAL = "|cffffffff%d|r Guild Member"; GUILD_TOTAL_P1 = "|cffffffff%d|r Guild Members"; GUILD_TOTALONLINE = "(|cffffffff%d|r |cff00ff00Online|r)"; HANDSSLOT = "Hands"; -- Hands slot HAPPINESS = "Happiness"; -- Generic "happiness" HAPPINESS_POINTS = "Happiness"; -- For hunter pets HARASSMENT = "Harassment"; HARASSMENT_TEXT = "Please select one of the following options:"; HAVE_MAIL = "You have unread mail"; HEADSLOT = "Head"; -- Head slot HEALEDCRITOTHEROTHER = "%s's %s critically heals %s for %d."; HEALEDCRITOTHERSELF = "%s's %s critically heals you for %d."; HEALEDCRITSELFOTHER = "Your %s critically heals %s for %d."; HEALEDCRITSELFSELF = "Your %s critically heals you for %d."; HEALEDOTHEROTHER = "%s's %s heals %s for %d."; HEALEDOTHERSELF = "%s's %s heals you for %d."; HEALEDSELFOTHER = "Your %s heals %s for %d."; HEALEDSELFSELF = "Your %s heals you for %d."; HEALTH = "Health"; -- Generic "Health" string HEALTH_COLON = "Health:"; -- Character's health, with colon HEALTH_COST = "%d Health"; HEALTH_COST_PER_TIME = "%d Health, plus %d per sec"; HELPFRAME_BUG_BUTTON_DESCRIPTION = "Report a bug or error in the game"; HELPFRAME_BUG_BUTTON_TEXT = "Submit a Bug:"; HELPFRAME_GENERAL_BUTTON_DESCRIPTION = "Basic game play questions/information"; HELPFRAME_GENERAL_BUTTON_TEXT = "General Game Play Question:"; HELPFRAME_GM_BUTTON_DESCRIPTION = "Contact a GM for personal assistance"; HELPFRAME_GM_BUTTON_TEXT = "Page a GM:"; HELPFRAME_HARASSMENT_BUTTON_DESCRIPTION = "Physical or Verbal actions which cause other players distress can be considered in this option"; HELPFRAME_HARASSMENT_BUTTON_TEXT = "Harassment:"; HELPFRAME_HOME_TEXT = "Please select the option which best describes your Help request:"; -- Greeting text on the home tab of the HelpFrame HELPFRAME_OPENTICKET_EDITTEXT = "Your Current Question:"; HELPFRAME_OPENTICKET_TEXT = "Describe Your Question:"; HELPFRAME_OTHER_BUTTON_DESCRIPTION = "Any issues that require GM assistance"; HELPFRAME_OTHER_BUTTON_TEXT = "Other Issues:"; HELPFRAME_STUCK_BUTTON_DESCRIPTION = "Physically stuck in an area of the map"; HELPFRAME_STUCK_BUTTON_TEXT = "Stuck:"; HELPFRAME_SUGGESTION_BUTTON_DESCRIPTION = "All general suggestions and feedback about the game"; HELPFRAME_SUGGESTION_BUTTON_TEXT = "Send a Suggestion:"; HELP_BUTTON = "Help Request"; HELP_FRAME_TITLE = "WoW Help"; HELP_TEXT_LINE12 = "- 'r' or '/r' to reply to the last tell"; HELP_TEXT_LINE13 = "- /who to get a list of players"; HELP_TEXT_LINE1 = "WoW help:"; HELP_TEXT_LINE5 = "- 'Shift-1 through Shift-6' to access extra action bars. Shift up/down and Shift-mousewheel also work."; HELP_TEXT_LINE9 = "- Tab to target nearest enemy"; HELP_TEXT_LINE15 = "- For help with the new macro UI type /macrohelp"; HELP_TEXT_LINE3 = "- To group/inspect/trade: target another player, right click their portrait"; HELP_TEXT_LINE2 = "- 'x' to sit/stand"; HELP_TEXT_LINE10 = "- '1' or 't' to attack current target (selects nearest enemy if no current target)"; HELP_TEXT_LINE8 = "- 'v' to see nearby targets. Also useful for target selection"; HELP_TEXT_LINE6 = "- 'Numlock' to autorun"; HELP_TEXT_LINE4 = "- 'F1-F5' to target self/groupmates"; HELP_TEXT_LINE14 = "- /chat for a list of chat commands"; HELP_TEXT_LINE11 = "- 'PageUp/PageDown' to scroll chat pane"; HELP_TEXT_LINE7 = "- 'z' to draw/sheathe your weapons"; HELP_TEXT_SIMPLE = "Type '/help' for a listing of a few commands."; HELP_TICKET_ABANDON = "Abandon My Ticket"; HELP_TICKET_ABANDON_CONFIRM = "Really abandon current GM ticket?"; HELP_TICKET_EDIT = "Edit My Ticket"; HELP_TICKET_EDIT_ABANDON = "You currently have an open ticket. Please choose an option."; HERTZ = "Hz"; HIGH = "High"; HIGH_BIDDER = "High Bidder"; HOME = "Home"; HOME_INN = "your inn"; HOURS = "Hours"; HOURS_ABBR = "Hr"; HOURS_ABBR_P1 = "Hrs"; HP = "HP"; -- Abbreviation for "health" HP_TEMPLATE = "%d Health";
__________________
Creep
Admin
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Told ya it aint ending:
IDLE_MESSAGE = "You have been inactive for some time and will be logged out of the game. If you wish to remain logged in, hit the cancel button."; IGNORE = "Ignore"; IGNORE_LIST = "Ignore List"; IGNORE_PLAYER = "Ignore Player"; -- Add a player to your ignore list IMMUNE = "Immune"; -- Immune to a spell IMMUNEDAMAGECLASSOTHEROTHER = "%s is immune to %s's %s damage."; IMMUNEDAMAGECLASSOTHERSELF = "You are immune to %s's %s damage."; IMMUNEDAMAGECLASSSELFOTHER = "%s is immune to your %s damage."; IMMUNEOTHEROTHER = "%s hits %s, who is immune."; IMMUNEOTHERSELF = "%s hits you, but you are immune."; IMMUNESELFOTHER = "You hit %s, who is immune."; IMMUNESELFSELF = "You hit yourself, but you are immune."; IMMUNESPELLOTHEROTHER = "%s is immune to %s's %s."; IMMUNESPELLOTHERSELF = "You are immune to %s's %s."; IMMUNESPELLSELFOTHER = "%s is immune to your %s."; IMMUNESPELLSELFSELF = "You are immune to your %s."; IMMUNE_CAPS = "IMMUNE"; -- Immune in all caps INBOX = "Inbox"; INCREASE_POTENTIAL = "Increases potential in |cffffffff%s|r by |cffffffff%d|r"; INSPECT = "Inspect"; -- Player inspects another player INSPECT_NOTIFY = "%s is inspecting you."; -- Tells the player that another player is inspecting him INSTANCE_BOOT_TIMER = "You are not in this instance's group. You will be teleported to %s in %d %s."; INTELLECT_COLON = "Intellect:"; -- Character's intellect, with colon INTELLECT_TOOLTIP = "Increases Mana points as well as chance to Critical Hitnwith magic spells. Intellect also grants a higher chancento increase melee skills. (It does not affect trade skillsnthough.) "; -- Tooltip description for intellect INTERRUPT = "Interrupt"; -- Interrupt an attack INTERRUPTED = "Interrupted"; -- Interrupted an attack INTERRUPT_CAPS = "INTERRUPT"; INT_SPELL_DURATION_DAYS = "%d days"; INT_SPELL_DURATION_HOURS_P1 = "%d hrs"; INT_SPELL_DURATION_HOURS = "%d hour"; INT_SPELL_DURATION_MIN = "%d min"; INT_SPELL_DURATION_SEC = "%d sec"; INT_SPELL_POINTS_SPREAD_TEMPLATE = "%d to %d"; INVENTORY_FULL = "Inventory is full."; -- The player's inventory is full INVENTORY_TOOLTIP = "Inventory"; -- Inventory tooltip INVERT_MOUSE = "Invert Mouse"; INVITATION = "%s invites you to a group."; -- Tells the player he has been invited to a group INVTYPE_2HWEAPON = "Two-Hand"; -- Two-hand type INVTYPE_BAG = "Bag"; -- Bag type INVTYPE_BODY = "Shirt"; -- Body type INVTYPE_CHEST = "Chest"; -- Chest type INVTYPE_CLOAK = "Back"; -- Cloak type INVTYPE_FEET = "Feet"; -- Feet type INVTYPE_FINGER = "Finger"; -- Finger type INVTYPE_HAND = "Hands"; -- Hands type INVTYPE_HEAD = "Head"; -- Head type INVTYPE_HOLDABLE = "Held In Off-hand"; -- Holdable type INVTYPE_LEGS = "Legs"; -- Legs type INVTYPE_NECK = "Neck"; -- Neck type INVTYPE_RANGED = "Ranged"; -- Ranged type INVTYPE_ROBE = "Chest"; -- Robe type INVTYPE_SHIELD = "Off Hand"; -- Shield type INVTYPE_SHOULDER = "Shoulder"; -- Shoulder type INVTYPE_TABARD = "Tabard"; -- Tabard type INVTYPE_TRINKET = "Trinket"; -- Trinket type INVTYPE_WAIST = "Waist"; -- Waist type INVTYPE_WEAPON = "One-Hand"; -- One-hand type, either hand INVTYPE_WEAPONMAINHAND = "Main Hand"; -- One-hand type, main hand INVTYPE_WEAPONOFFHAND = "Off Hand"; -- One-hand type, off hand INVTYPE_WRIST = "Wrist"; -- Wrist type ITEMENCHANTMENTADDOTHEROTHER = "%s casts %s on %s's %s."; ITEMENCHANTMENTADDOTHERSELF = "%s casts %s on your %s."; ITEMENCHANTMENTADDSELFOTHER = "You cast %s on %s's %s."; ITEMENCHANTMENTADDSELFSELF = "You cast %s on your %s."; ITEMENCHANTMENTREMOVEOTHER = "%s has faded from %s's %s."; ITEMENCHANTMENTREMOVESELF = "%s has faded from your %s."; ITEMPRESENTINOFFHAND = "Cannot wield, there's something already in your second hand!"; ITEMS = "Items"; -- Generic "items" ITEMSLOTTEXT = "Item Slots"; -- label for items ITEM_BIND_ON_EQUIP = "Binds when equipped"; -- Item will be bound when equipped ITEM_BIND_ON_PICKUP = "Binds when picked up"; -- Item wil be bound when picked up ITEM_BIND_ON_USE = "Binds when used"; -- Item will be bound when used ITEM_BIND_QUEST = "Quest Item"; -- Item is a quest item (same logic as ON_PICKUP) ITEM_CANT_BE_DESTROYED = "That item cannot be destroyed."; -- Attempted to destroy a NO_DESTROY item ITEM_CLASSES_ALLOWED = "Classes: %s"; -- Lists the classes allowed to use this item ITEM_CONJURED = "Conjured Item"; -- Item expires ITEM_COOLDOWN_TIME_DAYS = "Cooldown remaining: %d day"; ITEM_COOLDOWN_TIME_DAYS_P1 = "Cooldown remaining: %d days"; ITEM_COOLDOWN_TIME_HOURS = "Cooldown remaining: %d hour"; ITEM_COOLDOWN_TIME_HOURS_P1 = "Cooldown remaining: %d hrs"; ITEM_COOLDOWN_TIME_MIN = "Cooldown remaining: %d min"; ITEM_COOLDOWN_TIME_SEC = "Cooldown remaining: %d sec"; ITEM_CREATED_BY = "|cff00ff00<Made by %s>|r"; -- %s is the creator of the item ITEM_DURATION_DAYS = "Duration: %d days"; ITEM_DURATION_HOURS = "Duration: %d hrs"; ITEM_DURATION_MIN = "Duration: %d min"; ITEM_DURATION_SEC = "Duration: %d sec"; ITEM_ENCHANTMENT_ADD_ARMOR = "Increases armor by %s"; ITEM_ENCHANTMENT_ADD_ARMOR_VERBOSE = "Increase armor by |cffffffff%s|r"; ITEM_ENCHANTMENT_ADD_RESISTANCE = "Increases %s resistance by %s"; ITEM_ENCHANTMENT_ADD_RESISTANCE_VERBOSE = "Increase %s resistance by |cffffffff%s|r"; ITEM_ENCHANTMENT_BUFF_EQUIPPED = "Grants %s"; ITEM_ENCHANTMENT_BUFF_EQUIPPED_VERBOSE = "Grant %s"; ITEM_ENCHANTMENT_DAMAGE = "+%s %s damage"; ITEM_ENCHANTMENT_DAMAGE_NOSCHOOL = "+%s damage"; ITEM_ENCHANTMENT_DAMAGE_NOSCHOOL_VERBOSE = "Increases damage by |cffffffff%s|r"; ITEM_ENCHANTMENT_DAMAGE_VERBOSE = "Increases %s damage by |cffffffff%s|r"; ITEM_ENCHANTMENT_PROC = "Chance to cast %s"; ITEM_ENCHANTMENT_PROC_VERBOSE = "Chance to cast %s"; ITEM_ENCHANT_DISCLAIMER = "Item will not be traded!"; -- Temporary string ITEM_ENCHANT_TIME_LEFT_DAYS = "%s (%d day)"; ITEM_ENCHANT_TIME_LEFT_DAYS_P1 = "%s (%d days)"; ITEM_ENCHANT_TIME_LEFT_HOURS = "%s (%d hour)"; ITEM_ENCHANT_TIME_LEFT_HOURS_P1 = "%s (%d hrs)"; ITEM_ENCHANT_TIME_LEFT_MIN = "%s (%d min)"; -- Enchantment name, followed by the time left in minutes ITEM_ENCHANT_TIME_LEFT_SEC = "%s (%d sec)"; -- Enchantment name, followed by the time left in seconds ITEM_LEVEL = "Level %d"; -- The actual level of the item ITEM_LEVEL_AND_MIN = "Level %d (min %d)"; -- The level and minimum required level for an item ITEM_MIN_LEVEL = "Requires Level %d"; -- Required level to use the item ITEM_MIN_SKILL = "Requires %s (%d)"; -- Required skill rank to use the item ITEM_MOD_AGILITY = "%c%d Agility"; -- Item adds %d to agility, %c is +/- ITEM_MOD_HEALTH = "%c%d Health"; -- Item adds %d to health, %c is +/- ITEM_MOD_INTELLECT = "%c%d Intellect"; -- Item adds %d to intellect, %c is +/- ITEM_MOD_MANA = "%c%d Mana"; -- Item adds %d to mana, %c is +/- ITEM_MOD_SPIRIT = "%c%d Spirit"; -- Item adds %d to spirit, %c is +/- ITEM_MOD_STAMINA = "%c%d Stamina"; -- Item adds %d to stamina, %c is +/- ITEM_MOD_STRENGTH = "%c%d Strength"; -- Item adds %d to strength, %c is +/- ITEM_MOUSE_OVER = "Mouse over icon for more info"; ITEM_NO_DROP = "No Drop"; -- This is a No Drop item ITEM_OPENABLE = "<Right Click to Open>"; ITEM_PROPOSED_ENCHANT = "Will receive %s."; -- Enchantment proposed in trade ITEM_QUALITY0_DESC = "Poor"; ITEM_QUALITY1_DESC = "Common"; ITEM_QUALITY2_DESC = "Uncommon"; ITEM_QUALITY3_DESC = "Rare"; ITEM_QUALITY4_DESC = "Epic"; ITEM_QUALITY5_DESC = "Legendary"; ITEM_QUALITY6_DESC = "Artifact"; ITEM_RACES_ALLOWED = "Races: %s"; -- Lists the races allowed to use this item ITEM_RANDOM_ENCHANT = "<Random enchantment>"; ITEM_READABLE = "<Right Click to Read>"; -- Tooltip text for readable items ITEM_REQ_SKILL = "Requires %s"; -- Required skill to use the item ITEM_RESIST_ALL = "%c%d to All Resistances"; -- Item adds %d to all resistances, %c is +/- ITEM_RESIST_SINGLE = "%c%d %s Resistance"; -- Item adds %d to %s school resistance, first %c is +/- ITEM_SET_BONUS = "Set: %s"; ITEM_SET_NAME = "%s (%d/%d)"; -- Set name (2/5) ITEM_SIGNABLE = "<Right Click for Details>"; ITEM_SOULBOUND = "Soulbound"; -- Item is Soulbound ITEM_SPELL_CHARGES = "%d Charge"; -- Spell charges on an item ITEM_SPELL_CHARGES_P1 = "%d Charges"; -- Spell charges on an item ITEM_SPELL_EFFECT = "Effect: %s"; -- Item can cast spell %s ITEM_SPELL_KNOWN = "Already known"; ITEM_SPELL_TRIGGER_ONEQUIP = "Equip:"; ITEM_SPELL_TRIGGER_ONPROC = "Chance on hit:"; ITEM_SPELL_TRIGGER_ONUSE = "Use:"; ITEM_STARTS_QUEST = "This Item Begins a Quest"; -- Item is a quest giver ITEM_SUFFIX_TEMPLATE = "%s %s"; -- Name, suffix ITEM_TEXT_FROM = "From,"; ITEM_UNIQUE = "Unique"; -- Item is unique ITEM_UNIQUE_MULTIPLE = "Unique (%d)"; -- Item is unique ITEM_UNSELLABLE = "No sell price"; ITEM_WRAPPED_BY = "|cff00ff00<Gift from %s>|r"; -- %s is the person who wrapped the gift ITEM_WRITTEN_BY = "Written by %s"; ITEM_WRONG_CLASS = "That item can't be used by players of your class!"; ITEM_WRONG_RACE = "That item can't be used by players of your race!"; JOINED_PARTY = "%s joins the party."; -- Player %s has joined the party JOIN_NEW_CHANNEL = "Join New Channel"; KEY1 = "Key 1"; -- Label for the first key in the keybinding UI KEY2 = "Key 2"; -- Label for the second key in the keybinding UI KEY_APOSTROPHE = "'"; KEY_BACKSLASH = "\"; KEY_BACKSPACE = "Backspace"; KEY_BACKSPACE_MAC = "Delete"; KEY_BINDINGS = "Key Bindings"; -- Title for the key bindings frame KEY_BOUND = "Key Bound Successfully"; KEY_BUTTON3 = "Middle Mouse"; KEY_BUTTON4 = "Mouse Button 4"; KEY_BUTTON5 = "Mouse Button 5"; KEY_COMMA = ","; KEY_DELETE = "Delete"; KEY_DELETE_MAC = "Del"; KEY_DOWN = "Down Arrow"; KEY_END = "End"; KEY_ENTER = "Enter"; KEY_ENTER_MAC = "Return"; KEY_HOME = "Home"; KEY_INSERT = "Insert"; KEY_INSERT_MAC = "Help"; KEY_LEFT = "Left Arrow"; KEY_LEFTBRACKET = "["; KEY_MINUS = "-"; KEY_MOUSEWHEELDOWN = "Mouse Wheel Down"; KEY_MOUSEWHEELUP = "Mouse Wheel Up"; KEY_NUMLOCK = "Num Lock"; KEY_NUMLOCK_MAC = "Clear"; KEY_NUMPAD0 = "Num Pad 0"; KEY_NUMPAD1 = "Num Pad 1"; KEY_NUMPAD2 = "Num Pad 2"; KEY_NUMPAD3 = "Num Pad 3"; KEY_NUMPAD4 = "Num Pad 4"; KEY_NUMPAD5 = "Num Pad 5"; KEY_NUMPAD6 = "Num Pad 6"; KEY_NUMPAD7 = "Num Pad 7"; KEY_NUMPAD8 = "Num Pad 8"; KEY_NUMPAD9 = "Num Pad 9"; KEY_NUMPADDECIMAL = "Num Pad ."; KEY_NUMPADDIVIDE = "Num Pad /"; KEY_NUMPADMINUS = "Num Pad -"; KEY_NUMPADMULTIPLY = "Num Pad *"; KEY_NUMPADPLUS = "Num Pad +"; KEY_PAGEDOWN = "Page Down"; KEY_PAGEUP = "Page Up"; KEY_PAUSE = "Pause"; KEY_PAUSE_MAC = "F15"; KEY_PERIOD = "."; KEY_PLUS = "+"; KEY_PRINTSCREEN = "Print Screen"; KEY_PRINTSCREEN_MAC = "F13"; KEY_RIGHT = "Right Arrow"; KEY_RIGHTBRACKET = "]"; KEY_SCROLLLOCK = "Scroll Lock"; KEY_SCROLLLOCK_MAC = "F14"; KEY_SEMICOLON = ";"; KEY_SLASH = "/"; KEY_SPACE = "Spacebar"; -- Spacebar KEY_TAB = "Tab"; KEY_TILDE = "~"; KEY_UNBOUND_ERROR = "|cffff0000%s Function is Now Unbound!|r"; KEY_UP = "Up Arrow"; KNOWLEDGE_BASE = "Knowledge Base"; KNOWN_TALENTS_HEADER = "My Talents"; -- Header for talents already known by the player LABEL_NOTE = "Note"; LANGUAGE = "Language"; LASTONLINE = "Last Online"; LASTONLINE_DAYS_P1 = "%d days"; LASTONLINE_DAYS = "%d day"; LASTONLINE_HOURS = "%d hour"; LASTONLINE_HOURS_P1 = "%d hours"; LASTONLINE_MINS = "< an hour"; LASTONLINE_MONTHS_P1 = "%d months"; LASTONLINE_MONTHS = "%d month"; LASTONLINE_YEARS = "%d year"; LASTONLINE_YEARS_P1 = "%d years"; LAUGH_WORD5 = "haha"; -- index 5 LAUGH_WORD3 = "hehe"; LAUGH_WORD4 = "haha"; LAUGH_WORD2 = "rofl"; LAUGH_WORD6 = "haha"; LAUGH_WORD7 = "haha"; LAUGH_WORD1 = "lol"; LAUGH_WORD8 = "haha"; LEARN_SKILL_TEMPLATE = "Learn %s"; -- Used in the SkillFrame to display skills that are learnable LEFT_PARTY = "%s leaves the party."; -- Player %s has left the party LEGSSLOT = "Legs"; -- Legs slot LEVEL = "Level"; -- Level of a monster, character or item LEVEL_ABBR = "Lvl"; -- Level abbreviation LEVEL_GAINED = "Level %d"; -- Indicates the required level to gain a skill line LEVEL_RANGE = "Level Range"; LEVEL_REQUIRED = "Req level %d"; -- Level required to use an item LEVEL_TOO_LOW = "You must reach level %d to equip this item."; -- The player is not high enough level to equip this item LEVEL_UP = "Congratulations, you have reached level %d!"; -- Tell player when he levels up LEVEL_UP_CHAR_POINTS = "You have gained %d talent point."; LEVEL_UP_CHAR_POINTS_P1 = "You have gained %d talent points."; LEVEL_UP_HEALTH = "You have gained %d hit points."; LEVEL_UP_HEALTH_MANA = "You have gained %d hit points and %d mana."; LEVEL_UP_SKILL_POINTS = "You now have %d free profession."; LEVEL_UP_SKILL_POINTS_P1 = "You now have %d free professions."; LEVEL_UP_STAT = "Your %s increases by %d."; -- %s is the stat name, %d is the increase amount LFG_LABEL = "I would like to join a group"; LOCATION_COLON = "Location:"; LOCK = "Lock"; LOCKED = "Locked"; -- Used in tooltips for locked items LOCKED_WITH_ITEM = "Requires %s"; -- A game object is locked with an item LOCKED_WITH_SPELL = "Requires %s"; -- A game object is locked with a spell LOCKED_WITH_SPELL_KNOWN = "Requires %s"; -- A game object is locked with a spell the player knows LOCK_WINDOW = "Lock Window"; LOGOUT = "Logout"; LOG_PERIODIC_EFFECTS = "Display Periodic Effects"; LOOKING = "Looking"; LOOT_FREE_FOR_ALL = "Loot: Free for all"; LOOT_GONE = "Item already looted."; LOOT_GROUP_LOOT = "Loot: Group Loot"; LOOT_ITEM = "%s receives loot: %s|Hitem:%d:%d:%d:%d|h[%s]|h%s."; -- The second and last %s are color code strings, and the %s is an item id. The first %s is the player name, the other %s is the item name. LOOT_ITEM_CREATED_SELF = "You create: %s|Hitem:%d:%d:%d:%d|h[%s]|h%s."; -- The first and last %s are color code strings, and the %s is an item id. The other %s is the item name. LOOT_ITEM_PUSHED = "%s receives item: %s|Hitem:%d:%d:%d:%d|h[%s]|h%s."; -- The second and last %s are color code strings, and the %s is an item id. The first %s is the player name, the other %s is the item name. LOOT_ITEM_PUSHED_SELF = "You receive item: %s|Hitem:%d:%d:%d:%d|h[%s]|h%s."; -- The first and last %s are color code strings, and the %s is an item id. The other %s is the item name. LOOT_ITEM_SELF = "You receive loot: %s|Hitem:%d:%d:%d:%d|h[%s]|h%s."; -- The first and last %s are color code strings, and the %s is an item id. The other %s is the item name. LOOT_MASTER_LOOTER = "Loot: Master looter"; LOOT_MONEY = "%s loots %s."; -- Tells player how much money a party member looted LOOT_MONEY_SPLIT = "Your share of the loot is %s."; -- Tells player how much money the party looted LOOT_NEED_BEFORE_GREED = "Loot: Need Before Greed"; LOOT_NEXT_PAGE = "Switch Page"; -- Tells player how much money the party looted LOOT_NO_DROP = "Looting this item will bind it to you."; -- Tells player he is about to pick up a no drop item LOOT_PROMOTE = "Promote to master looter"; LOOT_ROLL_ALL_PASSED = "Everyone passed on: %s|Hitem:%d:%d:%d:%d|h[%s]|h%s"; LOOT_ROLL_PASSED = "%s passed on: %s|Hitem:%d:%d:%d:%d|h[%s]|h%s"; LOOT_ROLL_PASSED_SELF = "You passed on: %s|Hitem:%d:%d:%d:%d|h[%s]|h%s"; LOOT_ROLL_ROLLED = "%s rolls a %d on: %s|Hitem:%d:%d:%d:%d|h[%s]|h%s"; LOOT_ROLL_ROLLED_SELF = "You roll a %d on: %s|Hitem:%d:%d:%d:%d|h[%s]|h%s"; LOOT_ROLL_START = "Rolling started on: %s|Hitem:%d:%d:%d:%d|h[%s]|h%s"; LOOT_ROLL_WON = "%s won: %s|Hitem:%d:%d:%d:%d|h[%s]|h%s"; LOOT_ROLL_YOU_WON = "You won: %s|Hitem:%d:%d:%d:%d|h[%s]|h%s"; LOOT_ROUND_ROBIN = "Loot: Round robin"; LOOT_THRESHOLD = "Loot Threshold"; LOSING_LOYALTY = "Losing Loyalty"; LOW = "Low"; MACRO = "Macro"; MACROFRAME_CHAR_LIMIT = "%d/256 Characters Used"; MACRO_HELP_TEXT_LINE2 = "- To bring up the macro UI type /macro or choose it from the chat command menu"; MACRO_HELP_TEXT_LINE3 = "- Use the macro UI to automate chat text, emotes, and slash commands"; MACRO_HELP_TEXT_LINE4 = "- To cast a spell from a macro use the following syntax: /cast <name> (<subtext>)"; MACRO_HELP_TEXT_LINE5 = "- Shift click a spell in your spellbook with the macro UI open to add it to your macro"; MACRO_HELP_TEXT_LINE1 = "Macro Help:"; MACRO_POPUP_CHOOSE_ICON = "Choose an Icon:"; MACRO_POPUP_TEXT = "Enter Macro Name (Max 16 Characters):"; -- Text for the macro popup MAGIC_RESISTANCES_COLON = "Magic Resistances:"; -- Character's magical resistances, with colon MAIL_LABEL = "Mail"; MAIL_LETTER_TOOLTIP = "Click to make a permanentncopy of this letter."; MAIL_REPLY_PREFIX = "RE:"; MAIL_RETURN = "Return"; MAIL_SUBJECT_LABEL = "Subject:"; MAIL_TO_LABEL = "To:"; MAINHANDSLOT = "Main Hand"; -- Main hand slot MAINMENUBAR_LATENCY_LABEL = "Latency:"; -- Latency label for the performance bar tooltip MAINMENU_BUTTON = "Main Menu"; MAIN_MENU = "Main Menu"; -- The main menu MALE = "Male"; -- Generic "Male" gender tag MANA = "Mana"; -- Generic "mana" MANA_COLON = "Mana:"; -- Character's mana, with colon MANA_COST = "%d Mana"; MANA_COST_PER_TIME = "%d Mana, plus %d per sec"; MANA_POINTS = "Mana"; -- Generic "Mana" MARKED_AFK = "You are now AFK."; MARKED_AFK_MESSAGE = "You are now AFK: %s"; MARKED_DND = "You are now DND: %s."; MASTERY_POINTS_SPENT = "Points spent in %s Talents:"; MASTER_VOLUME = "Master Volume"; -- Sound options tag MAX_HP_TEMPLATE = "%d Max health"; MELEE_ATTACK = "Melee Attack"; MEMBERS = "Members"; MEMORY_EXHAUSTED = "The user interface is using more than 32MB of memory. Please disable some interface add-ons and restart."; MERCHANT_STOCK = "(%d)"; -- Label for the number of items in the stock of a merchant MESSAGE_TYPES = "Message Types"; MILLISECONDS_ABBR = "ms"; -- Milliseconds abbreviation MINUTES = "Minute"; -- Minutes of time MINUTES_P1 = "Minutes"; MINUTES_ABBR_P1 = "Mins"; MINUTES_ABBR = "Min"; MISCELLANEOUS = "Miscellaneous"; MISS = "Miss"; -- Miss on an attack MISSEDOTHEROTHER = "%s misses %s."; MISSEDOTHERSELF = "%s misses you."; MISSEDSELFOTHER = "You miss %s."; MISS_CAPS = "MISS"; -- Miss in combat, in all capitals MODIFIERS_COLON = "Modifiers:"; -- Character's statistical modifiers, with colon MORE_REAGENTS = "More Reagents"; MP = "MP"; -- Abbreviation for "mana" MUSIC_VOLUME = "Music Volume"; -- Sound options tag NAME = "Name"; NAME_CHAT_WINDOW = "Enter chat window name"; NECKSLOT = "Neck"; -- Neck slot NEW = "New"; NEW_CHAT_WINDOW = "Create New Window"; NEW_LEADER = "New Leader"; NEXT = "Next"; -- Generic "next" NEXT_ABILITY = "Next Ability"; -- The next ability in a particular skill line NO = "No"; -- Generic "no" NONEQUIPSLOT = "Not equippable."; -- Items that cannot be equipped NONE_CAPS = "NONE"; -- "None", in all capitals NOTE = "Public Note"; NOTE_SUBMITTED = "Note submitted"; NOTE_SUBMIT_FAILED = "Note submission failed"; NOT_BOUND = "Not Bound"; NOT_ENOUGH_MANA = "You don't have enough mana to cast %s."; -- Tell player he doesn't have enough mana to cast a spell NOT_IN_GROUP = "You are no longer in a party."; -- You have left the party NOT_YET_SIGNED = "<not yet signed>"; NO_BIDS = "No Bids"; NO_EQUIPMENT_SLOTS_AVAILABLE = "No equipment slot is available for that item."; -- An item dropped on the player's picture rather than a particular slot can't be equipped NUMBER_OF_RESULTS_TEMPLATE = "Items %d - %d ( %d total )"; NUM_RAID_MEMBERS = "%d Raid Members"; OBJECT_ALPHA = "Object Alpha"; OKAY = "Okay"; -- Generic "okay" ONLY_EMPTY_BAGS = "Only empty bags can be picked up!"; -- The player can only pick up empty bags OPENMAIL = "Open Mail"; OPEN_LOCK_OTHER = "%s performs %s on %s."; OPEN_LOCK_SELF = "You perform %s on %s."; OPTIONAL = "optional";
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OPTIONS_BRIGHTNESS = "Brightness"; OPTIONS_MENU = "Options Menu"; OPTION_LOGOUT_REQUIREMENT = "Requires logout to take effect"; OPTION_RESTART_REQUIREMENT = "Requires game restart to take effect"; OPTION_TOOLTIP_AMBIENCE_VOLUME = "Adjusts the ambient sound volume"; OPTION_TOOLTIP_ANIMATION = "PLACE_HOLDER"; OPTION_TOOLTIP_ANISOTROPIC = "Increases texture sharpness, particularly for textures in the distance. Decrease to improve performance."; OPTION_TOOLTIP_ASSIST_ATTACK = "Enable attack on assist"; OPTION_TOOLTIP_BLOCK_TRADES = "Block all incoming trade requests"; OPTION_TOOLTIP_BUFFERING = "Selects double or triple buffering of frames when vertical sync is enabled. Selecting triple buffering may improve your framerate."; OPTION_TOOLTIP_CAMERA_MODE = "Changes the way the camera movesnin relation to the player"; OPTION_TOOLTIP_CHAT_LOCKED = "Locks all chat windows so theyncannot accidentally be altered"; OPTION_TOOLTIP_CINEMATIC_SUBTITLES = "Enables subtitles during the intro cinematic."; OPTION_TOOLTIP_CLEAR_AFK = "Automatically exit AFK modenupon moving or talking"; OPTION_TOOLTIP_CLICK_TO_MOVE = "Use mouse clicks to move your characterninstead of the keyboard"; OPTION_TOOLTIP_DEATH_EFFECT = "Uncheck to disable glowing effect while in ghost form. Disabling this can sometimes improve performance."; OPTION_TOOLTIP_ENABLE_ALL_SHADERS = "Enables all pixel shaders."; OPTION_TOOLTIP_ENABLE_ALL_SOUND = "Enables or disables all game sound"; OPTION_TOOLTIP_ENABLE_AMBIENCE = "Enable ambient sounds"; OPTION_TOOLTIP_ENABLE_ERROR_SPEECH = "Enables speech from errors (e.g. "Target out of range")"; OPTION_TOOLTIP_ENABLE_GROUP_SPEECH = "Enables speech from groupmates"; OPTION_TOOLTIP_ENABLE_MUSIC = "Enable background music"; OPTION_TOOLTIP_ENABLE_SOUND_AT_CHARACTER = "Listen to sound from the character's point of view rather than the camera"; OPTION_TOOLTIP_ENVIRONMENT_DETAIL = "Controls how far you can see objects. Decrease to improve performance."; OPTION_TOOLTIP_FARCLIP = "Changes how far you can see terrain. Decrease to improve performance."; OPTION_TOOLTIP_FULL_SCREEN_GLOW = "Enables a full screen effect that softens edges and lighting. Disabling this can sometimes improve performance."; OPTION_TOOLTIP_GAMMA = "Controls the brightness of the game. Increase brightness until you can clearly see all 21 levels of gray bars to the right"; OPTION_TOOLTIP_GUILDMEMBER_ALERT = "Show a message when yournguild members login and logout"; OPTION_TOOLTIP_INVERT_MOUSE = "Invert the way that the mouse affects camera pitch"; OPTION_TOOLTIP_MASTER_VOLUME = "Adjusts the master sound volume"; OPTION_TOOLTIP_MUSIC_VOLUME = "Adjusts the background music volume"; OPTION_TOOLTIP_OBJECT_ALPHA = "PLACE_HOLDER"; OPTION_TOOLTIP_PERIODIC_EFFECTS = "Show damage caused by periodic spells"; OPTION_TOOLTIP_PET_MELEE_DAMAGE = "Show melee damage caused by your pet"; OPTION_TOOLTIP_PET_NAMEPLATES = "Toggles displaying of name plates on your pets, totems, and guardians"; OPTION_TOOLTIP_PET_SPELL_DAMAGE = "Show spell damage caused by your pet"; OPTION_TOOLTIP_PROFANITY_FILTER = "Enable profanity filtering"; OPTION_TOOLTIP_REMOVE_CHAT_DELAY = "Check to show chat windows immediately upon mouseover."; OPTION_TOOLTIP_SHOW_UNIT_NAMES = "Display unit names in the game world"; OPTION_TOOLTIP_SIMPLE_CHAT = "Sets up a main chat window and ancombat log that cannot be reconfigured"; OPTION_TOOLTIP_SOUND_VOLUME = "Adjusts the sound effect volume "; OPTION_TOOLTIP_STATUS_BAR_TEXT = "Always show health, mana, and XP text"; OPTION_TOOLTIP_TERRAIN_HIGHLIGHTS = "Enables specular highlights on terrain and water. Disabling this can sometimes improve performance."; OPTION_TOOLTIP_TERRAIN_TEXTURE = "Sets the terrain texture detail"; OPTION_TOOLTIP_TEXTURE_DETAIL = "Controls the level of all texture detail. Decrease to improve performance."; OPTION_TOOLTIP_TRILINEAR = "Enables high quality filtering of texture maps. Turn this feature off to increase performance."; OPTION_TOOLTIP_UBERTOOLTIPS = "Enable detailed tooltips in the lowernright hand corner of the screen"; OPTION_TOOLTIP_UI_SCALE = "Changes the size of the games user interface."; OPTION_TOOLTIP_USE_DESKTOP_GAMMA = "Use the same gamma settings as your desktop"; OPTION_TOOLTIP_USE_REFRESH = "Changes the monitor refresh rates. Higher rates flicker less."; OPTION_TOOLTIP_USE_RESOLUTION = "Changes the screen resolution of the game. Decrease to improve performance."; OPTION_TOOLTIP_USE_UISCALE = "Check to use the UI Scale Slider, uncheck to use the system default scale."; OPTION_TOOLTIP_VERTEX_ANIMATION_SHADERS = "Enables the use of vertex shaders to speed animation. Enable this to maximize performance."; OPTION_TOOLTIP_VERTICAL_SYNC = "Synchronizes your framerate to some fraction of your monitors refresh rate. Enable this if you see excessive screen tearing in game."; OPTION_TOOLTIP_WINDOWED_MODE = "Check to play in a non-fullscreen window"; OPTION_TOOLTIP_WORLD_LOD = "Check this to enable dynamic reduction of terrain polygon detail. Check to increase performance."; OTHER_MESSAGES = "Other Messages"; OUTBID_BY = "Outbid by"; OUT_OF_ENERGY = "Not enough energy"; OUT_OF_FOCUS = "Not enough focus"; OUT_OF_HEALTH = "Not enough health"; OUT_OF_MANA = "Not enough mana"; OUT_OF_RAGE = "Not enough rage"; PAGE_NUMBER = "Page %d"; -- Generic page number, as in "Page 3" PARENS_TEMPLATE = "(%s)"; -- Generic template to add parentheses around a string PARRIED = "Parried"; -- Parried an attack PARRY = "Parry"; -- Parry an attack PARRY_CAPS = "PARRY"; -- Parry an attack PARTY = "Party"; PARTYKILLOTHER = "%s is slain by %s!"; PARTY_INVITE = "Invite"; -- Invite a player to join your party PARTY_LEAVE = "Leave party"; -- Leave your current party PARTY_MESSAGE = "Party Chat"; -- Message to your party PARTY_PROMOTE = "Promote to leader"; -- Promote a party member to be the new leader PARTY_UNINVITE = "Uninvite"; -- Kick a player out of the group PASSIVE_PARENS = "(Passive)"; -- Passive label in parentheses PERIODICAURADAMAGEABSORBEDOTHEROTHER = "%s suffers %d %s damage from %s's %s (%d absorbed)."; PERIODICAURADAMAGEABSORBEDOTHERSELF = "You suffer %d %s damage from %s's %s (%d absorbed)."; PERIODICAURADAMAGEABSORBEDSELFOTHER = "%s suffers %d %s damage from your %s (%d absorbed)."; PERIODICAURADAMAGEABSORBEDSELFSELF = "You suffer %d %s damage from your %s (%d absorbed)."; PERIODICAURADAMAGEOTHEROTHER = "%s suffers %d %s damage from %s's %s."; -- Bob suffers 5 frost damage from Jeff's Ice Nova. PERIODICAURADAMAGEOTHERSELF = "You suffer %d %s damage from %s's %s."; -- You suffer 3 frost damage from Rabbit's Ice Nova. PERIODICAURADAMAGESELFOTHER = "%s suffers %d %s damage from your %s."; -- Rabbit suffers 3 frost damage from your Ice Nova. PERIODICAURADAMAGESELFSELF = "You suffer %d %s damage from your %s."; PERIODICAURAHEALOTHEROTHER = "%s gains %d health from %s's %s."; -- Bob gains 10 health from Jane's Rejuvenation. PERIODICAURAHEALOTHERSELF = "You gain %d health from %s's %s."; -- You gain 12 health from John's Rejuvenation. PERIODICAURAHEALSELFOTHER = "%s gains %d health from your %s."; -- Bob gains 10 health from your Rejuvenation. PERIODICAURAHEALSELFSELF = "You gain %d health from %s."; -- You gain 10 health from Rejuvenation. PERIODIC_MESSAGES = "Periodic Effects"; PET = "Pet"; -- Generic pet string PETITION_CREATOR = "Created by %s"; PETITION_NUM_SIGNATURES = "%d signature"; PETITION_NUM_SIGNATURES_P1 = "%d signatures"; PETITION_TITLE = "Petition: %s"; PETTAME_ANOTHERSUMMONACTIVE = "You have an active summon already"; PETTAME_CREATUREALREADYOWNED = "Creature is already controlled"; PETTAME_DEAD = "Your pet is dead"; PETTAME_INTERNALERROR = "Internal pet error"; PETTAME_INVALIDCREATURE = "Creature not found"; PETTAME_NOPETAVAILABLE = "You do not have a pet to summon"; PETTAME_NOTDEAD = "Your pet is not dead"; PETTAME_NOTTAMEABLE = "Creature not tameable"; PETTAME_TOOHIGHLEVEL = "Creature is too high level for you to tame"; PETTAME_TOOMANY = "You have too many pets already"; PETTAME_UNITSCANTTAME = "You cannot tame creatures"; PETTAME_UNKNOWNERROR = "Unknown taming error"; PET_ABANDON = "Abandon"; -- Dismiss the pet permanently PET_ABSORB = "(Absorb)"; PET_ABSORB_CAPS = "(ABSORB)"; -- Pet's target absorbs an attack PET_ACTION_ATTACK = "Attack"; -- Tells pet to attack PET_ACTION_DISMISS = "Dismiss"; -- Dismisses your pet PET_ACTION_FOLLOW = "Follow"; -- Tells pet to follow the player PET_ACTION_WAIT = "Stay"; -- Tells pet to wait PET_AGGRESSIVE = "Aggressive"; -- Set the pet to aggressive mode PET_ATTACK = "Attack"; -- Tell the pet to attack your current target PET_BLOCK = "(Block)"; -- Block an attack PET_BLOCK_CAPS = "(BLOCK)"; -- Pet's target blocked PET_DAMAGE_PERCENTAGE = "Causes %d%% of normal damage"; PET_DEFENSIVE = "Defensive"; -- Set the pet to defensive mode PET_DEFLECTED = "(Deflect)"; PET_DEFLECTED_CAPS = "(DEFLECT)"; -- monster parried w/o a weapon PET_DIET_TEMPLATE = "Diet: %s"; PET_DISMISS = "Dismiss"; -- Release the pet PET_DODGE = "(Dodge)"; -- Pet's target dodges an attack PET_DODGE_CAPS = "(DODGE)"; -- Pet's target dodged PET_EVADE = "(Evade)"; PET_EVADE_CAPS = "(EVADE)"; -- Resisted a spell, in all capitals PET_FOLLOW = "Follow"; -- Tell the pet to follow you PET_HAPPINESS1 = "Unhappy"; PET_HAPPINESS2 = "Content"; PET_HAPPINESS3 = "Happy"; PET_IMMUNE = "(Immune)"; PET_IMMUNE_CAPS = "(IMMUNE)"; -- Pet's target immune to spell PET_LOYALTY_GAIN = "Your pet's loyalty has increased."; PET_LOYALTY_LOSS = "Your pet's loyalty has decreased."; PET_MISS = "(Miss)"; PET_MISS_CAPS = "(MISS)"; -- Miss in combat, in all capitals PET_MODE_AGGRESSIVE = "Aggressive"; -- Pet is in "aggressive" mode PET_MODE_DEFENSIVE = "Defensive"; -- Pet is in "defensive" mode PET_MODE_PASSIVE = "Passive"; -- Pet is in "passive" mode PET_PAPERDOLL = "Pet Details"; PET_PARRY = "(Parry)"; -- Parry an attack PET_PARRY_CAPS = "(PARRY)"; -- Pet's target parried PET_PASSIVE = "Passive"; -- Set the pet to passive mode PET_RENAME = "Rename"; -- Rename the pet PET_RENAME_CONFIRMATION = "Name your pet '%s'?"; PET_RENAME_LABEL = "Enter desired name of pet:"; PET_RESIST = "(Resist)"; PET_RESIST_CAPS = "(RESIST)"; -- Resisted a spell, in all capitals PET_TEMPIMMUNE_CAPS = "([IMMUNE])"; -- Temporarily immune PET_TIME_LEFT_MINUTES = "%d min left"; PET_TIME_LEFT_SECONDS = "%d sec left"; PET_TYPE_DEMON = "Demon"; PET_TYPE_PET = "Pet"; PET_WAIT = "Stay"; -- Tell the pet to wait here PHYSICAL_HARASSMENT = "Physical Harassment"; PHYSICAL_HARASSMENT_DESCRIPTION = "The sole purpose and intent in any action used to continually upset, aggravate, or otherwise annoy another player, may be considered Physical Harassment or "grief play"."; PHYSICAL_HARASSMENT_TEXT4 = "Stealing another player's kills"; PHYSICAL_HARASSMENT_TEXT3 = "Refusal to take part in spawn camping"; PHYSICAL_HARASSMENT_TEXT1 = "The following are NOT considered Physical Harassment:"; PHYSICAL_HARASSMENT_TEXT2 = "Legally killing another player"; PIXEL_SHADERS = "Shaders"; PLAYER_LEVEL = "Level %d %s %s"; -- Character's level, race, and class PLAYER_LEVEL_UP = "Level Up"; PLAYER_LOGOUT_FAILED = "Logout Failed"; PLAYER_LOGOUT_FAILED_ERROR = "You can't log out because you can't sit down right now."; -- logout failure. Right now being mounted is only way logging out can fail PLAYER_NOT_FOUND = "Can't find that player."; PLAYER_OFFLINE = "Offline"; PLAYER_STATUS = "Show Player Status"; PLUS_AMMO_DAMAGE_TEMPLATE = "+ %g damage per second"; PLUS_AMMO_SCHOOL_DAMAGE_TEMPLATE = "+ %g %s damage per second"; PLUS_DAMAGE_TEMPLATE = "+ %d - %d Damage"; PLUS_DAMAGE_TEMPLATE_WITH_SCHOOL = "+ %d - %d %s Damage"; PLUS_SINGLE_DAMAGE_TEMPLATE = "+ %d Damage"; POTION_TIMER = "You cannot drink any more yet."; -- The player is trying to drink a potion before the cooldown timer expires POWERGAIN_OTHER = "%s gains %d %s."; -- log message when getting power (mana/rage/focus) buff from periodic auras POWERGAIN_SELF = "You gain %d %s."; -- log message when getting power (mana/rage/focus) buff from periodic auras PREFERENCES = "Preferences"; PREV = "Prev"; -- Abbreviation for "previous" PRIMARY = "Primary"; PRIMARY_SKILLS = "Primary Skills:"; -- A character's "primary skills" PROCRESISTOTHEROTHER = "%s resists %s's %s."; PROCRESISTOTHERSELF = "You resist %s's %s."; PROCRESISTSELFOTHER = "%s resists your %s."; PROCRESISTSELFSELF = "You resist your %s."; PROC_EVENT0_DESC = "No Proc Trigger Assigned. Tell Kevin."; PROC_EVENT1024_DESC = "when hit by spell"; PROC_EVENT128_DESC = "on swing"; PROC_EVENT16_DESC = "on dodge"; PROC_EVENT1_DESC = "on hit"; PROC_EVENT2048_DESC = "when hit by %s spell"; PROC_EVENT256_DESC = "on cast"; PROC_EVENT2_DESC = "when attacked"; PROC_EVENT32_DESC = "on parry"; PROC_EVENT3_DESC = "on hit or when attacked"; PROC_EVENT4_DESC = "on killing blow"; PROC_EVENT512_DESC = "on %s cast"; PROC_EVENT64_DESC = "on block"; PROC_EVENT8_DESC = "every tick"; PROFANITY_FILTER = "Profanity Filter"; PROFESSION_CONFIRMATION1 = "You may only know two professions at any one time. Would you like to learn |cffffd200%s|r as your first one?"; PROFESSION_CONFIRMATION2 = "You may only know two professions at any one time. Would you like to learn |cffffd200%s|r as your second one?"; PROFFESSION_CONFIRMATION2 = "You may only learn two professions at any one time. Would you like to learn %s as your second one?"; PROFICIENCIES = "Proficiencies:"; PROFICIENCIES_COLON = "Proficiencies:"; -- Character's proficiencies, with colon PROFICIENCY_NEEDED = "You do not have the required proficiency for that item."; -- The player does not have a proficiency for that item type PROMOTE = "Promote"; PURCHASE = "Purchase"; PVP_MEDAL1 = "Protector of Stormwind"; PVP_MEDAL7 = "Avenger of Gnomeregan"; PVP_MEDAL2 = "Overlord of Orgrimmar"; PVP_MEDAL6 = "Chieftain of Thunderbluff"; PVP_MEDAL3 = "Thane of Ironforge"; PVP_MEDAL8 = "Voodoo Boss of Sen�jin"; PVP_MEDAL5 = "Deathlord of the Undercity"; PVP_MEDAL4 = "High Sentinel of Darnassus"; PVP_RANK_10_0 = "Stone Guard"; PVP_RANK_10_0_FEMALE = "Stone Guard"; PVP_RANK_10_1 = "Knight"; PVP_RANK_10_1_FEMALE = "Knight"; PVP_RANK_11_0 = "Blood Guard"; PVP_RANK_11_0_FEMALE = "Blood Guard"; PVP_RANK_11_1_FEMALE = "Knight-Lieutenant"; PVP_RANK_11_1 = "Knight-Lieutenant"; PVP_RANK_12_0 = "Legionnaire"; PVP_RANK_12_0_FEMALE = "Legionnaire"; PVP_RANK_12_1_FEMALE = "Knight-Captain"; PVP_RANK_12_1 = "Knight-Captain"; PVP_RANK_13_0_FEMALE = "Centurion"; PVP_RANK_13_0 = "Centurion"; PVP_RANK_13_1 = "Knight-Champion"; PVP_RANK_13_1_FEMALE = "Knight-Champion"; PVP_RANK_14_0 = "Champion"; PVP_RANK_14_0_FEMALE = "Champion"; PVP_RANK_14_1 = "Lieutenant Commander"; PVP_RANK_14_1_FEMALE = "Lieutenant Commander"; PVP_RANK_15_0 = "Lieutenant General"; PVP_RANK_15_0_FEMALE = "Lieutenant General"; PVP_RANK_15_1_FEMALE = "Commander"; PVP_RANK_15_1 = "Commander"; PVP_RANK_16_0 = "General"; PVP_RANK_16_0_FEMALE = "General"; PVP_RANK_16_1_FEMALE = "Marshal"; PVP_RANK_16_1 = "Marshal"; PVP_RANK_17_0 = "Warlord"; PVP_RANK_17_0_FEMALE = "Warlord"; PVP_RANK_17_1 = "Field Marshal"; PVP_RANK_17_1_FEMALE = "Field Marshal"; PVP_RANK_18_0 = "High Warlord"; PVP_RANK_18_0_FEMALE = "High Warlord"; PVP_RANK_18_1 = "Grand Marshal"; PVP_RANK_18_1_FEMALE = "Grand Marshal"; PVP_RANK_1_0 = "Pariah"; PVP_RANK_1_0_FEMALE = "Pariah"; PVP_RANK_1_1 = "Pariah"; PVP_RANK_1_1_FEMALE = "Pariah"; PVP_RANK_2_0 = "Outlaw"; PVP_RANK_2_0_FEMALE = "Outlaw"; PVP_RANK_2_1 = "Outlaw"; PVP_RANK_2_1_FEMALE = "Outlaw"; PVP_RANK_3_0_FEMALE = "Exiled"; PVP_RANK_3_0 = "Exiled"; PVP_RANK_3_1 = "Exiled"; PVP_RANK_3_1_FEMALE = "Exiled"; PVP_RANK_4_0 = "Dishonored"; PVP_RANK_4_0_FEMALE = "Dishonored"; PVP_RANK_4_1 = "Dishonored"; PVP_RANK_4_1_FEMALE = "Dishonored"; PVP_RANK_5_0_FEMALE = "Scout"; PVP_RANK_5_0 = "Scout"; PVP_RANK_5_1 = "Private"; PVP_RANK_5_1_FEMALE = "Private"; PVP_RANK_6_0 = "Grunt"; PVP_RANK_6_0_FEMALE = "Grunt"; PVP_RANK_6_1 = "Corporal"; PVP_RANK_6_1_FEMALE = "Corporal"; PVP_RANK_7_0 = "Sergeant"; PVP_RANK_7_0_FEMALE = "Sergeant"; PVP_RANK_7_1 = "Sergeant"; PVP_RANK_7_1_FEMALE = "Sergeant"; PVP_RANK_8_0 = "Senior Sergeant"; PVP_RANK_8_0_FEMALE = "Senior Sergeant"; PVP_RANK_8_1_FEMALE = "Master Sergeant"; PVP_RANK_8_1 = "Master Sergeant"; PVP_RANK_9_0 = "First Sergeant"; PVP_RANK_9_0_FEMALE = "First Sergeant"; PVP_RANK_9_1 = "Sergeant Major"; PVP_RANK_9_1_FEMALE = "Sergeant Major"; QUALITY = "Quality"; QUESTLOG_BUTTON = "Quest Log"; QUESTLOG_NO_QUESTS_TEXT = "No Active Quests"; QUESTS_COLON = "Quests:"; -- Header for the available quests, with colon QUEST_ACCEPT = "%s is starting %snWould you like to as well?"; -- First %s is a player name, second %s is a quest title QUEST_COMPLETE = "Quest completed"; -- Tells the player that a quest was completed QUEST_DESCRIPTION = "Description"; -- Header for the quest description QUEST_FACTION_NEEDED = "%s: %s / %s"; -- faction name, current reaction, required reaction QUEST_FAILED = "Quest completion failed."; -- The player did something funny with quest items, causing the quest to fail QUEST_FAILED_TAG = "- Failed"; -- Displayed next to a failed quest in the log QUEST_HARD = "(Hard)"; -- Indicates that a quest may be difficult for the player QUEST_ITEMS_NEEDED = "%s: %d/%d"; -- Lists items obtained for the selected quest QUEST_LOG = "Quest Log"; -- Screen that shows info for a player's quests QUEST_LOG_COUNT_TEMPLATE = "Quests: |cffffffff%d/%d|r"; QUEST_MONSTERS_KILLED = "%s slain: %d/%d"; -- Lists the monsters killed for the selected quest QUEST_OBJECTIVES = "Quest Objectives"; -- Header for the quest objectives QUEST_OBJECTS_FOUND = "%s: %d/%d"; -- Lists the game objects found for the selected quest QUEST_REWARDS = "Rewards"; -- Quest rewards title QUEST_TIMERS = "Quest Timers"; -- Quest timers title QUIT = "Quit"; QUIT_NOW = "Exit now"; -- Gives the time in minutes/seconds until you logout QUIT_TIMER = "%d %s until exit"; RACE = "Race"; RACE_CLASS_ONLY = "%s Only."; -- An item can only be used by a certain race/class RACIAL_SKILLS = "%s Skills:"; -- %s is the race RAGE = "Rage"; -- Generic "rage" RAGE_COST = "%d Rage"; RAGE_COST_PER_TIME = "%d Rage, plus %d per sec"; RAGE_POINTS = "Rage"; RAID = "Raid"; -- Generic "Raid" text RAID_ASSISTANT_TOKEN = "(A)"; -- Token to denote a raid assistant RAID_CONTROL = "Raid Control"; RAID_GROUPS = "Raid Groups"; RAID_LEADER_TOKEN = "(L)"; -- Token used to denote a raid leader RAID_MESSAGE = "Raid"; RANDOM_ROLL_RESULT = "%s rolls %d (%d-%d)"; -- Example: Jeremy rolls 4 (1-10) RANGEDSLOT = "Ranged"; -- Ranged slot RANGED_ATTACK = "Ranged Attack"; RANGED_ATTACK_POWER_TOOLTIP = "Ranged Attack Power"; RANGED_DAMAGE_TOOLTIP = "Ranged Damage"; RANK = "Rank"; RARITY = "Rarity"; RECOVER_CORPSE = "Resurrect now?"; RECOVER_CORPSE_INSTANCE = "You must enter the instance to recover your corpse"; RECOVER_CORPSE_TIMER = "%d %s until resurrection"; -- Gives the time in minutes/seconds until you can recover your corpse REFRESH = "Refresh"; REFRESH_RATE = "Refresh"; REMOVE = "Remove"; REMOVE_CHAT_DELAY_TEXT = "Remove Chat Hover Delay"; REMOVE_FRIEND = "Remove Friend"; -- Remove a friend from your friends list REMOVE_GUILDMEMBER_LABEL = "Are you sure you want to remove %s from the guild?"; RENAME_CHAT_WINDOW = "Rename Window"; REPAIR_ALL_ITEMS = "Repair All Items"; REPAIR_AN_ITEM = "Repair an Item"; REPAIR_COST = "Repair cost:"; REPAIR_ITEMS = "Repair Items"; REPLACE_ENCHANT = "Do you want to replace "%s" with "%s"?"; REPLY_MESSAGE = "Reply"; -- Reply to the last player to send you a tell REPORT_PHYSICAL_HARASSMENT = "Report Physical Harassment"; REPORT_VERBAL_HARASSMENT = "Report Verbal Harassment"; REPUTATION = "Reputation"; -- Character's reputation REQUEST_SIGNATURE = "Request Signature"; REQUIRED_MONEY = "Required Money:"; REQUIRES_LABEL = "Requires:"; -- Requirements to train in a skill RESET_TO_DEFAULT = "Reset To Default"; RESIST = "Resist"; -- Resisted a spell RESISTANCE0_NAME = "Armor"; -- Physical resistance RESISTANCE1_NAME = "Holy Resistance"; -- Resistance to Holy Magic RESISTANCE2_NAME = "Fire Resistance"; -- Resistance to Fire Magic RESISTANCE3_NAME = "Nature Resistance"; -- Resistance to Nature Magic RESISTANCE4_NAME = "Frost Resistance"; -- Resistance to Frost Magic RESISTANCE5_NAME = "Shadow Resistance"; -- Resistance to Shadow Magic RESISTANCE6_NAME = "Arcane Resistance"; -- Resistance to arcane magic RESISTANCE_TEMPLATE = "%d %s"; RESIST_CAPS = "RESIST"; -- Resisted a spell, in all capitals RESOLUTION = "Resolution"; -- Set resolution tag for the options screen RESURRECT_REQUEST = "%s wants to resurrect you. You will be afflicted with resurrection sickness."; -- Another player is attempting to resurrect this player RESURRECT_REQUEST_NO_SICKNESS = "%s wants to resurrect you"; REWARD_CHOICES = "You will be able to choose one of these rewards:"; -- Gives the player a list of possible quest reward choices REWARD_CHOOSE = "Choose your reward:"; -- The player must choose one of these items REWARD_ITEMS = "You will also receive:"; -- These items will always be given as a reward REWARD_ITEMS_ONLY = "You will receive:"; -- Same as above, used when the player has no chosen items SAY = "Say"; SAY_MESSAGE = "Say"; -- Normal chat message SCREENSHOT_FAILURE = "Screen Capture Failed"; SCREENSHOT_SUCCESS = "Screen Captured"; SEARCH = "Search"; SECONDARY = "Secondary"; SECONDARYHANDSLOT = "Off Hand"; -- Off hand slot SECONDARY_SKILLS = "Secondary Skills:"; -- A character's "secondary skills"
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*sings*:
SECONDS = "Second"; -- Seconds of time SECONDS_P1 = "Seconds"; SECONDS_ABBR_P1 = "Secs"; SECONDS_ABBR = "Sec"; SELECT_CATEGORY = "--> Select a Category"; SENDMAIL = "Send Mail"; SENDMAIL_TEXT = "Add item and /or money here"; SEND_BUG = "Submit Bug"; -- Submit a bug to Q/A SEND_LABEL = "Send"; SEND_MAIL_COST = "Postage:"; SEND_MESSAGE = "Send Message"; -- Send a message to a friend SEND_MONEY = "Send Money"; SEND_MONEY_CONFIRMATION = "Really send %s the following amount?"; SEND_SUGGEST = "Send Suggestion"; -- Send a suggestion to Q/A SERVER_CHANNELS = "Server Channels"; SET_GUILDMOTD_LABEL = "Set Guild Message Of The Day:"; SET_GUILDOFFICERNOTE_LABEL = "Set Officer Note:"; SET_GUILDPLAYERNOTE_LABEL = "Set Player Note:"; SHARE_QUEST = "Share Quest"; SHARE_QUEST_TEXT = "Allows you to share a quest with a partynmember if they are eligible for the quest.nCertain quests, such as questsngranted by items, cannot be shared."; SHIELD_BLOCK_TEMPLATE = "%d Block"; SHIRTSLOT = "Shirt"; -- Body slot SHOULDERSLOT = "Shoulders"; -- Shoulder slot SHOW_OFFLINE_MEMBERS = "Show Offline Members"; SHOW_PET_MELEE_DAMAGE = "Show pet melee damage"; SHOW_PET_NAMEPLATES = "Pet Name Plates"; SHOW_PET_SPELL_DAMAGE = "Show pet spell damage"; SHOW_UNIT_NAMES = "Show Unit Names"; SIGN_CHARTER = "Sign Charter"; SILVER = "Silver"; -- Mid value coin denomination SIMPLECASTOTHEROTHER = "%s casts %s on %s."; SIMPLECASTOTHERSELF = "%s casts %s on you."; SIMPLECASTSELFOTHER = "You cast %s on %s."; SIMPLECASTSELFSELF = "You cast %s."; SIMPLEPERFORMOTHEROTHER = "%s performs %s on %s."; SIMPLEPERFORMOTHERSELF = "%s performs %s on you."; SIMPLEPERFORMSELFOTHER = "You perform %s on %s."; SIMPLEPERFORMSELFSELF = "You perform %s."; SIMPLE_CHAT_TEXT = "Simple Chat"; SINGLE_DAMAGE_TEMPLATE = "%d Damage"; SKILL = "Skill"; SKILLS = "Skills"; -- Generic "skills" SKILL_DESCRIPTION = "|cffffffff%s|r %s"; SKILL_INCREMENT_COST = "Costs %s%d|r Skill points to increase."; SKILL_INCREMENT_COST_SINGULAR = "Costs %s%d|r Skill point to increase."; SKILL_LEARNING_COST = "Learning this skill: %s%d|r Skill points."; SKILL_LEARNING_COST_SINGULAR = "Learning this skill: %s%d|r Skill point."; SKILL_LEVEL = "Skill Level"; -- Skill level in a particular skill line SKILL_POINTS_TOOLTIP = "Skill points are used to learn specialized skillsnat various trainers throughout the world."; -- Tooltip description for skill points SKILL_RANK_UP = "Your skill in %s has increased to %d."; -- Tells player when a skill rank goes up SLASH_ASSIST1 = "/a"; -- Assist SLASH_ASSIST3 = "/a"; -- Assist SLASH_ASSIST2 = "/assist"; -- Assist SLASH_ASSIST4 = "/assist"; -- Assist SLASH_BIND_ZONE1 = "/bind"; -- Get the zone name where you are bound SLASH_BIND_ZONE2 = "/bind"; -- Get the zone name where you are bound SLASH_BUG1 = "/bug"; -- Bug SLASH_BUG2 = "/bug"; -- Bug SLASH_CAST1 = "/cast"; SLASH_CAST2 = "/spell"; SLASH_CAST4 = "/spell"; SLASH_CAST3 = "/cast"; SLASH_CHANNEL1 = "/c"; -- Send to channel (/# works too) SLASH_CHANNEL2 = "/csay"; SLASH_CHANNEL4 = "/csay"; SLASH_CHANNEL3 = "/c"; -- Send to channel (/# works too) SLASH_CHAT_AFK1 = "/afk"; -- Set your AFK flag SLASH_CHAT_AFK2 = "/afk"; -- Set your AFK flag SLASH_CHAT_ANNOUNCE1 = "/announce"; -- Turn join/leave announcments on/off SLASH_CHAT_ANNOUNCE3 = "/announce"; -- Turn join/leave announcments on/off SLASH_CHAT_ANNOUNCE4 = "/ann"; SLASH_CHAT_ANNOUNCE2 = "/ann"; SLASH_CHAT_BAN1 = "/ban"; -- Ban from channel SLASH_CHAT_BAN2 = "/ban"; -- Ban from channel SLASH_CHAT_CINVITE1 = "/cinvite"; -- Invite a player to a channel SLASH_CHAT_CINVITE3 = "/cinvite"; -- Invite a player to a channel SLASH_CHAT_CINVITE2 = "/chatinvite"; SLASH_CHAT_CINVITE4 = "/chatinvite"; SLASH_CHAT_DND1 = "/dnd"; -- Set your DND flag SLASH_CHAT_DND2 = "/dnd"; -- Set your DND flag SLASH_CHAT_DND3 = "/dnd"; -- Set your DND flag SLASH_CHAT_HELP1 = "/chat"; -- Chat help SLASH_CHAT_HELP5 = "/chathelp"; SLASH_CHAT_HELP4 = "/chat"; -- Chat help SLASH_CHAT_HELP3 = "/chat"; -- Chat help SLASH_CHAT_HELP2 = "/chathelp"; SLASH_CHAT_KICK1 = "/ckick"; -- Kick off a channel SLASH_CHAT_KICK2 = "/ckick"; -- Kick off a channel SLASH_CHAT_MODERATE1 = "/moderate"; -- Set a channel's moderated flag SLASH_CHAT_MODERATE2 = "/moderate"; -- Set a channel's moderated flag SLASH_CHAT_MODERATOR1 = "/mod"; -- Set a moderator SLASH_CHAT_MODERATOR2 = "/moderator"; SLASH_CHAT_MODERATOR4 = "/moderator"; SLASH_CHAT_MODERATOR3 = "/mod"; -- Set a moderator SLASH_CHAT_MUTE1 = "/mute"; -- Mute a player on a channel SLASH_CHAT_MUTE6 = "/unvoice"; SLASH_CHAT_MUTE3 = "/unvoice"; SLASH_CHAT_MUTE5 = "/squelch"; SLASH_CHAT_MUTE2 = "/squelch"; SLASH_CHAT_MUTE4 = "/mute"; -- Mute a player on a channel SLASH_CHAT_OWNER2 = "/owner"; -- Display or change channel owner SLASH_CHAT_OWNER1 = "/owner"; -- Display or change channel owner SLASH_CHAT_PASSWORD1 = "/password"; -- Set channel password SLASH_CHAT_PASSWORD4 = "/password"; -- Set channel password SLASH_CHAT_PASSWORD3 = "/password"; -- Set channel password SLASH_CHAT_PASSWORD2 = "/pass"; SLASH_CHAT_PASSWORD5 = "/pass"; SLASH_CHAT_UNBAN2 = "/unban"; -- Unban SLASH_CHAT_UNBAN1 = "/unban"; -- Unban SLASH_CHAT_UNMODERATOR1 = "/unmod"; -- Remove a mod SLASH_CHAT_UNMODERATOR4 = "/unmoderator"; SLASH_CHAT_UNMODERATOR3 = "/unmod"; -- Remove a mod SLASH_CHAT_UNMODERATOR2 = "/unmoderator"; SLASH_CHAT_UNMUTE1 = "/unmute"; -- Give a player voice on a channel SLASH_CHAT_UNMUTE5 = "/unsquelch"; SLASH_CHAT_UNMUTE2 = "/unsquelch"; SLASH_CHAT_UNMUTE4 = "/unmute"; -- Give a player voice on a channel SLASH_CHAT_UNMUTE3 = "/voice"; SLASH_CHAT_UNMUTE6 = "/voice"; SLASH_COMBATLOG1 = "/combatlog"; -- enable/disable combat log file output SLASH_COMBATLOG2 = "/combatlog"; -- enable/disable combat log file output SLASH_CONSOLE1 = "/console"; SLASH_CONSOLE2 = "/console"; SLASH_DUEL1 = "/duel"; SLASH_DUEL2 = "/duel"; SLASH_DUEL_CANCEL2 = "/concede"; SLASH_DUEL_CANCEL1 = "/yield"; SLASH_DUEL_CANCEL4 = "/yield"; SLASH_DUEL_CANCEL5 = "/concede"; SLASH_DUEL_CANCEL6 = "/forfeit"; SLASH_DUEL_CANCEL3 = "/forfeit"; SLASH_EMOTE1 = "/e"; -- Emote SLASH_EMOTE4 = "/me"; -- Emote SLASH_EMOTE8 = "/me"; -- Emote SLASH_EMOTE7 = "/emote"; -- Emote SLASH_EMOTE6 = "/em"; -- Emote SLASH_EMOTE5 = "/e"; -- Emote SLASH_EMOTE2 = "/em"; -- Emote SLASH_EMOTE3 = "/emote"; -- Emote SLASH_FOLLOW1 = "/f"; SLASH_FOLLOW2 = "/follow"; SLASH_FOLLOW5 = "/follow"; SLASH_FOLLOW6 = "/fol"; SLASH_FOLLOW3 = "/fol"; SLASH_FOLLOW4 = "/f"; SLASH_FRIENDS1 = "/friends"; SLASH_FRIENDS4 = "/friend"; SLASH_FRIENDS2 = "/friend"; SLASH_FRIENDS3 = "/friends"; SLASH_GUILD1 = "/g"; -- Guild SLASH_GUILD3 = "/gu"; -- Guild SLASH_GUILD8 = "/guild"; -- Guild SLASH_GUILD7 = "/gu"; -- Guild SLASH_GUILD6 = "/gc"; -- Guild SLASH_GUILD5 = "/g"; -- Guild SLASH_GUILD4 = "/guild"; -- Guild SLASH_GUILD2 = "/gc"; -- Guild SLASH_GUILD_DEMOTE1 = "/gdemote"; -- Guild demote SLASH_GUILD_DEMOTE2 = "/guilddemote"; -- Guild demote SLASH_GUILD_DEMOTE4 = "/guilddemote"; -- Guild demote SLASH_GUILD_DEMOTE3 = "/gdemote"; -- Guild demote SLASH_GUILD_DISBAND1 = "/gdisband"; -- Guild disband SLASH_GUILD_DISBAND4 = "/guilddisband"; -- Guild disband SLASH_GUILD_DISBAND2 = "/guilddisband"; -- Guild disband SLASH_GUILD_DISBAND3 = "/gdisband"; -- Guild disband SLASH_GUILD_HELP1 = "/ghelp"; -- Guild help SLASH_GUILD_HELP2 = "/guildhelp"; -- Guild help SLASH_GUILD_HELP3 = "/guildhelp"; -- Guild help SLASH_GUILD_HELP5 = "/ghelp"; -- Guild help SLASH_GUILD_HELP4 = "/guildhelp"; -- Guild help SLASH_GUILD_INFO3 = "/ginfo"; -- Guild information SLASH_GUILD_INFO1 = "/ginfo"; -- Guild information SLASH_GUILD_INFO4 = "/guildinfo"; -- Guild information SLASH_GUILD_INFO2 = "/guildinfo"; -- Guild information SLASH_GUILD_INVITE1 = "/ginvite"; -- Guild invite SLASH_GUILD_INVITE4 = "/guildinvite"; -- Guild invite SLASH_GUILD_INVITE2 = "/guildinvite"; -- Guild invite SLASH_GUILD_INVITE3 = "/ginvite"; -- Guild invite SLASH_GUILD_LEADER1 = "/gleader"; -- Guild leader SLASH_GUILD_LEADER4 = "/guildleader"; -- Guild leader SLASH_GUILD_LEADER2 = "/guildleader"; -- Guild leader SLASH_GUILD_LEADER3 = "/gleader"; -- Guild leader SLASH_GUILD_LEAVE1 = "/gquit"; -- Guild leave SLASH_GUILD_LEAVE2 = "/guildquit"; -- Guild leave SLASH_GUILD_LEAVE4 = "/guildquit"; -- Guild leave SLASH_GUILD_LEAVE3 = "/gquit"; -- Guild leave SLASH_GUILD_MOTD1 = "/gmotd"; -- Guild MOTD SLASH_GUILD_MOTD4 = "/guildmotd"; -- Guild MOTD SLASH_GUILD_MOTD3 = "/gmotd"; -- Guild MOTD SLASH_GUILD_MOTD2 = "/guildmotd"; -- Guild MOTD SLASH_GUILD_PROMOTE1 = "/gpromote"; -- Guild promote SLASH_GUILD_PROMOTE3 = "/gpromote"; -- Guild promote SLASH_GUILD_PROMOTE4 = "/guildpromote"; -- Guild promote SLASH_GUILD_PROMOTE2 = "/guildpromote"; -- Guild promote SLASH_GUILD_ROSTER1 = "/groster"; -- Guild roster SLASH_GUILD_ROSTER2 = "/guildroster"; -- Guild roster SLASH_GUILD_ROSTER4 = "/guildroster"; -- Guild roster SLASH_GUILD_ROSTER3 = "/groster"; -- Guild roster SLASH_GUILD_UNINVITE1 = "/gremove"; -- Guild uninvite SLASH_GUILD_UNINVITE4 = "/guildremove"; -- Guild uninvite SLASH_GUILD_UNINVITE3 = "/gremove"; -- Guild uninvite SLASH_GUILD_UNINVITE2 = "/guildremove"; -- Guild uninvite SLASH_GUILD_WHO1 = "/glist"; SLASH_GUILD_WHO2 = "/gwho"; SLASH_GUILD_WHO4 = "/glist"; SLASH_GUILD_WHO5 = "/gwho"; SLASH_GUILD_WHO6 = "/whoguild"; SLASH_GUILD_WHO3 = "/whoguild"; SLASH_HELP1 = "/h"; -- Help SLASH_HELP3 = "/?"; -- Help SLASH_HELP2 = "/help"; -- Help SLASH_HELP6 = "/help"; -- Help SLASH_HELP5 = "/h"; -- Help SLASH_HELP4 = "/h"; -- Help SLASH_IGNORE1 = "/ignore"; SLASH_IGNORE2 = "/ignore"; SLASH_INSPECT1 = "/ins"; -- Inspect SLASH_INSPECT2 = "/inspect"; -- Inspect SLASH_INSPECT3 = "/ins"; -- Inspect SLASH_INSPECT4 = "/inspect"; -- Inspect SLASH_INVITE1 = "/i"; -- Invite SLASH_INVITE2 = "/inv"; -- Invite SLASH_INVITE3 = "/invite"; -- Invite SLASH_INVITE6 = "/invite"; -- Invite SLASH_INVITE5 = "/inv"; -- Invite SLASH_INVITE4 = "/i"; -- Invite SLASH_JOIN1 = "/join"; -- Join (chat channel) SLASH_JOIN3 = "/chan"; SLASH_JOIN6 = "/channel"; SLASH_JOIN7 = "/chan"; SLASH_JOIN5 = "/join"; -- Join (chat channel) SLASH_JOIN2 = "/channel"; SLASH_JOIN4 = "/join"; -- Join (chat channel) SLASH_LEAVE1 = "/leave"; -- Leave (chat channel) SLASH_LEAVE4 = "/leave"; -- Leave (chat channel) SLASH_LEAVE5 = "/leave"; -- Leave (chat channel) SLASH_LEAVE7 = "/chatexit"; SLASH_LEAVE6 = "/chatleave"; SLASH_LEAVE2 = "/chatleave"; SLASH_LEAVE3 = "/chatexit"; SLASH_LIST_CHANNEL1 = "/chatlist"; -- List channels or members SLASH_LIST_CHANNEL6 = "/chatwho"; SLASH_LIST_CHANNEL2 = "/chatwho"; SLASH_LIST_CHANNEL7 = "/chatinfo"; SLASH_LIST_CHANNEL5 = "/chatlist"; -- List channels or members SLASH_LIST_CHANNEL4 = "/chatlist"; -- List channels or members SLASH_LIST_CHANNEL3 = "/chatinfo"; SLASH_LOGOUT1 = "/logout"; -- Logout SLASH_LOGOUT3 = "/logout"; -- Logout SLASH_LOGOUT4 = "/camp"; -- Logout SLASH_LOGOUT2 = "/camp"; -- Logout SLASH_LOOT_FFA1 = "/ffa"; SLASH_LOOT_FFA2 = "/ffa"; SLASH_LOOT_MASTER1 = "/master"; SLASH_LOOT_MASTER2 = "/master"; SLASH_LOOT_ROUNDROBIN1 = "/roundrobin"; SLASH_LOOT_ROUNDROBIN2 = "/roundrobin"; SLASH_MACRO2 = "/m"; SLASH_MACRO4 = "/macro"; SLASH_MACRO1 = "/macro"; SLASH_MACRO3 = "/m"; SLASH_MACROHELP1 = "/macrohelp"; SLASH_MACROHELP2 = "/macrohelp"; SLASH_MACROHELP3 = "/macrohelp"; SLASH_NOTE1 = "/note"; -- Note SLASH_NOTE2 = "/note"; -- Note SLASH_OFFICER1 = "/o"; -- Officer SLASH_OFFICER4 = "/osay"; -- Officer SLASH_OFFICER3 = "/o"; -- Officer SLASH_OFFICER2 = "/osay"; -- Officer SLASH_PARTY1 = "/p"; -- Party SLASH_PARTY3 = "/p"; -- Party SLASH_PARTY2 = "/party"; -- Party SLASH_PLAYED1 = "/played"; -- Time played SLASH_PLAYED2 = "/played"; -- Time played SLASH_PROMOTE1 = "/pr"; -- Promote SLASH_PROMOTE2 = "/promote"; -- Promote SLASH_PROMOTE4 = "/promote"; -- Promote SLASH_PROMOTE3 = "/pr"; -- Promote SLASH_PVP1 = "/pvp"; SLASH_QUIT2 = "/exit"; -- Quit SLASH_QUIT1 = "/quit"; -- Quit SLASH_QUIT5 = "/exit"; -- Quit SLASH_QUIT4 = "/quit"; -- Quit SLASH_RAID3 = "/ra"; SLASH_RAID2 = "/raid"; SLASH_RAID1 = "/raid"; SLASH_RAID4 = "/rsay"; SLASH_RANDOM3 = "/rnd"; SLASH_RANDOM6 = "/rnd"; SLASH_RANDOM1 = "/random"; SLASH_RANDOM2 = "/rand"; SLASH_RANDOM5 = "/rand"; SLASH_RANDOM4 = "/random"; SLASH_REMOVEFRIEND1 = "/removefriend"; SLASH_REMOVEFRIEND3 = "/removefriend"; SLASH_REMOVEFRIEND4 = "/remfriend"; SLASH_REMOVEFRIEND2 = "/remfriend"; SLASH_REPLY1 = "/r"; -- Reply SLASH_REPLY4 = "/reply"; -- Reply SLASH_REPLY2 = "/reply"; -- Reply SLASH_REPLY3 = "/r"; -- Reply SLASH_SAY1 = "/s"; -- Say SLASH_SAY3 = "/s"; -- Say SLASH_SAY2 = "/say"; -- Say SLASH_SAY4 = "/say"; -- Say SLASH_SCRIPT1 = "/script"; SLASH_SCRIPT3 = "/script"; SLASH_SCRIPT2 = "/run"; SLASH_SCRIPT4 = "/run"; SLASH_SPLIT1 = "/split"; -- Split Money SLASH_SPLIT11 = "/split"; -- Split Money SLASH_STUCK1 = "/stuck"; SLASH_STUCK2 = "/stuck"; SLASH_SUGGEST1 = "/suggest"; -- Suggest SLASH_SUGGEST4 = "/suggestion"; -- Suggest SLASH_SUGGEST3 = "/suggest"; -- Suggest SLASH_SUGGEST2 = "/suggestion"; -- Suggest SLASH_TARGET1 = "/target"; SLASH_TARGET2 = "/tar"; SLASH_TARGET4 = "/tar"; SLASH_TARGET3 = "/target"; SLASH_TIME1 = "/time"; -- Time SLASH_TIME2 = "/time"; -- Time SLASH_TRADE2 = "/trade"; -- Trade SLASH_TRADE3 = "/tr"; -- Trade SLASH_TRADE4 = "/trade"; -- Trade SLASH_TRADE1 = "/tr"; -- Trade SLASH_UNIGNORE1 = "/unignore"; SLASH_UNIGNORE2 = "/unignore"; SLASH_UNINVITE1 = "/u"; -- Uninvite SLASH_UNINVITE5 = "/u"; -- Uninvite SLASH_UNINVITE2 = "/un"; -- Uninvite SLASH_UNINVITE3 = "/kick"; -- Uninvite SLASH_UNINVITE4 = "/uninvite"; -- Uninvite SLASH_UNINVITE7 = "/uninvite"; -- Uninvite SLASH_UNINVITE6 = "/un"; -- Uninvite SLASH_VOICEMACRO1 = "/v"; SLASH_VOICEMACRO2 = "/v"; SLASH_WHISPER1 = "/w"; -- Whisper SLASH_WHISPER9 = "/tell"; -- Whisper SLASH_WHISPER7 = "/whisper"; -- Whisper SLASH_WHISPER10 = "/send"; -- Whisper SLASH_WHISPER8 = "/t"; -- Whisper SLASH_WHISPER2 = "/whisper"; -- Whisper SLASH_WHISPER6 = "/w"; -- Whisper SLASH_WHISPER3 = "/t"; -- Whisper SLASH_WHISPER4 = "/tell"; -- Whisper SLASH_WHISPER5 = "/send"; -- Whisper SLASH_WHO1 = "/who"; -- Get a list of players SLASH_WHO2 = "/who"; -- Get a list of players SLASH_YELL1 = "/y"; -- Yell SLASH_YELL4 = "/shout"; -- Yell SLASH_YELL5 = "/y"; -- Yell SLASH_YELL7 = "/sh"; -- Yell SLASH_YELL6 = "/yell"; -- Yell SLASH_YELL3 = "/sh"; -- Yell SLASH_YELL2 = "/yell"; -- Yell SOCIALS = "Socials"; -- Chat options, called "socials"... SOCIAL_BUTTON = "Social"; SORT_QUEST = "Sort Quest"; -- Text for the quest sorting tab SOUNDOPTIONS_MENU = "Sound Options"; -- Title for sound options menu SOUND_VOLUME = "Sound Volume"; -- Sound options tag SPEAKERMODE = "Speaker Mode"; SPEAKERMODE_HEADPHONES = "Headphones"; SPEAKERMODE_STEREO = "Stereo"; SPEAKERMODE_SURROUND = "Surround Sound"; SPECIAL_SKILLS = "%s Skills:"; -- %s is the class specialization SPEED = "Speed"; -- Generic "speed"
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SPELLBLOCKEDOTHEROTHER = "%s's %s was blocked by %s."; SPELLBLOCKEDOTHERSELF = "%s's %s was blocked."; SPELLBLOCKEDSELFOTHER = "Your %s was blocked by %s."; SPELLBOOK = "Spellbook"; -- The player's spellbook SPELLBOOK_ABILITIES_BUTTON = "Spellbook & Abilities"; SPELLBOOK_BUTTON = "Spellbook"; SPELLCASTGOOTHER = "%s casts %s."; SPELLCASTGOOTHERTARGETTED = "%s casts %s on %s."; SPELLCASTGOSELF = "You cast %s."; SPELLCASTGOSELFTARGETTED = "You cast %s on %s."; SPELLCASTOTHERSTART = "%s begins to cast %s."; SPELLCASTSELFSTART = "You begin to cast %s."; SPELLDEFLECTEDOTHEROTHER = "%s's %s was deflected by %s."; SPELLDEFLECTEDOTHERSELF = "%s's %s was deflected."; SPELLDEFLECTEDSELFOTHER = "Your %s was deflected by %s."; SPELLDODGEDOTHEROTHER = "%s's %s was dodged by %s."; SPELLDODGEDOTHERSELF = "%s's %s was dodged."; SPELLDODGEDSELFOTHER = "Your %s was dodged by %s."; SPELLEVADEDOTHEROTHER = "%s's %s was evaded by %s."; SPELLEVADEDOTHERSELF = "%s's %s was evaded."; SPELLEVADEDSELFOTHER = "Your %s was evaded by %s."; SPELLEXTRAATTACKSOTHER = "%s gains %d extra attacks through %s."; -- Victim gains 3 extra attacks through Thrash. SPELLEXTRAATTACKSOTHER_SINGULAR = "%s gains %d extra attack through %s."; SPELLEXTRAATTACKSSELF = "You gain %d extra attacks through %s."; -- You gain 3 extra attacks through Thrash. SPELLEXTRAATTACKSSELF_SINGULAR = "You gain %d extra attack through %s."; SPELLFAILCASTOTHER = "%s fails to cast %s: %s."; SPELLFAILCASTSELF = "You fail to cast %s: %s."; SPELLFAILPERFORMOTHER = "%s fails to perform %s: %s."; SPELLFAILPERFORMSELF = "You fail to perform %s: %s."; SPELLIMMUNEOTHEROTHER = "%s's %s fails. %s is immune."; SPELLIMMUNEOTHERSELF = "%s's %s failed. You are immune."; SPELLIMMUNESELFOTHER = "Your %s failed. %s is immune."; SPELLINTERRUPTOTHEROTHER = "%s interrupts %s's %s."; SPELLINTERRUPTOTHERSELF = "%s interrupts your %s."; SPELLINTERRUPTSELFOTHER = "You interrupt %s's %s."; SPELLLOGABSORBOTHEROTHER = "%s's %s is absorbed by %s."; SPELLLOGABSORBOTHERSELF = "You absorb %s's %s."; SPELLLOGABSORBSELFOTHER = "Your %s is absorbed by %s."; SPELLLOGABSORBSELFSELF = "You absorb your %s."; SPELLLOGCRITOTHEROTHER = "%s's %s crits %s for %d."; SPELLLOGCRITOTHERSELF = "%s's %s crits you for %d."; SPELLLOGCRITSELFOTHER = "Your %s crits %s for %d."; SPELLLOGCRITSELFSELF = "Your %s crits you for %d."; SPELLLOGHITABSORBOTHEROTHER = "%s's %s hits %s for %d (%d absorbed)."; SPELLLOGHITABSORBOTHERSELF = "%s's %s hits you for %d (%d absorbed)."; SPELLLOGHITABSORBSELFOTHER = "Your %s hits %s for %d (%d absorbed)."; SPELLLOGHITABSORBSELFSELF = "Your %s hits you for %d (%d absorbed)."; SPELLLOGOTHEROTHER = "%s's %s hits %s for %d."; SPELLLOGOTHERSELF = "%s's %s hits you for %d."; SPELLLOGSELFOTHER = "Your %s hits %s for %d."; SPELLLOGSELFSELF = "Your %s hits you for %d."; SPELLMISSED_BLOCK = "Block"; SPELLMISSED_BLOCK_CAPS = "BLOCK"; SPELLMISSED_DEFLECT = "Deflect"; SPELLMISSED_DODGE = "Dodge"; SPELLMISSED_DODGE_CAPS = "DODGE"; SPELLMISSED_EVADE = "Evade"; SPELLMISSED_EVADE_CAPS = "EVADE"; SPELLMISSED_IMMUNE = "Immune"; SPELLMISSED_IMMUNE_CAPS = "IMMUNE"; SPELLMISSED_MISS = "Miss"; SPELLMISSED_MISS_CAPS = "MISS"; SPELLMISSED_RESIST = "Resist"; SPELLMISSED_RESIST_CAPS = "RESIST"; SPELLMISSOTHEROTHER = "%s's %s missed %s."; SPELLMISSOTHERSELF = "%s's %s misses you."; SPELLMISSSELFOTHER = "Your %s missed %s."; SPELLPARRIEDOTHEROTHER = "%s's %s was parried by %s."; SPELLPARRIEDOTHERSELF = "%s's %s was parried."; SPELLPARRIEDSELFOTHER = "Your %s is parried by %s."; SPELLPERFORMGOOTHER = "%s performs %s."; SPELLPERFORMGOOTHERTARGETTED = "%s performs %s on %s."; SPELLPERFORMGOSELF = "You perform %s."; SPELLPERFORMGOSELFTARGETTED = "You perform %s on %s."; SPELLPERFORMOTHERSTART = "%s begins to perform %s."; SPELLPERFORMSELFSTART = "You begin to perform %s."; SPELLPOWERDRAINOTHEROTHER = "%s drains %d %s from %s."; SPELLPOWERDRAINOTHERSELF = "%s drains %d %s from you."; SPELLPOWERDRAINSELFOTHER = "You drain %d %s from %s."; SPELLRESISTOTHEROTHER = "%s's %s was resisted by %s."; SPELLRESISTOTHERSELF = "%s's %s was resisted."; SPELLRESISTSELFOTHER = "Your %s was resisted by %s."; SPELLS = "Spells"; -- Generic "spells" SPELLTEACHOTHEROTHER = "%s teaches %s %s."; SPELLTEACHOTHERSELF = "%s teaches you %s."; SPELLTEACHSELFOTHER = "You teach %s %s."; SPELLTEACHSELFSELF = "You teach yourself %s."; SPELLTERSEPERFORM_OTHER = "%s performs %s."; SPELLTERSEPERFORM_SELF = "You perform %s."; SPELLTERSE_OTHER = "%s casts %s."; SPELLTERSE_SELF = "You cast %s."; SPELL_AURA_DAMAGE_IMMUNITY_GEN = "Immune to %s damage"; SPELL_AURA_DAMAGE_SHIELD_GEN = "Damages attacker with %s"; SPELL_AURA_DAMAGE_SHIELD_NOSCHOOL_GEN = "Damages attacker"; SPELL_AURA_DISPEL_IMMUNITY_GEN = "Immune to %s"; SPELL_AURA_EFFECT_IMMUNITY_GEN = "Immune to %s"; SPELL_AURA_FAR_SIGHT_GEN = "Increased vision range"; SPELL_AURA_FEIGN_DEATH_GEN = "Feign death"; SPELL_AURA_MOD_ARMOR_GEN = "Increases armor"; SPELL_AURA_MOD_ARMOR_GEN_NEG = "Decreases armor"; SPELL_AURA_MOD_ATTACKSPEED_GEN = "Speeds attack"; SPELL_AURA_MOD_ATTACKSPEED_GEN_NEG = "Slows attack"; SPELL_AURA_MOD_BLOCK_PERCENT_GEN = "Increases chance to block"; SPELL_AURA_MOD_BLOCK_PERCENT_GEN_NEG = "Decreases chance to block"; SPELL_AURA_MOD_BLOCK_SKILL_GEN = "Increases block skill"; SPELL_AURA_MOD_BLOCK_SKILL_GEN_NEG = "Decreases block skill"; SPELL_AURA_MOD_CASTING_SPEED_GEN = "Increases casting speed"; SPELL_AURA_MOD_CASTING_SPEED_GEN_NEG = "Decreases casting speed"; SPELL_AURA_MOD_CHARM_GEN = "Charmed"; SPELL_AURA_MOD_CONFUSE_GERN = "Confused"; SPELL_AURA_MOD_CRIT_PERCENT_GEN = "Increases chance to critical"; SPELL_AURA_MOD_CRIT_PERCENT_GEN_NEG = "Decreases chance to critical"; SPELL_AURA_MOD_DAMAGE_DONE_CREATURE_GEN = "Increases damage to %s creatures"; SPELL_AURA_MOD_DAMAGE_DONE_CREATURE_GEN_NEG = "Decreases damage to %s creatures"; SPELL_AURA_MOD_DAMAGE_DONE_GEN = "Increases %s damage"; SPELL_AURA_MOD_DAMAGE_DONE_GEN_NEG = "Decreases %s damage"; SPELL_AURA_MOD_DAMAGE_DONE_NOSCHOOL_GEN = "Increases damage"; SPELL_AURA_MOD_DAMAGE_DONE_NOSCHOOL_GEN_NEG = "Decreases damage"; SPELL_AURA_MOD_DAMAGE_TAKEN_GEN = "Increases %s damage taken"; SPELL_AURA_MOD_DAMAGE_TAKEN_GEN_NEG = "Reduces %s damage"; SPELL_AURA_MOD_DAMAGE_TAKEN_NOSCHOOL_GEN = "Increases damage taken"; SPELL_AURA_MOD_DAMAGE_TAKEN_NOSCHOOL_GEN_NEG = "Reduces damage taken"; SPELL_AURA_MOD_DECREASE_SPEED_GEN = "Slows movement"; SPELL_AURA_MOD_DETECT_GEN = "Increased detect"; SPELL_AURA_MOD_DETECT_GEN_NEG = "Decreased detect"; SPELL_AURA_MOD_DISARM_GEN = "Disarmed"; SPELL_AURA_MOD_DODGE_PERCENT_GEN = "Increases chance to dodge"; SPELL_AURA_MOD_DODGE_PERCENT_GEN_NEG = "Decreases chance to dodge"; SPELL_AURA_MOD_DODGE_SKILL_GEN = "Increases dodge skill"; SPELL_AURA_MOD_DODGE_SKILL_GEN_NEG = "Decreases dodge skill"; SPELL_AURA_MOD_FEAR_GEN = "Afraid"; SPELL_AURA_MOD_HIT_CHANCE_GEN = "Increases chance to hit"; SPELL_AURA_MOD_HIT_CHANCE_GEN_NEG = "Decreases chance to hit"; SPELL_AURA_MOD_INCREASE_ENERGY_GEN = "Increases mana"; SPELL_AURA_MOD_INCREASE_ENERGY_GEN_NEG = "Decreases mana"; SPELL_AURA_MOD_INCREASE_HEALTH_GEN = "Increases health"; SPELL_AURA_MOD_INCREASE_HEALTH_GEN_NEG = "Decreases health"; SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED_GEN = "Speeds mounted movement"; SPELL_AURA_MOD_INCREASE_SPEED_GEN = "Speeds movement"; SPELL_AURA_MOD_INCREASE_SWIM_SPEED_GEN = "Speeds swim movement"; SPELL_AURA_MOD_INVISIBILITY_DETECTION_GEN = "Increased invisibility detection"; SPELL_AURA_MOD_INVISIBILITY_DETECTION_GEN_NEG = "Decreased invisibility detection"; SPELL_AURA_MOD_INVISIBILITY_GEN = "Increased invisibility"; SPELL_AURA_MOD_INVISIBILITY_GEN_NEG = "Decreased invisibility"; SPELL_AURA_MOD_LANGUAGE_GEN = "Only speak %s"; SPELL_AURA_MOD_PACIFY_GEN = "Pacified"; SPELL_AURA_MOD_PACIFY_SILENCE_GEN = "Pacified and silenced"; SPELL_AURA_MOD_PARRY_PERCENT_GEN = "Increases chance to parry"; SPELL_AURA_MOD_PARRY_PERCENT_GEN_NEG = "Decreases chance to parry"; SPELL_AURA_MOD_PARRY_SKILL_GEN = "Increases parry skill"; SPELL_AURA_MOD_PARRY_SKILL_GEN_NEG = "Decreases parry skill"; SPELL_AURA_MOD_POSSESS_GEN = "Possessing"; SPELL_AURA_MOD_POWER_REGEN_GEN_MANA = "Increases mana regen"; SPELL_AURA_MOD_POWER_REGEN_GEN_RAGE = "Increases rage"; SPELL_AURA_MOD_REGEN_GEN = "Increases health regen"; SPELL_AURA_MOD_REGEN_GEN_NEG = "Decreases health regen"; SPELL_AURA_MOD_RESISTANCE_GEN = "Increases %s resistance"; SPELL_AURA_MOD_RESISTANCE_GEN_NEG = "Decreases %s resistance"; SPELL_AURA_MOD_ROOT_GEN = "Rooted"; SPELL_AURA_MOD_SCALE_GEN = "Increased size"; SPELL_AURA_MOD_SCALE_GEN_NEG = "Decreased size"; SPELL_AURA_MOD_SHAPESHIFT_GEN = "In %s"; SPELL_AURA_MOD_SILENCE_GEN = "Silenced"; SPELL_AURA_MOD_SKILL_GEN = "Increases %s"; SPELL_AURA_MOD_SKILL_GEN_NEG = "Decreases %s"; SPELL_AURA_MOD_SLEEP_GEN = "Asleep"; SPELL_AURA_MOD_SPEED_ABSOLUTE_GEN = "Sets speed"; SPELL_AURA_MOD_SPELL_CRIT_CHANCE_GEN = "Increases spell chance of critical"; SPELL_AURA_MOD_SPELL_CRIT_CHANCE_GEN_NEG = "Decreases spell chance of critical"; SPELL_AURA_MOD_SPELL_HIT_CHANCE_GEN = "Increases spell chance to hit"; SPELL_AURA_MOD_SPELL_HIT_CHANCE_GEN_NEG = "Decreases spell chance to hit"; SPELL_AURA_MOD_STALKED_GEN = "Stalked"; SPELL_AURA_MOD_STAT_GEN = "Increases %s"; SPELL_AURA_MOD_STAT_GEN_NEG = "Decreases %s"; SPELL_AURA_MOD_STEALTH_GEN = "Increased stealth"; SPELL_AURA_MOD_STEALTH_GEN_NEG = "Decreased stealth"; SPELL_AURA_MOD_STUN_GEN = "Stunned"; SPELL_AURA_MOD_TAUNT_GEN = "Taunted"; SPELL_AURA_MOD_THREAT_GEN = "Increases threat"; SPELL_AURA_MOD_THREAT_GEN_NEG = "Decreases threat"; SPELL_AURA_MOUNTED_GEN = "Mounted"; SPELL_AURA_PERIODIC_DAMAGE_GEN = "Periodic %s damage"; SPELL_AURA_PERIODIC_DAMAGE_NOSCHOOL_GEN = "Periodic damage"; SPELL_AURA_PERIODIC_ENERGIZE_GEN = "Mana regen"; SPELL_AURA_PERIODIC_ENERGIZE_GEN_NEG = "Periodic mana loss"; SPELL_AURA_PERIODIC_HEALTH_FUNNEL_GEN = "Funnels health"; SPELL_AURA_PERIODIC_HEAL_GEN = "Health regen"; SPELL_AURA_PERIODIC_LEECH_GEN = "Leeches health"; SPELL_AURA_PERIODIC_MANA_FUNNEL_GEN = "Funnels mana"; SPELL_AURA_PERIODIC_MANA_LEECH_GEN = "Leeches mana"; SPELL_AURA_PERIODIC_RAGE_GEN = "Increases rage"; SPELL_AURA_PERIODIC_TRIGGER_SPELL_GEN = "Casts %s periodically"; SPELL_AURA_PROC_TRIGGER_DAMAGE_GEN = "%s damage %s"; SPELL_AURA_PROC_TRIGGER_DAMAGE_NOSCHOOL_GEN = "Damage %s"; SPELL_AURA_PROC_TRIGGER_SPELL_GEN = "Chance to cast %s %s"; SPELL_AURA_REFLECT_SPELLS_GEN = "Reflects spells"; SPELL_AURA_SCHOOL_ABSORB_GEN = "Absorb %s"; SPELL_AURA_SCHOOL_ABSORB_NOSCHOOL_GEN = "Absorb damage"; SPELL_AURA_SCHOOL_IMMUNITY_GEN = "Immune to %s effects"; SPELL_AURA_SPLIT_DAMAGE_GEN = "Splits %s damage"; -- school SPELL_AURA_SPLIT_DAMAGE_NOSCHOOL_GEN = "Splits damage"; SPELL_AURA_STATE_IMMUNITY_GEN = "Immune to %s"; SPELL_AURA_TRACK_CREATURES_GEN = "Tracking %s"; SPELL_AURA_TRACK_RESOURCES_GEN = "Finding %s"; SPELL_AURA_TRANSFORM_GEN = "Appearing as %s"; SPELL_AURA_WATER_BREATHING_GEN = "Water breathing"; SPELL_CAST_TIME_INSTANT = "Instant cast"; -- Zero cast time SPELL_CAST_TIME_MIN = "%.3g min cast"; -- How long it takes to cast a spell SPELL_CAST_TIME_RANGED = "Attack speed +%.3g sec"; SPELL_CAST_TIME_SEC = "%.3g sec cast"; -- How long it takes to cast a spell SPELL_DURATION = "Lasts %s"; SPELL_DURATION_DAYS = "%.2f days"; SPELL_DURATION_HOURS = "%.2f hrs"; SPELL_DURATION_MIN = "%.2f min"; SPELL_DURATION_SEC = "%.2f sec"; SPELL_DURATION_UNTIL_CANCELLED = "until cancelled"; SPELL_EQUIPPED_ITEM = "Requires %s"; SPELL_EQUIPPED_ITEM_NOSPACE = "Requires %s"; SPELL_FAILED_AFFECTING_COMBAT = "You are in combat"; SPELL_FAILED_ALREADY_BEING_TAMED = "That creature is already being tamed"; SPELL_FAILED_ALREADY_HAVE_CHARM = "You already control a charmed creature"; SPELL_FAILED_ALREADY_HAVE_SUMMON = "You already control a summoned creature"; SPELL_FAILED_ALREADY_OPEN = "Already open"; SPELL_FAILED_AURA_BOUNCED = "A more powerful spell is already active"; SPELL_FAILED_BAD_IMPLICIT_TARGETS = "No target"; SPELL_FAILED_BAD_TARGETS = "Invalid target"; SPELL_FAILED_CANT_BE_CHARMED = "Target can't be charmed"; SPELL_FAILED_CANT_BE_DISENCHANTED = "Item cannot be disenchanted"; SPELL_FAILED_CANT_CAST_ON_TAPPED = "Target is tapped"; SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = "You can't start a duel while invisible"; SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = "You can't start a duel while stealthed"; SPELL_FAILED_CANT_STEALTH = "You are too close to enemies"; SPELL_FAILED_CASTER_AURASTATE = "You can't do that yet"; SPELL_FAILED_CASTER_DEAD = "You are dead"; SPELL_FAILED_CHEST_IN_USE = "That is already being used"; SPELL_FAILED_CONFUSED = "Can't do that while confused"; SPELL_FAILED_EQUIPPED_ITEM = "Must have the proper item equipped"; SPELL_FAILED_EQUIPPED_ITEM_CLASS = "Must have a %s equipped"; SPELL_FAILED_ERROR = "Internal error"; SPELL_FAILED_FIZZLE = "Fizzled"; SPELL_FAILED_FLEEING = "Can't do that while fleeing"; SPELL_FAILED_FOOD_LOWLEVEL = "That food's level is not high enough for your pet"; SPELL_FAILED_HIGHLEVEL = "Target is too high level"; SPELL_FAILED_IMMUNE = "Immune"; SPELL_FAILED_INTERRUPTED = "Interrupted"; SPELL_FAILED_INTERRUPTED_COMBAT = "Interrupted"; SPELL_FAILED_ITEM_ALREADY_ENCHANTED = "Item is already enchanted"; SPELL_FAILED_ITEM_GONE = "Item is gone"; SPELL_FAILED_ITEM_NOT_FOUND = "Tried to enchant an item that didn't exist"; SPELL_FAILED_ITEM_NOT_READY = "Item is not ready yet"; SPELL_FAILED_LEVEL_REQUIREMENT = "You are not high enough level"; SPELL_FAILED_LEVEL_REQUIREMENT_PET = "Your pet is not high enough level"; SPELL_FAILED_LINE_OF_SIGHT = "Target not in line of sight"; SPELL_FAILED_LOWLEVEL = "Target is too low level"; SPELL_FAILED_LOW_CASTLEVEL = "Skill not high enough"; SPELL_FAILED_MAINHAND_EMPTY = "Your weapon hand is empty"; SPELL_FAILED_MOVING = "Can't do that while moving"; SPELL_FAILED_NEED_AMMO = "Ammo needs to be in the paper doll ammo slot before it can be fired"; SPELL_FAILED_NEED_AMMO_POUCH = "Requires: %s"; SPELL_FAILED_NEED_EXOTIC_AMMO = "Requires exotic ammo: %s"; SPELL_FAILED_NOPATH = "No path available"; SPELL_FAILED_NOT_BEHIND = "You must be behind your target"; SPELL_FAILED_NOT_FISHABLE = "Your cast didn't land in fishable water"; SPELL_FAILED_NOT_HERE = "Spell can't be cast here"; SPELL_FAILED_NOT_INFRONT = "You must be in front of your target"; SPELL_FAILED_NOT_IN_CONTROL = "You are not in control of your actions"; SPELL_FAILED_NOT_KNOWN = "Spell not learned"; SPELL_FAILED_NOT_MOUNTED = "Cannot use while mounted"; SPELL_FAILED_NOT_ON_TAXI = "You are in flight"; SPELL_FAILED_NOT_READY = "Not yet recovered"; SPELL_FAILED_NOT_SHAPESHIFT = "Cannot use in shapeshift form"; SPELL_FAILED_NOT_STANDING = "You have to be standing to do that"; SPELL_FAILED_NOT_TRADEABLE = "You can only use this on an object you own"; SPELL_FAILED_NOT_TRADING = "Tried to enchant a trade item, but not trading"; SPELL_FAILED_NOT_UNSHEATHED = "You have to be unsheathed to do that!"; SPELL_FAILED_NOT_WHILE_GHOST = "Can't cast as ghost"; SPELL_FAILED_NO_AMMO = "Out of ammo"; SPELL_FAILED_NO_CHARGES_REMAIN = "No charges remain"; SPELL_FAILED_NO_COMBO_POINTS = "That ability requires combo points"; SPELL_FAILED_NO_DUELING = "Dueling isn't allowed here"; SPELL_FAILED_NO_ENDURANCE = "Not enough endurance"; SPELL_FAILED_NO_FISH = "There aren't any fish here"; SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = "Can't use items while shapeshifted"; SPELL_FAILED_NO_MOUNTS_ALLOWED = "You can't mount here"; SPELL_FAILED_NO_PET = "You do not have a pet"; SPELL_FAILED_ONLY_ABOVEWATER = "Cannot use while swimming"; SPELL_FAILED_ONLY_DAYTIME = "Can only use during the day"; SPELL_FAILED_ONLY_INDOORS = "Can only use indoors"; SPELL_FAILED_ONLY_MOUNTED = "Can only use while mounted"; SPELL_FAILED_ONLY_NIGHTTIME = "Can only use during the night"; SPELL_FAILED_ONLY_OUTDOORS = "Can only use outside"; SPELL_FAILED_ONLY_SHAPESHIFT = "Must be in %s"; -- %s is the required stance/form SPELL_FAILED_ONLY_STEALTHED = "You must be in stealth mode"; SPELL_FAILED_ONLY_UNDERWATER = "Can only use while swimming"; SPELL_FAILED_OUT_OF_RANGE = "Out of range"; SPELL_FAILED_PACIFIED = "Can't use that ability while pacified"; SPELL_FAILED_POSSESSED = "You are possessed"; SPELL_FAILED_REAGENTS = "Missing reagent: %s"; SPELL_FAILED_REQUIRES_AREA = "You need to be in %s"; -- %s is an area name SPELL_FAILED_REQUIRES_SPELL_FOCUS = "Requires %s"; SPELL_FAILED_ROOTED = "You are unable to move"; SPELL_FAILED_SILENCED = "Can't do that while silenced"; SPELL_FAILED_SPELL_IN_PROGRESS = "Another action is in progress"; SPELL_FAILED_SPELL_LEARNED = "You have already learned the spell"; SPELL_FAILED_SPELL_UNAVAILABLE = "The spell is not available to you"; SPELL_FAILED_SPELL_UNAVAILABLE_PET = "That ability is not available to your pet"; SPELL_FAILED_STUNNED = "Can't do that while stunned"; SPELL_FAILED_TARGETS_DEAD = "Your target is dead"; SPELL_FAILED_TARGET_AFFECTING_COMBAT = "Target is in combat"; SPELL_FAILED_TARGET_AURASTATE = "You can't do that yet"; SPELL_FAILED_TARGET_DUELING = "Target is currently dueling"; SPELL_FAILED_TARGET_ENEMY = "Target is hostile"; SPELL_FAILED_TARGET_ENRAGED = "Target is too enraged to be charmed"; SPELL_FAILED_TARGET_FRIENDLY = "Target is friendly"; SPELL_FAILED_TARGET_IN_COMBAT = "The target can't be in combat"; -- Spell failure message when trying to use a spell on something that is in combat when it should not be. SPELL_FAILED_TARGET_IS_PLAYER = "Can't target players"; SPELL_FAILED_TARGET_NOT_DEAD = "Target is alive"; SPELL_FAILED_TARGET_NOT_IN_PARTY = "Target is not in your party"; SPELL_FAILED_TARGET_NOT_LOOTED = "Creature must be looted first"; SPELL_FAILED_TARGET_NO_POCKETS = "No pockets to pick"; SPELL_FAILED_TARGET_NO_WEAPONS = "Target has no weapons equipped"; SPELL_FAILED_TARGET_UNSKINNABLE = "Creature is not skinnable"; SPELL_FAILED_TOO_CLOSE = "Target too close"; SPELL_FAILED_TOO_MANY_OF_ITEM = "You have too many of that item already"; SPELL_FAILED_TOTEMS = "Requires %s"; SPELL_FAILED_TRAINING_POINTS = "Not enough training points"; SPELL_FAILED_TRY_AGAIN = "Failed attempt"; SPELL_FAILED_UNIT_NOT_BEHIND = "Target needs to be behind you"; SPELL_FAILED_UNIT_NOT_INFRONT = "Target needs to be in front of you"; SPELL_FAILED_UNKNOWN = "Unknown reason"; SPELL_FAILED_WRONG_PET_FOOD = "Your pet doesn't like that food"; SPELL_INSTANT_EFFECT = "Instant effect"; SPELL_LASTING_EFFECT = "%s effect"; SPELL_MESSAGES = "Spell Messages"; SPELL_NOT_SHAPESHIFTED = "Can't do that while shapeshifted."; SPELL_NOT_SHAPESHIFTED_NOSPACE = "Can't do that while shapeshifted."; SPELL_ON_NEXT_RANGED = "Instant"; SPELL_ON_NEXT_SWING = "Next melee"; SPELL_OTHER_MESSAGES = "Spell Messages (cont'd)"; SPELL_PASSIVE = "Passive"; -- This is a passive ability SPELL_PASSIVE_EFFECT = "Passive"; SPELL_POINTS_SPREAD_TEMPLATE = "%.1f to %.1f"; -- Min to max points for a spell SPELL_RANGE = "%s yd range"; SPELL_RANGE_AREA = "Area around caster"; SPELL_REAGENTS = "Reagents: "; SPELL_RECAST_TIME_INSTANT = "Instant cooldown"; -- Zero recast time SPELL_RECAST_TIME_MIN = "%.3g min cooldown"; -- How long it takes to recast a spell SPELL_RECAST_TIME_SEC = "%.3g sec cooldown"; -- How long it takes to recast a spell SPELL_REQUIRED_FORM = "Requires %s"; SPELL_REQUIRED_FORM_NOSPACE = "Requires %s"; SPELL_SCHOOL0_CAP = "Physical"; SPELL_SCHOOL0_NAME = "physical"; SPELL_SCHOOL1_CAP = "Holy"; SPELL_SCHOOL1_NAME = "holy"; SPELL_SCHOOL2_CAP = "Fire"; SPELL_SCHOOL2_NAME = "fire"; SPELL_SCHOOL3_CAP = "Nature"; SPELL_SCHOOL3_NAME = "nature"; SPELL_SCHOOL4_CAP = "Frost"; SPELL_SCHOOL4_NAME = "frost"; SPELL_SCHOOL5_CAP = "Shadow"; SPELL_SCHOOL5_NAME = "shadow"; SPELL_SCHOOL6_CAP = "Arcane"; SPELL_SCHOOL6_NAME = "arcane"; SPELL_SCHOOLALL = "all"; SPELL_SCHOOLMAGICAL = "magical"; SPELL_SKILL_LINE = "%s"; SPELL_STAT0_NAME = "Strength"; -- enable/disable combat log file output SPELL_STAT1_NAME = "Agility"; SPELL_STAT2_NAME = "Stamina"; SPELL_STAT3_NAME = "Intellect"; SPELL_STAT4_NAME = "Spirit"; SPELL_STATALL = "all stats"; SPELL_TARGET_CENTER_CASTER = "caster"; SPELL_TARGET_CENTER_LOC = "target location"; SPELL_TARGET_CHAIN_TEMPLATE = "Target %s, chains up to %d"; SPELL_TARGET_CONE_TEMPLATE = "Target %s in %d yd cone from %s"; SPELL_TARGET_CREATURE_TYPE12_DESC = "all %s"; SPELL_TARGET_CREATURE_TYPE13_DESC = "enemy %s"; SPELL_TARGET_CREATURE_TYPE1_DESC = "%s"; SPELL_TARGET_CREATURE_TYPE2_DESC = "friendly %s"; SPELL_TARGET_CREATURE_TYPE3_DESC = "enemy %s"; SPELL_TARGET_CREATURE_TYPE8_DESC = "%s pet"; SPELL_TARGET_CREATURE_TYPE_DEAD12_DESC = "all dead %s"; SPELL_TARGET_CREATURE_TYPE_DEAD13_DESC = "dead enemy %s"; SPELL_TARGET_CREATURE_TYPE_DEAD1_DESC = "dead %s"; SPELL_TARGET_CREATURE_TYPE_DEAD2_DESC = "dead friendly %s"; SPELL_TARGET_CREATURE_TYPE_DEAD3_DESC = "dead enemy %s"; SPELL_TARGET_CREATURE_TYPE_DEAD8_DESC = "dead %s pet"; SPELL_TARGET_MULTIPLE_TEMPLATE = "Target %s within %d yd of %s"; SPELL_TARGET_TEMPLATE = "Target %s"; SPELL_TARGET_TYPE0_DESC = "caster"; SPELL_TARGET_TYPE10_DESC = "off-hand item"; SPELL_TARGET_TYPE11_DESC = "party"; SPELL_TARGET_TYPE12_DESC = "all"; SPELL_TARGET_TYPE13_DESC = "enemies"; SPELL_TARGET_TYPE14_DESC = "party members"; SPELL_TARGET_TYPE15_DESC = "master"; SPELL_TARGET_TYPE1_DESC = "any"; SPELL_TARGET_TYPE2_DESC = "friendly"; SPELL_TARGET_TYPE3_DESC = "enemy"; SPELL_TARGET_TYPE4_DESC = "party member"; SPELL_TARGET_TYPE5_DESC = "item"; SPELL_TARGET_TYPE6_DESC = "location"; SPELL_TARGET_TYPE7_DESC = "object"; SPELL_TARGET_TYPE8_DESC = "pet"; SPELL_TARGET_TYPE9_DESC = "main-hand item"; SPELL_TARGET_TYPE_DEAD11_DESC = "dead party members"; SPELL_TARGET_TYPE_DEAD12_DESC = "all dead"; SPELL_TARGET_TYPE_DEAD13_DESC = "dead enemies"; SPELL_TARGET_TYPE_DEAD14_DESC = "dead party members"; SPELL_TARGET_TYPE_DEAD1_DESC = "dead"; SPELL_TARGET_TYPE_DEAD2_DESC = "dead friendly"; SPELL_TARGET_TYPE_DEAD3_DESC = "dead enemy"; SPELL_TARGET_TYPE_DEAD4_DESC = "dead party member"; SPELL_TARGET_TYPE_DEAD8_DESC = "dead pet"; SPELL_TIMER = "%s Failed: You haven't recovered yet."; -- The player is trying to cast a spell before the cooldown timer expires SPELL_TIME_REMAINING_DAYS = "%d day remaining"; SPELL_TIME_REMAINING_DAYS_P1 = "%d days remaining"; SPELL_TIME_REMAINING_HOURS = "%d hour remaining"; SPELL_TIME_REMAINING_HOURS_P1 = "%d hours remaining"; SPELL_TIME_REMAINING_MIN = "%d minute remaining"; -- Time remaining on a buff SPELL_TIME_REMAINING_MIN_P1 = "%d minutes remaining"; SPELL_TIME_REMAINING_SEC = "%d second remaining"; -- Time remaining on a buff SPELL_TIME_REMAINING_SEC_P1 = "%d seconds remaining"; SPELL_TOTEMS = "Tools: "; SPELL_USE_ALL_ENERGY = "Uses 100% energy"; SPELL_USE_ALL_FOCUS = "Uses 100% focus"; SPELL_USE_ALL_HEALTH = "Uses 100% health"; SPELL_USE_ALL_MANA = "Uses 100% mana"; -- Uses up all your mana SPELL_USE_ALL_RAGE = "Uses 100% rage"; SPIRIT_COLON = "Spirit:"; -- Character's spirit, with colon SPIRIT_TOOLTIP = "Increases Health and Mana regeneration. Spirit affects allncharacters' Mana and Hit Point regeneration rates in andnout of combat. Spirit also increases your chance to procnwith weapons. "; -- Tooltip description for "Spirit" SPLIT_MONEY_HELP = "Use /split <money>"; SPLIT_MONEY_SPLIT = "%s splits %s, your share is %s"; -- Tells player how much money someone else in the party /split SPLIT_MONEY_SPLIT_SELF = "You split %s with your party. Your share is %s."; -- Informs player he just split some money with /split STABLED_PETS = "Stabled Pets:"; STABLES = "Stables"; STABLE_SLOT_TEXT = "Do you wish to purchase another stable slot?"; STAMINA_COLON = "Stamina:"; -- Character's stamina, with colon STAMINA_TOOLTIP = "Increases health points"; -- Tooltip description for "Stamina" STANDING = "Standing"; -- Label for your standing with a faction i.e. "Revered", "Hated" STARTING_PRICE = "Starting Price"; STARTUP_TEXT_LINE2 = ""; STARTUP_TEXT_LINE3 = ""; STARTUP_TEXT_LINE1 = "Type '/help for a listing of a few commands."; STARTUP_TEXT_LINE4 = ""; STATS_LABEL = "Stats:"; STATUS_BAR_TEXT = "Status Bar Text"; STOP_IGNORE = "Remove Player"; -- Remove from ignore list STRENGTH_COLON = "Strength:"; -- Character's strength, with colon STRENGTH_TOOLTIP = "Adds to your Attack Power, Damage-Per-Second. Strengthndoes not affect Critical Hit chances at all. Strength doesnnot improve your chance to block, but rather the amountnblocked when you succeed. This amount is determined innpart by Strength (and the other part by your shield). ";
__________________
Creep
Admin
Status: Offline
Posts: 60
Date:
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*pulls up his pink slip*:
STUCK_BUTTON_TEXT = "I'm Stuck"; STUCK_OPTION = "Stuck Option"; STUCK_TEXT = "This option should only be used if your character is physically stuck in the game world. By selecting this option your character will be frozen and then sent to its bind point. Your location will also be submitted for review."; STUN = "Stun"; -- Stun in combat STUNNED = "Stunned"; -- Stunned in combat STUN_CAPS = "STUN"; SUBMIT = "Submit"; SUGGESTFRAME_TITLE = "Suggestions and Bugs"; -- Suggest frame title SUGGEST_SUBMITTED = "Suggestion submitted"; SUGGEST_SUBMIT_FAILED = "Suggestion submission failed"; SUGGEST_TOOLTIP_TEXT = "Please enter your bug or suggestion here.nYour name, race, class, level, and locationnwill be automatically submitted."; -- Gives the time in minutes/seconds until you logout SYSTEM_MESSAGES = "System Messages"; TABARDSLOT = "Tabard"; -- Tabard slot TABARDVENDORALREADYSETGREETING = "You already have a tabard, but feel free to browse."; TABARDVENDORCOST = "Cost:"; TABARDVENDORGREETING = "Greetings! Choose the symbol and colors of your guild."; TABARDVENDORNOGUILDGREETING = "You must be a guild master to purchase a tabard, but feel free to browse."; TAKE_ATTACHMENTS = "Take Attachments:"; TALENTS = "Talents"; TALENTS_BUTTON = "Talents"; -- Talent microbutton text TALENT_POINTS_TOOLTIP = "Talent Points are spent through the talent interface and are usednto acquire special talents that improve your ability to fight."; -- Talent point description TALENT_TRAINER = "Talent Trainer"; -- Talent Trainer title TARGET_TOKEN_NOT_FOUND = "<no target>"; TASKS_COLON = "Tasks:"; -- Header for the available tasks, with colon TAXINODEYOUAREHERE = "You are here"; TAXISAMENODE = "You are already there!"; TEMPIMMUNE_CAPS = "IMMUNE"; TERRAIN_HIGHLIGHTS = "Terrain Highlights"; TERRAIN_MIP = "Terrain Texture"; TEST_TAG_TEST = "do not translate"; TEXTURE_DETAIL = "Texture Detail"; TICKET_STATUS1 = "You have an open ticket."; TICKET_TYPE1 = "Game Play"; TICKET_TYPE2 = "Harassment"; TICKET_TYPE4 = "Bug"; TICKET_TYPE3 = "Stuck"; TIME_DAYHOURMINUTESECOND = "%d days, %s hours, %d minutes, %d seconds"; TIME_PLAYED_LEVEL = "Time played this level: %s"; -- The amount of time played at this level TIME_PLAYED_MSG = "Time Played"; TIME_PLAYED_TOTAL = "Total time played: %s"; -- Total amount of time this character has played TIME_REMAINING = "Time Remaining:"; TIME_TEMPLATE_LONG = "%d days, %d hours, %d minutes, %d seconds"; -- Generic template for displaying time TIME_TWELVEHOURAM = "%d:%02d AM"; -- %d = hour, %d = minute TIME_TWELVEHOURPM = "%d:%02d PM"; -- %d = hour, %d = minute TIME_TWENTYFOURHOURS = "%d:%02d"; -- %d = hour, %d = minute TIME_UNTIL_DELETED = "Time until message is deleted"; -- Tooltip for mail that is marked deletable TIME_UNTIL_RETURNED = "Time until message is returned"; -- Tooltip for items marked returnable TITLE_TEMPLATE = "%s of the %s"; -- Character's title and faction, as in "Bob of the Carpenters' Guild" TOGGLESTICKYCAMERA = "Toggle Camera Lock"; TOOLTIP_TALENT_LEARN = "Click to learn"; TOOLTIP_TALENT_NEXT_RANK = "Next rank:"; TOOLTIP_TALENT_PREREQ_P1 = "Requires %d points in %s"; TOOLTIP_TALENT_PREREQ = "Requires %d point in %s"; TOOLTIP_TALENT_RANK = "Rank %d/%d"; TOOLTIP_TALENT_TIER_POINTS = "Requires %d points in %s Talents"; TOO_FAR_TO_LOOT = "You are too far away to loot that corpse!"; -- The player is too far away to loot a corpse TRADE = "Trade"; -- Trade with another player TRADEFRAME_ENCHANT_SLOT_LABEL = "Will not be traded"; TRADEFRAME_NOT_MODIFIED_TEXT = "Item not yet modified"; TRADESKILL_LOG_FIRSTPERSON = "You create %s."; TRADESKILL_LOG_THIRDPERSON = "%s creates %s."; TRADESKILL_SERVICE_LEARN = "Recipes"; -- Services that teach a recipe TRADESKILL_SERVICE_STEP = "Development Skills"; -- Services that raise potential in a trade skill TRADE_SKILLS = "Professions"; -- Trade skills, such as weaponcrafting, armorsmithing, etc. TRADE_SKILL_TITLE = "%s"; -- Title for the trade skill frame TRADE_WITH_QUESTION = "Trade with %s?"; -- Asks the player if he would like to trade with another player TRAIN = "Train"; -- Train in a skill TRAINER_CAST_TIME_INSTANT = "Cast time: |cffffffffInstant|r"; TRAINER_CAST_TIME_MIN = "Cast time: |cffffffff%d min|r"; TRAINER_CAST_TIME_SEC = "Cast time: |cffffffff%d sec|r"; TRAINER_COOLDOWN_TIME_INSTANT = "Cooldown: |cffffffffInstant|r"; TRAINER_COOLDOWN_TIME_MIN = "Cooldown: |cffffffff%d min|r"; TRAINER_COOLDOWN_TIME_SEC = "Cooldown: |cffffffff%d sec|r"; TRAINER_COST_SP = "|cffffffff%d|r Skill points"; TRAINER_COST_SP_RED = "|cffff2020%d|r Skill points"; TRAINER_COST_TP = "|cffffffff%d|r Talent points"; TRAINER_COST_TP_RED = "|cffff2020%d|r Talent points"; TRAINER_LIST_SP = "%d SP"; -- Used to format the Skill Point cost in the trainer listings TRAINER_LIST_TP = "%d TP"; -- Used to format training points in the pet trainer listing TRAINER_MANA_COST = "Mana cost: |cffffffff%d|r"; TRAINER_MANA_COST_PER_TIME = "Mana cost: |cffffffff%d, plus %d per sec|r"; TRAINER_PET_LEVEL = "Pet Level |cffffffff%d|r"; TRAINER_PET_LEVEL_RED = "Pet Level |cffff2020%d|r"; TRAINER_PET_SPELL_LABEL = "- Pet Spell"; TRAINER_RANGE = "Range: |cffffffff%s (%d)|r"; TRAINER_REQ_ABILITY = "|cffffffff%s|r"; TRAINER_REQ_ABILITY_RED = "|cffff2020%s|r"; TRAINER_REQ_LEVEL = "Level |cffffffff%d|r"; TRAINER_REQ_LEVEL_RED = "Level |cffff2020%d|r"; TRAINER_REQ_SKILL_RANK = "%s (|cffffffff%d|r)"; TRAINER_REQ_SKILL_RANK_RED = "%s (|cffff2020%d|r)"; TRAINING_POINTS = "Training Points:"; TRAINING_POINTS_LABEL = "Training Points"; TRILINEAR_FILTERING = "Trilinear Filtering"; TRINKET0SLOT = "Trinket"; -- Trinket slot TRINKET1SLOT = "Trinket"; -- Trinket slot TURN_IN_ITEMS = "Required items:"; -- Lists the items needed to turn in to complete a quest TUTORIAL7 = "Right-Click on a creatures corpse to loot it. You can then right click on items in the loot pane to place them in your backpack."; TUTORIAL16 = "You can look at your reputation with different groups in the world in the character pane under the reputation tab."; TUTORIAL21 = "You can open your quest log to look at the quest by clicking on the gold chalice in the middle of the bar across the bottom of the screen."; TUTORIAL14 = "You can go to your trainer in your the starting area and learn a new skill. You may have to search around a little to find your trainer."; TUTORIAL23 = "You can send a message by hitting the enter key and typing a message. Other players nearby will hear what you say."; TUTORIAL25 = "You are now a ghost. You can return to life by either finding your corpse or talking to a nearby spirit healer. Your corpse shows up as an icon in the minimap at the upper right hand portion of the screen."; TUTORIAL10 = "You can put bags in the empty bag spaces in the lower right part of your screen next to the backpack, and then click on them to open them."; TUTORIAL4 = "Left-Click selects a target and Right-Click interacts with it."; TUTORIAL8 = "An item went into your backpack. You can click on the backpack button in the lower right part of the screen to open your backpack. Move the mouse over the item to see what it is."; TUTORIAL29 = "You will see a Breath bar pop up when your character becomes submerged in water. If you run out of breath, you will begin to drown."; TUTORIAL24 = "You can equip items by opening your character screen with the button in the bottom center of the screen, and dragging them from your backpack onto your character."; TUTORIAL20 = "Right-clicking an item in the merchant pane will buy that item if you have enough money."; TUTORIAL6 = "You can cast spells and use special abilities on the enemy by clicking on the buttons in your action bar along the lower left portion of the screen."; TUTORIAL2 = "You can move with the ASDW keys, with the arrow keys or by holding down both the left and right mouse buttons."; TUTORIAL17 = "You can respond to that player by hitting the R key and then typing a message, or by typing /tell <theirname> and then the message."; TUTORIAL12 = "You can drink to regain your mana faster. Click on the drink icon in the action bar across the bottom left of your screen. The mana regeneration will stop if you do any other ability or get in combat."; TUTORIAL9 = "Right click on items to use them. You can drag usable items to your action bar if you want to be able to use it without opening your backpack."; TUTORIAL37 = "One of your items has broken! You will see a red warning indicator below your minimap. Until you repair it, you will not be able to use it."; TUTORIAL36 = "The durability of one of your items is getting low. You will see a yellow warning indicator below your minimap. Find a merchant in town to repair it before it breaks!"; TUTORIAL35 = "You have clicked a flight master who trains flying beasts to carry passengers from one location to another. For a minimal fee, you can swiftly travel to other flight masters that you have interacted with in the past. When you discover a new city, finding the flight master will allow you to return easily in the future."; TUTORIAL33 = "You can press the spacebar to make your character jump. Jumping can help you past obstacles, and it can be particularly useful if you're having trouble getting out of the water and onto dry land."; TUTORIAL34 = "You have completed your first quest! To collect your reward, you should return to the character who gave you the quest. When you complete a quest, you can see the corresponding quest giver on your minimap, provided you are nearby."; TUTORIAL30 = "You are now resting, indicated by your portrait glowing yellow. Time spent resting or logged out gives you a temporary bonus to experience from killing monsters. You may want to find an Innkeeper and get a hearthstone which will allow you to quickly return later."; TUTORIAL15 = "You can move spells and abilities to your action bar by opening the abilities page with the button in the bottom center of the screen and then dragging the ability icon to your action bar. You can also use a spell or ability from the abilities page by clicking on it."; TUTORIAL32 = "You are engaging in Player vs. Player combat. While you are participating in Player vs. Player combat the symbol of your alliance will appear next to your portrait and you can be attacked by enemy players."; TUTORIAL31 = "You now have a hearthstone. Hearthstones can be used to transport you from your current location to the last Inn that you acquired the hearthstone from. You can only use your hearthstone once per hour."; TUTORIAL3 = "You can rotate your camera view by dragging the left mouse button in the play field. You can rotate your character and your view at the same time by dragging the right mouse button in the play field."; TUTORIAL28 = "Swimming is much like walking, except you can steer upwards and downwards by holding down the right mouse button and looking in the direction you want to go."; TUTORIAL27 = "If you stray into deep and uncharted waters, you will see a Fatigue bar. If you become completely fatigued, you will begin to drown."; TUTORIAL26 = "You are rested. Being rested gives you a temporary bonus to experience from killing monsters."; TUTORIAL19 = "Thats another real person playing a character. You can tell by the blue name above their head."; TUTORIAL5 = "You enter combat mode by right clicking on your target and then moving into combat range. You will automatically start swinging at your target."; TUTORIAL18 = "You can invite another player to your group by right-clicking on their portrait and selecting the Invite option from the popup menu."; TUTORIAL13 = "You can learn a new talent in the talent interface. Open the talents page by clicking the pulsing talent button on your action bar."; TUTORIAL11 = "You can eat some food to regain your health faster. Click on the food icon in the action bar across the bottom left of your screen. Food will not work in combat, however."; TUTORIAL22 = "If there is another player you have enjoyed working with, add them to your friends list! Click on the social button and add them to your list of friends."; TUTORIAL1 = "Questgivers have exclamation marks over their heads. Talk to questgivers by moving close to them and right clicking on them."; TUTORIAL_TITLE3 = "Cameras"; TUTORIAL_TITLE4 = "Targeting"; TUTORIAL_TITLE7 = "Looting"; TUTORIAL_TITLE9 = "Using Items"; TUTORIAL_TITLE11 = "Food"; TUTORIAL_TITLE37 = "Broken Items"; TUTORIAL_TITLE36 = "Durability"; TUTORIAL_TITLE35 = "Travel"; TUTORIAL_TITLE34 = "Quest Completion"; TUTORIAL_TITLE33 = "Jumping"; TUTORIAL_TITLE24 = "Equippable Items"; TUTORIAL_TITLE23 = "Chatting"; TUTORIAL_TITLE22 = "Friends"; TUTORIAL_TITLE21 = "Quest Log"; TUTORIAL_TITLE17 = "Replying to Tells"; TUTORIAL_TITLE16 = "Reputation"; TUTORIAL_TITLE15 = "Spells and Abilities Book"; TUTORIAL_TITLE13 = "Learning Talents"; TUTORIAL_TITLE12 = "Drink"; TUTORIAL_TITLE14 = "Trainers"; TUTORIAL_TITLE5 = "Combat Mode"; TUTORIAL_TITLE20 = "Buying Items"; TUTORIAL_TITLE32 = "Player vs. Player Combat"; TUTORIAL_TITLE19 = "Players"; TUTORIAL_TITLE18 = "Grouping"; TUTORIAL_TITLE31 = "Hearthstones"; TUTORIAL_TITLE30 = "Resting"; TUTORIAL_TITLE29 = "Breath"; TUTORIAL_TITLE28 = "Swimming"; TUTORIAL_TITLE27 = "Fatigue"; TUTORIAL_TITLE26 = "Rested"; TUTORIAL_TITLE25 = "Death"; TUTORIAL_TITLE10 = "Bags"; TUTORIAL_TITLE8 = "Backpack"; TUTORIAL_TITLE6 = "Spells and Abilities"; TUTORIAL_TITLE2 = "Movement"; TUTORIAL_TITLE1 = "Questgivers"; TWOHANDEDWEAPONBEINGWIELDED = "Cannot wield in second hand, you are holding a 2-handed item!"; TWO_HANDED = "Two Handed Weapon"; -- Weapons that require two hands UIOPTIONS_MENU = "Interface Options"; UI_SCALE = "UI Scale"; UKNOWNBEING = "Unknown Being"; UNAVAILABLE = "Unavailable"; -- Generic Unavailable tag UNITDIESOTHER = "%s dies."; UNITDIESSELF = "You die."; UNITNAME_TITLE = "%s"; -- %s is the title of the unit UNITNAME_TITLE_CHARM = "%s's Minion"; -- %s is the name of the unit's charmer UNITNAME_TITLE_CREATION = "%s's Creation"; UNITNAME_TITLE_GUARDIAN = "%s's Guardian"; UNITNAME_TITLE_MINION = "%s's Minion"; UNITNAME_TITLE_PET = "%s's Pet"; -- %s is the name of the unit's summoner UNIT_LETHAL_LEVEL_DEAD_TEMPLATE = "Level ?? Corpse"; -- Level unknown for higher level units UNIT_LETHAL_LEVEL_TEMPLATE = "Level ??"; -- Level unknown for higher level units UNIT_LEVEL_DEAD_TEMPLATE = "Level %d Corpse"; UNIT_LEVEL_TEMPLATE = "Level %d"; -- Level of a unit UNIT_PLUS_LEVEL_TEMPLATE = "Level %d Elite"; -- Level of a plus-mob unit UNIT_PVP_NAME = "%s %s"; -- The first %s is the rank, and the second %s is the name UNIT_SKINNABLE = "Skinnable"; -- The unit is a dead creature which can be skinned for its pelt UNIT_TYPE_LETHAL_LEVEL_TEMPLATE = "Level ?? %s"; -- As in Level ?? Beast UNIT_TYPE_LEVEL_TEMPLATE = "Level %d %s"; -- As in Level 10 Beast UNIT_TYPE_PLUS_LEVEL_TEMPLATE = "Level %d Elite %s"; -- As in Level 10+ Beast UNKNOWN = "Unknown"; -- Generic "unknown" UNLEARN = "Unlearn"; UNLEARN_SKILL = "Do you want to unlearn %s?"; UNLEARN_SKILL_TOOLTIP = "Unlearn this profession"; UNLOCK_WINDOW = "Unlock Window"; USABLE_ITEMS = "Usable Items"; USE = "Use"; -- Generic "Use" tag USED = "Used"; -- Generic Used tag USE_ITEM = "Use Item"; -- Use an item USE_NO_DROP = "Using this item will bind it to you."; -- Tells player he is about to use a no drop item USE_SOULSTONE = "Use Soulstone"; -- Use your soulstone if you have one USE_UBERTOOLTIPS = "Use UberTooltips"; USE_UISCALE = "Use UI Scale"; VERBAL_HARASSMENT = "Verbal Harassment"; VERBAL_HARASSMENT_DESCRIPTION = "The verbal abuse from one player to another. While profanity in and of itself is not considered illegal, verbally assaulting a player can be considered harassment. "; VERBAL_HARASSMENT_TEXT1 = "Below are some tips to deal with verbal harassment:"; VERBAL_HARASSMENT_TEXT4 = "Derogatory or hateful comments that are sexual, racist, or religious in nature are always considered harassment"; VERBAL_HARASSMENT_TEXT2 = "Place the player on your ignore list and ask him/her to stop"; VERBAL_HARASSMENT_TEXT3 = "Ensure you do not instigate further harassment"; VERTEX_ANIMATION_SHADERS = "Vertex Animation Shaders"; VERTICAL_SYNC = "Vertical Sync"; VIDEOOPTIONS_MENU = "Video Options";
VOICEMACRO_15_Gn_0 = "No."; VOICEMACRO_15_Gn_0_FEMALE = "No way."; VOICEMACRO_15_Gn_1 = "No way."; VOICEMACRO_15_Gn_1_FEMALE = "Not on your life."; VOICEMACRO_15_Gn_2 = "I don't think so."; VOICEMACRO_15_Gn_2_FEMALE = "I don't think so."; VOICEMACRO_15_Hu_0 = "No."; VOICEMACRO_15_Hu_0_FEMALE = "No."; VOICEMACRO_15_Hu_1 = "Nay."; VOICEMACRO_15_Hu_1_FEMALE = "No way."; VOICEMACRO_15_Hu_2 = "I don't think so."; VOICEMACRO_15_Hu_2_FEMALE = "I don't think so."; VOICEMACRO_15_Hu_3 = "Not."; VOICEMACRO_15_Ni_0 = "No."; VOICEMACRO_15_Ni_0_FEMALE = "No."; VOICEMACRO_15_Ni_1 = "I don't think so."; VOICEMACRO_15_Ni_1_FEMALE = "I don't think so."; VOICEMACRO_15_Ni_2 = "Absolutely not."; VOICEMACRO_15_Ni_2_FEMALE = "Absolutely not."; VOICEMACRO_15_Or_0 = "No."; VOICEMACRO_15_Or_0_FEMALE = "No."; VOICEMACRO_15_Or_1 = "You must be joking."; VOICEMACRO_15_Or_1_FEMALE = "Not on your life."; VOICEMACRO_15_Or_2 = "(grunt)"; VOICEMACRO_15_Or_2_FEMALE = "(grunt)"; VOICEMACRO_15_Sc_0 = "No."; VOICEMACRO_15_Sc_0_FEMALE = "No."; VOICEMACRO_15_Sc_1 = "Not on your life."; VOICEMACRO_15_Sc_1_FEMALE = "Not on your life."; VOICEMACRO_15_Sc_2 = "I don't think so."; VOICEMACRO_15_Sc_2_FEMALE = "I don't think so."; VOICEMACRO_15_Ta_0 = "No."; VOICEMACRO_15_Ta_0_FEMALE = "No."; VOICEMACRO_15_Ta_1 = "I don't think so."; VOICEMACRO_15_Ta_1_FEMALE = "I don't think so."; VOICEMACRO_15_Ta_2 = "Never."; VOICEMACRO_15_Ta_2_FEMALE = "It is not meant to be."; VOICEMACRO_15_Tr_0 = "No."; VOICEMACRO_15_Tr_0_FEMALE = "No chance."; VOICEMACRO_15_Tr_1 = "No way."; VOICEMACRO_15_Tr_1_FEMALE = "No way."; VOICEMACRO_15_Tr_2 = "Hell, no."; VOICEMACRO_15_Tr_2_FEMALE = "Not on your life."; VOICEMACRO_15_Tr_3 = "Uh uh."; VOICEMACRO_16_Dw_0 = "Thank you."; VOICEMACRO_16_Dw_0_FEMALE = "Thank you."; VOICEMACRO_16_Dw_1 = "Thanks a lot."; VOICEMACRO_16_Dw_1_FEMALE = "Ah, you're nice."; VOICEMACRO_16_Dw_2 = "Ah, you're nice."; VOICEMACRO_16_Dw_2_FEMALE = "Thanks a lot."; VOICEMACRO_16_Dw_3 = "May your generosity be returned to you a hundred fold."; VOICEMACRO_16_Dw_3_FEMALE = "May your generosity be returned to you one hundred fold."; VOICEMACRO_16_Gn_0 = "Thank you."; VOICEMACRO_16_Gn_0_FEMALE = "How generous."; VOICEMACRO_16_Gn_1 = "I am in your debt."; VOICEMACRO_16_Gn_1_FEMALE = "How kind of you."; VOICEMACRO_16_Gn_2 = "Allow me to express my deepest thanks."; VOICEMACRO_16_Gn_2_FEMALE = "Much appreciated."; VOICEMACRO_16_Hu_0 = "Thank you."; VOICEMACRO_16_Hu_0_FEMALE = "Thank you."; VOICEMACRO_16_Hu_1 = "How generous."; VOICEMACRO_16_Hu_1_FEMALE = "How generous."; VOICEMACRO_16_Hu_2 = "How kind of you."; VOICEMACRO_16_Hu_2_FEMALE = "Much appreciated."; VOICEMACRO_16_Ni_0 = "Thank you."; VOICEMACRO_16_Ni_0_FEMALE = "Thank you."; VOICEMACRO_16_Ni_1 = "Excellent."; VOICEMACRO_16_Ni_1_FEMALE = "How generous."; VOICEMACRO_16_Ni_2 = "Much appreciated."; VOICEMACRO_16_Ni_2_FEMALE = "You are too kind."; VOICEMACRO_16_Or_0 = "I will return the favor."; VOICEMACRO_16_Or_0_FEMALE = "I won't forget this."; VOICEMACRO_16_Or_1 = "I won't forget this."; VOICEMACRO_16_Or_1_FEMALE = "Thank you."; VOICEMACRO_16_Or_2 = "Thank you."; VOICEMACRO_16_Or_2_FEMALE = "Thanks."; VOICEMACRO_16_Sc_0 = "I am in your debt."; VOICEMACRO_16_Sc_0_FEMALE = "Thank you."; VOICEMACRO_16_Sc_1 = "Gee, thanks."; VOICEMACRO_16_Sc_1_FEMALE = "Gee, thanks."; VOICEMACRO_16_Sc_2 = "Appreciated."; VOICEMACRO_16_Sc_2_FEMALE = "How generous."; VOICEMACRO_16_Ta_0 = "How generous."; VOICEMACRO_16_Ta_0_FEMALE = "Thank you."; VOICEMACRO_16_Ta_1 = "How kind of you."; VOICEMACRO_16_Ta_1_FEMALE = "How kind of you."; VOICEMACRO_16_Ta_2 = "I thank you."; VOICEMACRO_16_Ta_2_FEMALE = "You are too kind."; VOICEMACRO_16_Ta_3 = "May your ancestors forever guard your path."; VOICEMACRO_16_Tr_0 = "Thanks."; VOICEMACRO_16_Tr_0_FEMALE = "Thanks."; VOICEMACRO_16_Tr_1 = "Big thanks."; VOICEMACRO_16_Tr_1_FEMALE = "Big thanks."; VOICEMACRO_16_Tr_2 = "I owe you one."; VOICEMACRO_16_Tr_2_FEMALE = "I owe you one."; VOICEMACRO_17_Dw_0 = "No problem."; VOICEMACRO_17_Dw_0_FEMALE = "No problem."; VOICEMACRO_17_Dw_1 = "My pleasure."; VOICEMACRO_17_Dw_1_FEMALE = "My pleasure."; VOICEMACRO_17_Dw_2 = "Don't mention it."; VOICEMACRO_17_Dw_2_FEMALE = "You're welcome."; VOICEMACRO_17_Gn_0 = "No problem."; VOICEMACRO_17_Gn_0_FEMALE = "Any time."; VOICEMACRO_17_Gn_1 = "Any time."; VOICEMACRO_17_Gn_1_FEMALE = "Anything for a friend."; VOICEMACRO_17_Gn_2 = "You're welcome."; VOICEMACRO_17_Gn_2_FEMALE = "You're welcome."; VOICEMACRO_17_Hu_0 = "Always glad to help."; VOICEMACRO_17_Hu_0_FEMALE = "No problem."; VOICEMACRO_17_Hu_1 = "Nothing you wouldn't have done for me."; VOICEMACRO_17_Hu_1_FEMALE = "Anytime."; VOICEMACRO_17_Hu_2 = "At your service."; VOICEMACRO_17_Hu_2_FEMALE = "You're welcome."; VOICEMACRO_17_Ni_0 = "You're welcome."; VOICEMACRO_17_Ni_0_FEMALE = "My pleasure."; VOICEMACRO_17_Ni_1 = "My pleasure."; VOICEMACRO_17_Ni_1_FEMALE = "It was nothing."; VOICEMACRO_17_Ni_2 = "The honor was mine."; VOICEMACRO_17_Ni_2_FEMALE = "The honor was mine."; VOICEMACRO_17_Or_0 = "I would expect the same."; VOICEMACRO_17_Or_0_FEMALE = "Any time."; VOICEMACRO_17_Or_1 = "Honor required it."; VOICEMACRO_17_Or_1_FEMALE = "Anything for a friend."; VOICEMACRO_17_Or_2 = "It was nothing."; VOICEMACRO_17_Or_2_FEMALE = "You're welcome."; VOICEMACRO_17_Sc_0 = "Any time."; VOICEMACRO_17_Sc_0_FEMALE = "Any time."; VOICEMACRO_17_Sc_1 = "Eh."; VOICEMACRO_17_Sc_1_FEMALE = "Eh."; VOICEMACRO_17_Sc_2_FEMALE = "This doesn't mean I like you."; VOICEMACRO_17_Ta_0 = "It was nothing."; VOICEMACRO_17_Ta_0_FEMALE = "My pleasure."; VOICEMACRO_17_Ta_1 = "Always glad to help."; VOICEMACRO_17_Ta_1_FEMALE = "Always glad to help."; VOICEMACRO_17_Ta_2 = "Anything for an ally."; VOICEMACRO_17_Ta_2_FEMALE = "You are welcome."; VOICEMACRO_17_Tr_0 = "No problem."; VOICEMACRO_17_Tr_0_FEMALE = "No problem."; VOICEMACRO_17_Tr_1 = "Any time, man."; VOICEMACRO_17_Tr_1_FEMALE = "My pleasure."; VOICEMACRO_17_Tr_2 = "You scratch my back, I scratch yours."; VOICEMACRO_17_Tr_2_FEMALE = "Any time, man."; VOICEMACRO_18_Dw_0 = "Congratulations."; VOICEMACRO_18_Dw_0_FEMALE = "Congratulations."; VOICEMACRO_18_Dw_1 = "Fantastic."; VOICEMACRO_18_Dw_1_FEMALE = "Way to go."; VOICEMACRO_18_Dw_2 = "Brilliant."; VOICEMACRO_18_Dw_2_FEMALE = "Oh, that's great."; VOICEMACRO_18_Dw_3 = "Well done."; VOICEMACRO_18_Dw_3_FEMALE = "Brilliant."; VOICEMACRO_18_Dw_4 = "Way to go."; VOICEMACRO_18_Gn_0 = "Congratulations."; VOICEMACRO_18_Gn_0_FEMALE = "Congratulations."; VOICEMACRO_18_Gn_1 = "Well done."; VOICEMACRO_18_Gn_1_FEMALE = "Way to go."; VOICEMACRO_18_Gn_2 = "Good job."; VOICEMACRO_18_Gn_2_FEMALE = "Excellent."; VOICEMACRO_18_Gn_3_FEMALE = "Wonderful."; VOICEMACRO_18_Hu_0 = "Congratulations."; VOICEMACRO_18_Hu_0_FEMALE = "Congratulations."; VOICEMACRO_18_Hu_1 = "Excellent."; VOICEMACRO_18_Hu_1_FEMALE = "Excellent."; VOICEMACRO_18_Hu_2 = "Wonderful."; VOICEMACRO_18_Hu_2_FEMALE = "Hazzah."; VOICEMACRO_18_Ni_0 = "Congratulations."; VOICEMACRO_18_Ni_0_FEMALE = "Congratulations."; VOICEMACRO_18_Ni_1 = "You are worthy."; VOICEMACRO_18_Ni_1_FEMALE = "Well done."; VOICEMACRO_18_Ni_2 = "Excellent."; VOICEMACRO_18_Ni_2_FEMALE = "Excellent."; VOICEMACRO_18_Or_0 = "You should be proud."; VOICEMACRO_18_Or_0_FEMALE = "Skillfully done."; VOICEMACRO_18_Or_1 = "Good job."; VOICEMACRO_18_Or_1_FEMALE = "Not bad."; VOICEMACRO_18_Or_2 = "You are worthy."; VOICEMACRO_18_Or_2_FEMALE = "Congratulations."; VOICEMACRO_18_Sc_0 = "Congratulations."; VOICEMACRO_18_Sc_0_FEMALE = "Congratulations."; VOICEMACRO_18_Sc_1 = "Well done."; VOICEMACRO_18_Sc_1_FEMALE = "It's always somebody else."; VOICEMACRO_18_Sc_2 = "Good job."; VOICEMACRO_18_Sc_2_FEMALE = "Well, aren't you lucky."; VOICEMACRO_18_Sc_3_FEMALE = "Today certainly is your day."; VOICEMACRO_18_Ta_0 = "Well done."; VOICEMACRO_18_Ta_0_FEMALE = "Good job."; VOICEMACRO_18_Ta_1 = "You are worthy."; VOICEMACRO_18_Ta_1_FEMALE = "Excellent."; VOICEMACRO_18_Ta_2 = "Fate smiles upon you."; VOICEMACRO_18_Ta_2_FEMALE = "Fate smiles upon you."; VOICEMACRO_18_Tr_0 = "Good job."; VOICEMACRO_18_Tr_0_FEMALE = "Good job."; VOICEMACRO_18_Tr_1 = "Fantastic."; VOICEMACRO_18_Tr_1_FEMALE = "Way to go."; VOICEMACRO_18_Tr_2 = "They will speak of your exploits for generations."; VOICEMACRO_18_Tr_2_FEMALE = "Wonderful."; VOICEMACRO_19_Dw_0 = "Enough of this chit chat. Let's get to it, then."; VOICEMACRO_19_Dw_0_FEMALE = "I like tall men."; VOICEMACRO_19_Dw_1 = "You'd like to run your hands through my beard, wouldn't you?"; VOICEMACRO_19_Dw_1_FEMALE = "I'll have you know I can flatten steel with my thighs."; VOICEMACRO_19_Dw_2 = "Let's get on with it, then. I've got a quest to do in fifteen minutes."; VOICEMACRO_19_Dw_2_FEMALE = "I'd like to see you in a kilt."; VOICEMACRO_19_Dw_3 = "You look pretty. I like your hair. Here's your drink. Are you ready now?"; VOICEMACRO_19_Dw_3_FEMALE = "I won't fall for any bad pickup line. You've got to try two or three, at least."; VOICEMACRO_19_Dw_4 = "Where are you from? Not that it matters."; VOICEMACRO_19_Dw_4_FEMALE = "Enough with your flirting. I know you think all Dwarven women look the same."; VOICEMACRO_19_Dw_5 = "I must be asleep, cause you're a dream come true. Also, I'm slightly damp."; VOICEMACRO_19_Gn_0 = "I have a number of inventions I'd like to show you back at my place."; VOICEMACRO_19_Gn_0_FEMALE = "You are cute."; VOICEMACRO_19_Gn_1 = "Everyone keeps talking about beer goggles. I can't find the plans for them anywhere."; VOICEMACRO_19_Gn_1_FEMALE = "At this time I think you should purchase me an alcoholic beverage and engage in diminutive conversation with me in hopes of establishing a rapport."; VOICEMACRO_19_Gn_2 = "I like large posteriors, and I cannot prevaricate."; VOICEMACRO_19_Gn_2_FEMALE = "Your ability to form a complete sentence is a plus."; VOICEMACRO_19_Gn_3 = "Hey, nice apparatus."; VOICEMACRO_19_Gn_3_FEMALE = "I do not find you completely disagreeable."; VOICEMACRO_19_Gn_4_FEMALE = "I don't feel that the 1 to 10 scale is fine enough to capture subtle details of compatibility. I'd prefer a 12 dimensional compatibility scale with additional parameters for mechanical aptitude and torque."; VOICEMACRO_19_Hu_0 = "How you doing?"; VOICEMACRO_19_Hu_0_FEMALE = "You've got me all a flutter."; VOICEMACRO_19_Hu_1 = "If I said you had a good body, would you hold it against me?"; VOICEMACRO_19_Hu_1_FEMALE = "My turn offs are rude people, mean people, and people who aren't nice."; VOICEMACRO_19_Hu_2 = "Hey, baby cakes."; VOICEMACRO_19_Hu_2_FEMALE = "I need a hero."; VOICEMACRO_19_Hu_3 = "What's your sign?"; VOICEMACRO_19_Hu_4 = "Are you tired, cause you've been running through my mind all day."; VOICEMACRO_19_Hu_5 = "Your tag's showing. It says, "Made in heaven.""; VOICEMACRO_19_Ni_0 = "You're an Emerald Dream come true."; VOICEMACRO_19_Ni_0_FEMALE = "If I wasn't purple, you'd see I was blushing."; VOICEMACRO_19_Ni_1 = "I hope you're not afraid of snakes."; VOICEMACRO_19_Ni_1_FEMALE = "Sure I've got exotic piercings."; VOICEMACRO_19_Ni_2 = "Baby, I'm mortal now. Time's a wasting."; VOICEMACRO_19_Ni_2_FEMALE = "I'm the type of girl my mother warned me about."; VOICEMACRO_19_Ni_3 = "I'm a force of nature."; VOICEMACRO_19_Ni_3_FEMALE = "There's nothing like sleeping in the forest under the moonlight."; VOICEMACRO_19_Ni_4 = "Wanna bring out the animal in me?"; VOICEMACRO_19_Or_0 = "That armor looks good on you. It would also look good on my floor."; VOICEMACRO_19_Or_0_FEMALE = "You had me at zug zug."; VOICEMACRO_19_Or_1 = "This is true love. Do you think this happens every day?"; VOICEMACRO_19_Or_1_FEMALE = "I'll give you crazy love."; VOICEMACRO_19_Or_2 = "You have six different smiles; one for when you're angry, one for when you tear flesh, one for when you chew flesh, one for when you loot bodies, one for when you skin game, and one for when you want to kill something."; VOICEMACRO_19_Or_2_FEMALE = "I like men who aren't afraid to cry; cry uncle."; VOICEMACRO_19_Or_3 = "I love you like a fat kid loves cake."; VOICEMACRO_19_Or_3_FEMALE = "You'll do. Let's go."; VOICEMACRO_19_Or_4 = "Lady, from the moment I see you I... I did not expect to get this far."; VOICEMACRO_19_Or_4_FEMALE = "Don't talk, just follow me."; VOICEMACRO_19_Or_5 = "Um, you look like a lady."; VOICEMACRO_19_Or_5_FEMALE = "Let's not ruin this moment with chit chat."; VOICEMACRO_19_Sc_0 = "I don't smell that bad for a dead dude, do I?"; VOICEMACRO_19_Sc_0_FEMALE = "Nice butt."; VOICEMACRO_19_Sc_1 = "You have beautiful skin; no maggot holes at all."; VOICEMACRO_19_Sc_1_FEMALE = "One good thing about being dead, biological clock seems to have stopped."; VOICEMACRO_19_Sc_2 = "If rot was hot, I'd be a volcano."; VOICEMACRO_19_Sc_2_FEMALE = "Us Undead girls really know how to have a good time because, after all, what's the worst thing that could happen?"; VOICEMACRO_19_Sc_3 = "Once you go dead, you never go back."; VOICEMACRO_19_Sc_3_FEMALE = "I can't wait to suck the juice out of your eyeballs."; VOICEMACRO_19_Sc_4 = "Check my breath. Is it bad enough for you?"; VOICEMACRO_19_Sc_4_FEMALE = "I don't care that much about romance. I fell in love before, and look what happened to me."; VOICEMACRO_19_Sc_5 = "Don't mind the drool. It's just embalming fluid."; VOICEMACRO_19_Sc_5_FEMALE = "I don't need to get funky. I'm already there."; VOICEMACRO_19_Ta_0 = "You move me."; VOICEMACRO_19_Ta_0_FEMALE = "I'm tired of the same old bull."; VOICEMACRO_19_Ta_1 = "Hey, you into leather?"; VOICEMACRO_19_Ta_1_FEMALE = "I want a man with soft hands. Preferably four of them."; VOICEMACRO_19_Ta_2 = "Free rides for the ladies."; VOICEMACRO_19_Ta_2_FEMALE = "I've got big soulful eyes, long eyelashes, and a wet tongue. What more could a guy want?"; VOICEMACRO_19_Ta_3 = "Hey, you work out?"; VOICEMACRO_19_Ta_3_FEMALE = "Come over here, sailor."; VOICEMACRO_19_Ta_4 = "You know, older bulls really only have one function."; VOICEMACRO_19_Ta_4_FEMALE = "Wanna see some good clog dancing?"; VOICEMACRO_19_Ta_5 = "Are you comfortable with complicated machinery?"; VOICEMACRO_19_Tr_0 = "Want some of my jungle love?"; VOICEMACRO_19_Tr_0_FEMALE = "I know. My natural beauty is intimidating."; VOICEMACRO_19_Tr_1 = "We Trolls mate for life. 'Course, we believe in frequent reincarnation."; VOICEMACRO_19_Tr_1_FEMALE = "When enraged, and in heat, a female Troll can mate over eighty times in one night. Be you prepared?"; VOICEMACRO_19_Tr_2 = "You look pretty. Pretty tasty."; VOICEMACRO_19_Tr_2_FEMALE = "Aren't you going to axe me out?"; VOICEMACRO_19_Tr_3 = "I hope you're well rested. You're going to need your strength."; VOICEMACRO_19_Tr_3_FEMALE = "I won't bite you where it shows."; VOICEMACRO_19_Tr_4_FEMALE = "You're the type I'd like to sink my teeth into."; VOICEMACRO_1_Dw_0 = "Danger approaching!"; VOICEMACRO_1_Dw_0_FEMALE = "Danger approaching!"; VOICEMACRO_1_Dw_1 = "Heads up!"; VOICEMACRO_1_Dw_1_FEMALE = "Heads up!"; VOICEMACRO_1_Gn_0 = "Danger approaches!"; VOICEMACRO_1_Gn_0_FEMALE = "Danger approaches!"; VOICEMACRO_1_Hu_0 = "Guard yourself!"; VOICEMACRO_1_Hu_0_FEMALE = "Guard yourself!"; VOICEMACRO_1_Hu_1 = "On your guard!"; VOICEMACRO_1_Hu_1_FEMALE = "On your guard!"; VOICEMACRO_1_Ni_0 = "Beware!"; VOICEMACRO_1_Ni_0_FEMALE = "Danger!"; VOICEMACRO_1_Ni_1 = "Be alert!"; VOICEMACRO_1_Ni_1_FEMALE = "Be alert!"; VOICEMACRO_1_Or_0 = "Watch it!"; VOICEMACRO_1_Or_0_FEMALE = "On your guard!"; VOICEMACRO_1_Or_1 = "Incoming!"; VOICEMACRO_1_Or_1_FEMALE = "Incoming!"; VOICEMACRO_1_Or_2 = "On your guard!"; VOICEMACRO_1_Sc_0 = "Danger!"; VOICEMACRO_1_Sc_0_FEMALE = "Danger!"; VOICEMACRO_1_Sc_1 = "Incoming!"; VOICEMACRO_1_Sc_1_FEMALE = "Incoming!"; VOICEMACRO_1_Ta_0 = "Danger approaches!"; VOICEMACRO_1_Ta_0_FEMALE = "Danger approaches!"; VOICEMACRO_1_Ta_1 = "On your guard!"; VOICEMACRO_1_Ta_1_FEMALE = "On your guard!"; VOICEMACRO_1_Ta_2_FEMALE = "Be watchful!"; VOICEMACRO_1_Tr_0 = "There be danger!"; VOICEMACRO_1_Tr_0_FEMALE = "There be danger!"; VOICEMACRO_1_Tr_1 = "Bad things coming!"; VOICEMACRO_1_Tr_1_FEMALE = "Bad things coming!";
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Creep
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Well that was short =):
VOICEMACRO_20_Dw_0 = "Hi ho, hi ho... uh... second verse, same as the first."; VOICEMACRO_20_Dw_0_FEMALE = "No, they're not real, but thanks for noticing."; VOICEMACRO_20_Dw_1 = "Ah winter. Yes, winter."; VOICEMACRO_20_Dw_1_FEMALE = "I don't like to be underground. It reminds me of death."; VOICEMACRO_20_Dw_2 = "Oh, I'm having a wardrobe malfunction. Oh, there's my hammer."; VOICEMACRO_20_Dw_2_FEMALE = "I like my ale like I like my men; dark and rich."; VOICEMACRO_20_Dw_3 = "I don't have a drinking problem. I drink, I get drunk, I fall down, no problem."; VOICEMACRO_20_Dw_3_FEMALE = "It's like my father always used to say, "Shut up, and get out.""; VOICEMACRO_20_Dw_4 = "I don't drink anymore. 'Course, I don't drink any less, either."; VOICEMACRO_20_Dw_4_FEMALE = "My uncle has brass balls. No, really!"; VOICEMACRO_20_Dw_5 = "I like my beer like I like my women; stout and bitter."; VOICEMACRO_20_Dw_5_FEMALE = "I give myself a Dutch oven pedicure every night. I've got no foot fungus at all. My toes are pristine."; VOICEMACRO_20_Dw_6 = "Oh, I'm just a social drinker. Every time someone says, "I'll have a drink", I say, "So shall I.""; VOICEMACRO_20_Gn_0 = "You know, I really wish I had a garden where I could put a couple of human statues."; VOICEMACRO_20_Gn_0_FEMALE = "I apologize profusely for any inconvenience my murderous rampage may have caused."; VOICEMACRO_20_Gn_1 = "I think that last vendor short changed me. Oh, that was a bad one."; VOICEMACRO_20_Gn_1_FEMALE = "I've discovered that getting pummeled by a blunt weapon can be quite painful."; VOICEMACRO_20_Gn_2 = "I do hope to find some interesting gadgets around here. I do love tinkering with things."; VOICEMACRO_20_Gn_2_FEMALE = "You know, squirrels can be deadly when cornered."; VOICEMACRO_20_Gn_3 = "I had an idea for a device that you could put small pieces of bread in to cook, but in the end I really didn't think there would be much of a market for it."; VOICEMACRO_20_Gn_3_FEMALE = "Some day, I hope to find the nuggets on a chicken."; VOICEMACRO_20_Gn_4 = "I'd like to give a shout out to my boys in Gnomeregan. Keeping it real Big-T, Snoop-Pup, and Little Dees. Y'all are short, but you're real, baby."; VOICEMACRO_20_Gn_5 = "I look bigger in those mirrors where things look bigger."; VOICEMACRO_20_Hu_0 = "Cover for me. I gotta whiz behind a tree."; VOICEMACRO_20_Hu_0_FEMALE = "Why does everyone automatically assume I know tailoring and cooking?"; VOICEMACRO_20_Hu_1 = "So, an Orc walks into a bar with a parrot on his shoulder. The bartender says, "Hey, where'd you get that?" The parrot says, "Durotar. They got 'em all over the place.""; VOICEMACRO_20_Hu_1_FEMALE = "Do you ever feel like you're not in charge of your own destiny, like you're being controlled by an invisible hand?"; VOICEMACRO_20_Hu_2 = "A duck walked into an apothecary and he said, "Give me some chapstick, and put it on my bill.""; VOICEMACRO_20_Hu_2_FEMALE = "Sometimes, I have trouble CONTROLLING THE VOLUME OF MY VOICE!"; VOICEMACRO_20_Hu_3 = "How does a Tauren hide in a cherry tree? He paints his hooves red."; VOICEMACRO_20_Hu_3_FEMALE = "I like to fart in the tub."; VOICEMACRO_20_Hu_4 = "A guy walked up to me and said, "I'm a teepee, I'm a wigwam, I'm a teepee, I'm a wigwam." I said, "Relax, man, you're too tense.""; VOICEMACRO_20_Hu_4_FEMALE = "Me and my girlfriends exchange clothes all the time. We're all the same size."; VOICEMACRO_20_Hu_5 = "So, I have this idea for a great movie. It's about two Gnomes who find a bracelet of power, and they have to take it to the Burning Steppes and cast it into The Cauldron. They form the Brotherhood of the Bracelet. Along the way, they're trailed by a murloc named Gottom who's obsessed with the bracelet, and nine bracelet bogeymen. It could be a three parter called "Ruler of the Bracelet". The first part would be called "The Brotherhood of the Bracelet", followed by "A Couple of Towers", with the climactic ending called "Hey, the King's Back"."; VOICEMACRO_20_Hu_5_FEMALE = "I can't find anywhere to get my nails done."; VOICEMACRO_20_Hu_6_FEMALE = "I can't wait till this quest is done, and I can look for another Garibaldi artifact."; VOICEMACRO_20_Ni_0 = "Last night I went to an awesome stag party."; VOICEMACRO_20_Ni_0_FEMALE = "You know I have to keep moving at night or I'll disappear."; VOICEMACRO_20_Ni_1 = "You know those Ancient Protectors in Darnassas? They're not that old."; VOICEMACRO_20_Ni_1_FEMALE = "Actually, I'm more of a morning elf."; VOICEMACRO_20_Ni_2 = "Man, I was halfway through the Emerald Dream when I had to pee."; VOICEMACRO_20_Ni_2_FEMALE = "You know, Wisps are actually pretty useful for personal hygiene."; VOICEMACRO_20_Ni_3 = "Is that thing sharp? Could that thing cut me? I'm not immortal now, you know."; VOICEMACRO_20_Ni_3_FEMALE = "I think that guys just use the Emerald Dream as an excuse to avoid calling me back."; VOICEMACRO_20_Ni_4 = "I don't know about you, but I can't understand a thing those Wisps say. I usually just nod."; VOICEMACRO_20_Ni_4_FEMALE = "Oh, I'm dancing again. I hope all your friends are enjoying the show."; VOICEMACRO_20_Ni_5 = "Who wants to live forever?"; VOICEMACRO_20_Ni_6 = "What? I didn't hear that."; VOICEMACRO_20_Ni_7 = "I don't mind the Gnomes, but I'm always worried about tripping over one."; VOICEMACRO_20_Or_0 = "I will crush and destroy and... ooo... shiny..."; VOICEMACRO_20_Or_0_FEMALE = "Get between me and my food, and you'll loose a hand."; VOICEMACRO_20_Or_1 = "It's not easy being green."; VOICEMACRO_20_Or_1_FEMALE = "I have no respect for people with small piercings. I say go full hog. Put a spear through your head."; VOICEMACRO_20_Or_2 = "Man, dawg, you know, it's like I'm feeling you, but I'm not feeling you, you know?"; VOICEMACRO_20_Or_2_FEMALE = "I feel very feminine, and I'll beat the crap out of anyone who disagrees."; VOICEMACRO_20_Or_3 = "I come from the Orcs. We eat with spoons and forks. We love to eat our pork."; VOICEMACRO_20_Or_3_FEMALE = "What's estrogen? Can you eat it?"; VOICEMACRO_20_Or_4 = "Orc smash!"; VOICEMACRO_20_Or_4_FEMALE = "I need to get my chest waxed again."; VOICEMACRO_20_Or_5 = "Stop poking me! Well, that was okay."; VOICEMACRO_20_Or_5_FEMALE = "Man, I think that boar meat's coming back on me. I gotta hit the can. Anyone have a hearthstone?"; VOICEMACRO_20_Sc_0 = "I can't stand the smell of Orcs."; VOICEMACRO_20_Sc_0_FEMALE = "I'd paint my toenails, but I'm not sure where they fell off."; VOICEMACRO_20_Sc_1 = "I'm dead, and I'm pissed."; VOICEMACRO_20_Sc_1_FEMALE = "Yes, they're real. They're not mine, but they're real."; VOICEMACRO_20_Sc_2 = "Roses are gray, violets are gray. I'm dead and color blind."; VOICEMACRO_20_Sc_2_FEMALE = "I'm in a rotten mood."; VOICEMACRO_20_Sc_3 = "Hey diddle diddle, the mucus and the spittle, the corpse sank in the lagoon. The murloc said, "Ahhh..." to see such a sight, and the Dwarf spanked the baboon."; VOICEMACRO_20_Sc_3_FEMALE = "This stinks."; VOICEMACRO_20_Sc_4 = "Anyone have any odorant? Either "wet dog", "fresh garbage", or "low tide" would do."; VOICEMACRO_20_Sc_4_FEMALE = "You know, once you're dead, nothing smells bad anymore. Rotten eggs? No problem. Dead fish? Like a spring breeze."; VOICEMACRO_20_Sc_5_FEMALE = "You don't need deodorant when you don't have any armpits."; VOICEMACRO_20_Sc_6_FEMALE = "Ah, doornails."; VOICEMACRO_20_Sc_7_FEMALE = "I heard a knee slapper once, and skipped my kneecap right across a lake."; VOICEMACRO_20_Ta_0 = "Mess with the bull, you get the horns."; VOICEMACRO_20_Ta_0_FEMALE = "In my native tongue, my name means Dances with Tassels."; VOICEMACRO_20_Ta_1 = "Here's the beef."; VOICEMACRO_20_Ta_1_FEMALE = "I once laughed so hard, I milked all over the floor."; VOICEMACRO_20_Ta_2 = "hom*ogenized? No way. I like the ladies."; VOICEMACRO_20_Ta_2_FEMALE = "Happy Taurens come from Mulgore."; VOICEMACRO_20_Ta_3 = "You know, Taurens are born hunters. You ever see a Tauren catch a salmon out of a stream? It really is quite exciting. And, have you ever seen a Tauren stalk a python? 'Course you haven't. That's because Taurens are so adept at blending in with their surroundings."; VOICEMACRO_20_Ta_3_FEMALE = "You know how hard it is to get your groove on with the spirit of your great grandmother looking over you?"; VOICEMACRO_20_Ta_4 = "Moo. Are you happy now?"; VOICEMACRO_20_Tr_0 = "Cooking's done. Stew here."; VOICEMACRO_20_Tr_0_FEMALE = "Strong halitosis be but one of my feminine traits."; VOICEMACRO_20_Tr_1 = "I like my women dumpy and droopy with halitosis."; VOICEMACRO_20_Tr_1_FEMALE = "I feel pretty, oh so pretty (spit)."; VOICEMACRO_20_Tr_2 = "I got a shrunken head. I just came out of the pool."; VOICEMACRO_20_Tr_2_FEMALE = "I got all this and personality, too."; VOICEMACRO_20_Tr_3 = "New Troll here."; VOICEMACRO_20_Tr_3_FEMALE = "The way to a man's heart be through his stomach, but I go through the rib cage."; VOICEMACRO_20_Tr_4 = "I kill two dwarves in the morning, I kill two dwarves at night. I kill two dwarves in the afternoon, and then I feel alright. I kill two dwarves in time of peace and two in time of war. I kill two dwarves before I kill two dwarves, and then I kill two more."; VOICEMACRO_20_Tr_4_FEMALE = "If cannibalism be wrong, I don't want to be right."; VOICEMACRO_20_Tr_5 = "I heard if you cut off an extremity, it'll regenerate a little bigger. Don't believe it."; VOICEMACRO_2_Dw_0 = "Charge!"; VOICEMACRO_2_Dw_0_FEMALE = "Charge!"; VOICEMACRO_2_Dw_1 = "For Khaz Modan!"; VOICEMACRO_2_Dw_1_FEMALE = "By Muridan's beard!"; VOICEMACRO_2_Gn_0 = "Get 'em!"; VOICEMACRO_2_Gn_0_FEMALE = "For Gnomeregan!"; VOICEMACRO_2_Gn_1 = "Attack!"; VOICEMACRO_2_Gn_1_FEMALE = "Charge forth!"; VOICEMACRO_2_Gn_2 = "For Gnomeregan!"; VOICEMACRO_2_Hu_0 = "Charge!"; VOICEMACRO_2_Hu_0_FEMALE = "Attack!"; VOICEMACRO_2_Hu_1 = "To battle!"; VOICEMACRO_2_Hu_1_FEMALE = "To battle!"; VOICEMACRO_2_Ni_0 = "For Cenarius!"; VOICEMACRO_2_Ni_0_FEMALE = "By Elune!"; VOICEMACRO_2_Ni_1 = "Attack!"; VOICEMACRO_2_Ni_1_FEMALE = "Attack for the goddess!"; VOICEMACRO_2_Ni_2_FEMALE = "Charge forth!"; VOICEMACRO_2_Or_0 = "Destroy them!"; VOICEMACRO_2_Or_0_FEMALE = "Attack!"; VOICEMACRO_2_Or_1 = "Slay them all!"; VOICEMACRO_2_Or_1_FEMALE = "Slay them all!"; VOICEMACRO_2_Or_2 = "Break their bones!"; VOICEMACRO_2_Or_2_FEMALE = "Leave none alive!"; VOICEMACRO_2_Sc_0 = "For the forsaken!"; VOICEMACRO_2_Sc_0_FEMALE = "Rend flesh with me!"; VOICEMACRO_2_Sc_1 = "Rend flesh with me!"; VOICEMACRO_2_Sc_1_FEMALE = "For the forsaken!"; VOICEMACRO_2_Ta_0 = "For Kalimdor!"; VOICEMACRO_2_Ta_0_FEMALE = "For Kalimdor!"; VOICEMACRO_2_Ta_1 = "Unleash your fury!"; VOICEMACRO_2_Ta_1_FEMALE = "Attack!"; VOICEMACRO_2_Ta_2 = "Charge!"; VOICEMACRO_2_Tr_0 = "For Zul'jin!"; VOICEMACRO_2_Tr_0_FEMALE = "For Zul'jin!"; VOICEMACRO_2_Tr_1 = "Now, we kill!"; VOICEMACRO_2_Tr_1_FEMALE = "We bring the pain to them!"; VOICEMACRO_3_Dw_0 = "Run away!"; VOICEMACRO_3_Dw_0_FEMALE = "Run away!"; VOICEMACRO_3_Dw_1 = "Let's run!"; VOICEMACRO_3_Dw_1_FEMALE = "Run!"; VOICEMACRO_3_Dw_2 = "Run!"; VOICEMACRO_3_Gn_0 = "Run!"; VOICEMACRO_3_Gn_0_FEMALE = "Run!"; VOICEMACRO_3_Gn_1 = "Let's get out of here!"; VOICEMACRO_3_Gn_1_FEMALE = "Let's get outta here!"; VOICEMACRO_3_Gn_2 = "Retreat!"; VOICEMACRO_3_Gn_2_FEMALE = "Retreat!"; VOICEMACRO_3_Hu_0 = "Run!"; VOICEMACRO_3_Hu_0_FEMALE = "Run!"; VOICEMACRO_3_Hu_1 = "Retreat!"; VOICEMACRO_3_Hu_1_FEMALE = "Retreat!"; VOICEMACRO_3_Ni_0 = "Retreat!"; VOICEMACRO_3_Ni_0_FEMALE = "Run!"; VOICEMACRO_3_Ni_1 = "Scatter!"; VOICEMACRO_3_Ni_1_FEMALE = "Our foe is too strong!"; VOICEMACRO_3_Or_0 = "Retreat!"; VOICEMACRO_3_Or_0_FEMALE = "Retreat!"; VOICEMACRO_3_Or_1 = "Run!"; VOICEMACRO_3_Or_1_FEMALE = "Run!"; VOICEMACRO_3_Sc_0 = "Move your carcass!"; VOICEMACRO_3_Sc_0_FEMALE = "Run!"; -- Undead Female voicemacro 'Run' var0 VOICEMACRO_3_Sc_1 = "Turn back!"; VOICEMACRO_3_Sc_1_FEMALE = "Move your carcass!"; -- Undead Female voicemacro 'Run' var1 VOICEMACRO_3_Ta_0 = "Run!"; VOICEMACRO_3_Ta_0_FEMALE = "Retreat!"; VOICEMACRO_3_Ta_1 = "Retreat!"; VOICEMACRO_3_Ta_1_FEMALE = "Save your hide!"; VOICEMACRO_3_Tr_0 = "Run!"; VOICEMACRO_3_Tr_0_FEMALE = "Run for the hills!"; VOICEMACRO_3_Tr_1 = "Get outta here!"; VOICEMACRO_3_Tr_1_FEMALE = "Get outta here!"; VOICEMACRO_4_Dw_0 = "Join my attack!"; VOICEMACRO_4_Dw_0_FEMALE = "Join my attack!"; VOICEMACRO_4_Dw_1 = "Attack this one!"; VOICEMACRO_4_Dw_1_FEMALE = "Attack this one!"; VOICEMACRO_4_Dw_2 = "Help me with this cretin!"; VOICEMACRO_4_Gn_0 = "Please, join my fight!"; VOICEMACRO_4_Gn_0_FEMALE = "Can I get some help over here?"; VOICEMACRO_4_Gn_1 = "Help me attack over here!"; VOICEMACRO_4_Gn_1_FEMALE = "Hey, help me attack over here!"; VOICEMACRO_4_Hu_0 = "Aid my attack!"; VOICEMACRO_4_Hu_0_FEMALE = "Aid my attack!"; VOICEMACRO_4_Hu_1 = "Attack over here!"; VOICEMACRO_4_Hu_1_FEMALE = "Attack over here!"; VOICEMACRO_4_Ni_0 = "Assault my attacker!"; VOICEMACRO_4_Ni_0_FEMALE = "Assault this foe!"; VOICEMACRO_4_Ni_1 = "Smite my foe!"; VOICEMACRO_4_Ni_1_FEMALE = "Over here!"; VOICEMACRO_4_Ni_2_FEMALE = "Assault my attacker!"; VOICEMACRO_4_Or_0 = "Attack over here!"; VOICEMACRO_4_Or_0_FEMALE = "Attack over here!"; VOICEMACRO_4_Or_1 = "Attack with me!"; VOICEMACRO_4_Or_1_FEMALE = "Shed blood with me!"; VOICEMACRO_4_Or_2 = "Shed blood with me!"; VOICEMACRO_4_Or_2_FEMALE = "Join my attack!"; VOICEMACRO_4_Sc_0 = "Join my fight!"; VOICEMACRO_4_Sc_0_FEMALE = "Join the slaughter!"; VOICEMACRO_4_Sc_1 = "Help me attack!"; VOICEMACRO_4_Sc_1_FEMALE = "Help me attack!"; VOICEMACRO_4_Ta_0 = "Fight at my side!"; VOICEMACRO_4_Ta_0_FEMALE = "Fight at my side!"; VOICEMACRO_4_Ta_1 = "Join my fight!"; VOICEMACRO_4_Ta_1_FEMALE = "Join my fight!"; VOICEMACRO_4_Tr_0 = "Strike this foe!"; VOICEMACRO_4_Tr_0_FEMALE = "Strike this foe!"; VOICEMACRO_4_Tr_1 = "Help me here!"; VOICEMACRO_4_Tr_1_FEMALE = "This the one to fight!"; VOICEMACRO_5_Dw_0 = "I've got no mana!"; VOICEMACRO_5_Dw_0_FEMALE = "I've got no mana!"; VOICEMACRO_5_Dw_1 = "I need more mana!"; VOICEMACRO_5_Dw_1_FEMALE = "I need more mana!"; VOICEMACRO_5_Gn_0 = "I need some mana!"; VOICEMACRO_5_Gn_0_FEMALE = "My mana is running low!"; VOICEMACRO_5_Gn_1 = "I'm short on mana!"; VOICEMACRO_5_Gn_1_FEMALE = "I'm short on mana!"; VOICEMACRO_5_Hu_0 = "I'm out of mana!"; VOICEMACRO_5_Hu_0_FEMALE = "I'm out of mana!"; VOICEMACRO_5_Hu_1 = "My mana is low!"; VOICEMACRO_5_Hu_1_FEMALE = "I need more mana!"; VOICEMACRO_5_Ni_0 = "My mana is low!"; VOICEMACRO_5_Ni_0_FEMALE = "My mana is low!"; VOICEMACRO_5_Ni_1 = "My mana has waned!"; VOICEMACRO_5_Ni_1_FEMALE = "My mana is nearly gone!"; VOICEMACRO_5_Or_0 = "I need mana!"; VOICEMACRO_5_Or_0_FEMALE = "I need mana!"; VOICEMACRO_5_Or_1 = "My mana is low!"; VOICEMACRO_5_Or_1_FEMALE = "My mana is low!"; VOICEMACRO_5_Sc_0 = "My mana is drained!"; VOICEMACRO_5_Sc_0_FEMALE = "I need mana!"; VOICEMACRO_5_Sc_1 = "I need mana!"; VOICEMACRO_5_Sc_1_FEMALE = "My mana is exhausted!"; VOICEMACRO_5_Ta_0 = "I need more mana!"; VOICEMACRO_5_Ta_0_FEMALE = "My mana must be replenished!"; VOICEMACRO_5_Ta_1 = "My mana is spent!"; VOICEMACRO_5_Ta_1_FEMALE = "I need more mana!"; VOICEMACRO_5_Tr_0 = "Me mana be running low!"; VOICEMACRO_5_Tr_0_FEMALE = "Me mana running low!"; VOICEMACRO_5_Tr_1 = "I be needing more mana!"; VOICEMACRO_5_Tr_1_FEMALE = "I be needing more mana!"; VOICEMACRO_6_Dw_0 = "I'll lead the way."; VOICEMACRO_6_Dw_0_FEMALE = "I'll lead the way."; VOICEMACRO_6_Dw_1 = "Follow me."; VOICEMACRO_6_Dw_1_FEMALE = "Follow me!"; VOICEMACRO_6_Dw_2 = "Follow me, quick."; VOICEMACRO_6_Gn_0 = "I'll lead the way."; VOICEMACRO_6_Gn_0_FEMALE = "Follow me."; VOICEMACRO_6_Gn_1 = "Follow me."; VOICEMACRO_6_Hu_0 = "Follow me."; VOICEMACRO_6_Hu_0_FEMALE = "Follow me."; VOICEMACRO_6_Hu_1 = "I'll lead the way."; VOICEMACRO_6_Hu_1_FEMALE = "I'll lead the way."; VOICEMACRO_6_Ni_0 = "I'll lead the way."; VOICEMACRO_6_Ni_0_FEMALE = "I'll lead the way."; VOICEMACRO_6_Ni_1 = "Follow me."; VOICEMACRO_6_Ni_1_FEMALE = "Follow me."; VOICEMACRO_6_Or_0 = "Follow me."; VOICEMACRO_6_Or_0_FEMALE = "Follow me."; VOICEMACRO_6_Or_1 = "Come."; VOICEMACRO_6_Or_1_FEMALE = "Come."; VOICEMACRO_6_Sc_0 = "This way."; VOICEMACRO_6_Sc_0_FEMALE = "This way."; VOICEMACRO_6_Sc_1 = "I will lead the way."; VOICEMACRO_6_Sc_1_FEMALE = "Follow."; VOICEMACRO_6_Ta_0 = "Come with me."; VOICEMACRO_6_Ta_0_FEMALE = "Come with me."; VOICEMACRO_6_Ta_1 = "I'll lead the way."; VOICEMACRO_6_Ta_1_FEMALE = "Follow my trail."; VOICEMACRO_6_Tr_0 = "Follow me."; VOICEMACRO_6_Tr_0_FEMALE = "I lead the way."; VOICEMACRO_6_Tr_1 = "You go with me."; VOICEMACRO_6_Tr_1_FEMALE = "You go with me."; VOICEMACRO_7_Dw_0 = "Wait here."; VOICEMACRO_7_Dw_0_FEMALE = "Stay here."; VOICEMACRO_7_Dw_1 = "Stay put."; VOICEMACRO_7_Dw_1_FEMALE = "Wait here."; VOICEMACRO_7_Dw_2 = "Stay here."; VOICEMACRO_7_Gn_0 = "Stay here for a moment."; VOICEMACRO_7_Gn_0_FEMALE = "Stay here for a moment."; VOICEMACRO_7_Gn_1 = "Wait here, please."; VOICEMACRO_7_Gn_1_FEMALE = "Wait here, please."; VOICEMACRO_7_Hu_0 = "Stay put."; VOICEMACRO_7_Hu_0_FEMALE = "Stay put."; VOICEMACRO_7_Hu_1 = "Stay here."; VOICEMACRO_7_Hu_1_FEMALE = "Stay here."; VOICEMACRO_7_Hu_2 = "Wait here."; VOICEMACRO_7_Hu_2_FEMALE = "Wait here."; VOICEMACRO_7_Ni_0 = "Remain here."; VOICEMACRO_7_Ni_0_FEMALE = "Remain here."; VOICEMACRO_7_Ni_1 = "Wait here."; VOICEMACRO_7_Ni_1_FEMALE = "Wait here."; VOICEMACRO_7_Or_0 = "Remain here."; VOICEMACRO_7_Or_0_FEMALE = "Stay."; VOICEMACRO_7_Or_1 = "Stay here."; VOICEMACRO_7_Or_1_FEMALE = "Wait here."; VOICEMACRO_7_Sc_0 = "Wait."; VOICEMACRO_7_Sc_0_FEMALE = "Stay here."; VOICEMACRO_7_Sc_1 = "Stay here."; VOICEMACRO_7_Sc_1_FEMALE = "Don't move."; VOICEMACRO_7_Ta_0 = "Rest a moment."; VOICEMACRO_7_Ta_0_FEMALE = "Rest your haunches."; VOICEMACRO_7_Ta_1 = "Remain here."; VOICEMACRO_7_Ta_1_FEMALE = "Remain here."; VOICEMACRO_7_Ta_2 = "Stew here."; VOICEMACRO_7_Tr_0 = "You stay here."; VOICEMACRO_7_Tr_0_FEMALE = "You stay here."; VOICEMACRO_7_Tr_1 = "Stay put."; VOICEMACRO_7_Tr_1_FEMALE = "Stay put."; VOICEMACRO_7_Tr_2 = "Don't you be going nowhere."; VOICEMACRO_7_Tr_2_FEMALE = "Don't you be going nowhere."; VOICEMACRO_8_Dw_0 = "I need healing!"; VOICEMACRO_8_Dw_0_FEMALE = "I need healing!"; VOICEMACRO_8_Dw_1 = "Tend me wounds!"; VOICEMACRO_8_Dw_1_FEMALE = "Tend me wounds!"; VOICEMACRO_8_Dw_2 = "Heal me!"; VOICEMACRO_8_Dw_2_FEMALE = "Heal me!"; VOICEMACRO_8_Gn_0 = "Please, heal me!"; VOICEMACRO_8_Gn_0_FEMALE = "Please, heal me!"; VOICEMACRO_8_Gn_1 = "Would you please heal me?"; VOICEMACRO_8_Gn_1_FEMALE = "Would you please heal me?"; VOICEMACRO_8_Hu_0 = "I need healing!"; VOICEMACRO_8_Hu_0_FEMALE = "I need healing."; VOICEMACRO_8_Hu_1 = "Heal me!"; VOICEMACRO_8_Hu_1_FEMALE = "Heal me!"; VOICEMACRO_8_Ni_0 = "Heal me!"; VOICEMACRO_8_Ni_0_FEMALE = "Heal me!"; VOICEMACRO_8_Ni_1 = "I need healing!"; VOICEMACRO_8_Ni_1_FEMALE = "I need healing!"; VOICEMACRO_8_Or_0 = "Heal me!"; VOICEMACRO_8_Or_0_FEMALE = "Heal me!"; VOICEMACRO_8_Or_1 = "I need healing!"; VOICEMACRO_8_Or_1_FEMALE = "I need healing!"; VOICEMACRO_8_Sc_0 = "Heal my flesh!"; VOICEMACRO_8_Sc_0_FEMALE = "Heal me!"; VOICEMACRO_8_Sc_1 = "Heal me!"; VOICEMACRO_8_Sc_1_FEMALE = "Bind my wounds!"; VOICEMACRO_8_Ta_0 = "Heal me!"; VOICEMACRO_8_Ta_0_FEMALE = "Heal me!"; VOICEMACRO_8_Ta_1 = "I need healing!"; VOICEMACRO_8_Ta_1_FEMALE = "I need healing!"; VOICEMACRO_8_Tr_0 = "Cure me!"; VOICEMACRO_8_Tr_0_FEMALE = "I be in a bad way!"; VOICEMACRO_8_Tr_1 = "Heal me!"; VOICEMACRO_8_Tr_1_FEMALE = "Cure me!"; VOICEMACRO_8_Tr_2 = "I be in a bad way."; VOICEMACRO_8_Tr_2_FEMALE = "Heal me!"; VOICEMACRO_LABEL = "Speech"; VOICEMACRO_LABEL_ATTACKMYTARGET1 = "assist"; VOICEMACRO_LABEL_ATTACKMYTARGET2 = "as"; VOICEMACRO_LABEL_CHARGE1 = "charge"; VOICEMACRO_LABEL_CHEER1 = "cheer"; VOICEMACRO_LABEL_CONGRATULATIONS1 = "grats"; VOICEMACRO_LABEL_CONGRATULATIONS3 = "congratulations"; VOICEMACRO_LABEL_CONGRATULATIONS2 = "congrats"; VOICEMACRO_LABEL_FLEE1 = "flee"; VOICEMACRO_LABEL_FLEE2 = "run"; VOICEMACRO_LABEL_FLIRT1 = "flirt"; VOICEMACRO_LABEL_FOLLOWME1 = "followme"; VOICEMACRO_LABEL_FOLLOWME3 = "fol"; VOICEMACRO_LABEL_FOLLOWME2 = "follow"; VOICEMACRO_LABEL_GOODBYE1 = "goodbye"; VOICEMACRO_LABEL_GOODBYE2 = "bye"; VOICEMACRO_LABEL_HEALME1 = "heal"; VOICEMACRO_LABEL_HEALME2 = "healme"; VOICEMACRO_LABEL_HELLO1 = "hello"; VOICEMACRO_LABEL_HELPME1 = "help"; VOICEMACRO_LABEL_HELPME2 = "helpme"; VOICEMACRO_LABEL_INCOMING1 = "incoming"; VOICEMACRO_LABEL_INCOMING2 = "inc"; VOICEMACRO_LABEL_JOKE1 = "silly"; VOICEMACRO_LABEL_NO1 = "no"; VOICEMACRO_LABEL_OPENFIRE1 = "fire"; VOICEMACRO_LABEL_OPENFIRE2 = "openfire"; VOICEMACRO_LABEL_OUTOFMANA1 = "oom"; VOICEMACRO_LABEL_OUTOFMANA2 = "outofmana"; VOICEMACRO_LABEL_RASPBERRY1 = "rasp"; VOICEMACRO_LABEL_RASPBERRY2 = "raspberry"; VOICEMACRO_LABEL_SILLY1 = "silly"; VOICEMACRO_LABEL_THANKYOU3 = "thank"; VOICEMACRO_LABEL_THANKYOU2 = "thanks"; VOICEMACRO_LABEL_THANKYOU1 = "thankyou"; VOICEMACRO_LABEL_WAITHERE1 = "wait"; VOICEMACRO_LABEL_WAITHERE2 = "waithere"; VOICEMACRO_LABEL_YES1 = "yes"; VOICEMACRO_LABEL_YOUREWELCOME1 = "welcome"; VOICEMACRO_LABEL_YOUREWELCOME2 = "welc"; VSABSORBOTHEROTHER = "%s attacks. %s absorbs all the damage."; VSABSORBOTHERSELF = "%s attacks. You absorb all the damage."; VSABSORBSELFOTHER = "You attack. %s absorbs all the damage."; VSBLOCKOTHEROTHER = "%s attacks. %s blocks."; VSBLOCKOTHERSELF = "%s attacks. You block."; VSBLOCKSELFOTHER = "You attack. %s blocks."; VSDEFLECTOTHEROTHER = "%s attacks. %s deflects."; VSDEFLECTOTHERSELF = "%s attacks. You deflect."; VSDEFLECTSELFOTHER = "You attack. %s deflects."; VSDODGEOTHEROTHER = "%s attacks. %s dodges."; VSDODGEOTHERSELF = "%s attacks. You dodge."; VSDODGESELFOTHER = "You attack. %s dodges."; VSENVIRONMENTALDAMAGE_DROWNING_OTHER = "%s is drowning and loses %d health."; VSENVIRONMENTALDAMAGE_DROWNING_SELF = "You are drowning and lose %d health."; VSENVIRONMENTALDAMAGE_FALLING_OTHER = "%s falls and loses %d health."; VSENVIRONMENTALDAMAGE_FALLING_SELF = "You fall and lose %d health."; VSENVIRONMENTALDAMAGE_FATIGUE_OTHER = "%s is exhausted and loses %d health."; VSENVIRONMENTALDAMAGE_FATIGUE_SELF = "You are exhausted and lose %d health."; VSENVIRONMENTALDAMAGE_FIRE_OTHER = "%s suffers %d points of fire damage."; VSENVIRONMENTALDAMAGE_FIRE_SELF = "You suffer %d points of fire damage."; VSENVIRONMENTALDAMAGE_LAVA_OTHER = "%s loses %d health for swimming in lava."; VSENVIRONMENTALDAMAGE_LAVA_SELF = "You lose %d health for swimming in lava."; VSENVIRONMENTALDAMAGE_SLIME_OTHER = "%s loses %d health for swimming in slime."; VSENVIRONMENTALDAMAGE_SLIME_SELF = "You lose %d health for swimming in slime."; VSEVADEOTHEROTHER = "%s attacks. %s evades."; VSEVADEOTHERSELF = "%s attacks. You evade."; VSEVADESELFOTHER = "You attack. %s evades."; VSIMMUNEOTHEROTHER = "%s attacks but %s is immune."; VSIMMUNEOTHERSELF = "%s attacks but you are immune."; VSIMMUNESELFOTHER = "You attack but %s is immune."; VSPARRYOTHEROTHER = "%s attacks. %s parries."; VSPARRYOTHERSELF = "%s attacks. You parry."; VSPARRYSELFOTHER = "You attack. %s parries."; WAISTSLOT = "Waist"; -- Waist slot WATER_DETAIL = "Water Detail"; WHISPER = "Whisper"; WHISPER_MESSAGE = "Whisper"; -- Whisper message to a particular player WHO = "Who"; WHO_FRAME_SHOWN_TEMPLATE = "(%d displayed)"; WHO_FRAME_TOTAL_TEMPLATE_P1 = "%d People Found"; WHO_FRAME_TOTAL_TEMPLATE = "%d Person Found"; WHO_LIST = "Who List"; WHO_LIST_FORMAT = "%s: Level %d %s %s - %s"; -- Example: Jeremy: Level 10 Human Warrior - Westfall WHO_LIST_GUILD_FORMAT = "%s: Level %d %s %s <%s> - %s"; -- Example: Tigole: Level 40 Human Rogue <Legacy of Steel> - Westfall WHO_NUM_RESULTS = "%d player total"; WHO_NUM_RESULTS_P1 = "%d players total"; WHO_TAG_CLASS = "c-"; -- "class" tag for /who WHO_TAG_GUILD = "g-"; WHO_TAG_NAME = "n-"; -- "name" tag for /who WHO_TAG_RACE = "r-"; -- "race" tag for /who WHO_TAG_ZONE = "z-"; -- "zone" tag for /who WIDESCREEN_TAG = "(Wide)"; WINDOWED_MODE = "Windowed Mode"; WORLDMAP_BUTTON = "World Map"; -- World map microbutton text WORLD_APPEARANCE = "World Appearance"; WORLD_LOD = "Level of Detail"; WORLD_MAP = "World Map"; -- Title for world map frame WORLD_PORT_ROOT_TIMER = "You have fallen through the world. You will be rooted here for %d %s."; WRISTSLOT = "Wrists"; -- Wrist slot WRONG_SLOT_FOR_ITEM = "That item does not go in that slot."; -- The item can't go in that slot. XP = "XP"; -- Abbreviation for "experience" YELL_MESSAGE = "Yell"; -- Yell to a wide area YES = "Yes"; -- Generic "yes" YOU = "You"; -- "You", the player ZONE = "Zone"; -- Label for "Zone" field in the world map ZONE_UNDER_ATTACK = "|cffffff00%s is under attack!|r"; -- %s is the zone which is under attack by enemy players ZOOM_IN = "Zoom In"; ZOOM_OUT = "Zoom Out"; -- Button text to zoom out your view in the world map ZOOM_OUT_BUTTON_TEXT = "Right Click On Map To Zoom Out";
Address: 2865 Kasha Unions, West Corrinne, AK 05708-1071
Phone: +3512198379449
Job: Design Planner
Hobby: Graffiti, Foreign language learning, Gambling, Metalworking, Rowing, Sculling, Sewing
Introduction: My name is Dong Thiel, I am a brainy, happy, tasty, lively, splendid, talented, cooperative person who loves writing and wants to share my knowledge and understanding with you.
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